Check out this new article Wizards of the Coast posted recently:
Elder Evils Excerpts
Take a look at a few excerpts from the Elder Evils. Learn about Atropus, various feats included in the book, and more.
<table><tr><td valign="top"></td><td>Elder Evils (Dungeons Dragons) [Wizards of the Coast]
by Robert J. Schwalb
Release Date: 2007-12-18
Amazon Price: <strike>$29.95</strike> $16.81 as of 03/07/2008 09:45:57 AM PST
</td/</tr></table>Originally Posted by Book Description
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Check out this new article Wizards of the Coast posted recently:
Elder Evils Excerpts
Take a look at a few excerpts from the Elder Evils. Learn about Atropus, various feats included in the book, and more.
Anyone else interested in this book? I think the deformity feats are interesting.
I dunno... If it is a strictly 3.5ed source book, maybe not. Seems interesting though. Who doesn't want some more epic challenges?
Check out this new article Wizards of the Coast posted recently:
Spotlight Interview - Elder Evils
There are dangers so great, so primal and powerful, they are referred to as elder evils. This month, we speak with Robert Schwalb, one of the designers for the latest sourcebook, Elder Evils.
On the one hand, I like the idea of a fantasy campaign culminating in some Lovecraftian evil awakening. Especially if this book actually offers advice for such a campaign over and above its specific examples, it might be worth a look. (From the TOC, though, this section looks only ten pages long.)
On the other, I'd probably never GM D&D, so I wonder what this book could offer someone who already has Call of Cthulhu and has read more than enough Lovecraft, Ligotti, and R. E. Howard to come up with his own ideas. The idea of giving Elder Evils stat blocks also doesn't sit well with me: if you can kill them, how did they get so old?
Before I spend money, I'll have to peruse this book in the store.
Last edited by fmitchell; 12-16-2007 at 12:30 AM.
"On two occasions I have been asked [by members of Parliament], 'Pray, Mr. Babbage, if you put into the machine wrong figures, will the right answers come out?' I am not able rightly to apprehend the kind of confusion of ideas that could provoke such a question."
- Charles Babbage (1791 - 1871)
I think it could be useful in giving more focus to a long term campaign. I frequently have some grand scheme or design, but it is more flexible or malleable. That way if I don't like how things are going, I switch gears and hope the players don't notice the seam. You could probably make a more dynamic over arching path (like Dungeon was doing) with better design at the onset of the campaign.
Lovecraftian elements can be fun in doses. I don't like the feel of Cthulhu games which, in my experience, seem an exercise in futility. I tried a vile campaign after BOVD, but was disappointed in the outcome as well as the feats from that source.
I'm looking forward to purchasing this soon. It should be a nice companion piece to Lords of Madness.
Check out this new article Wizards of the Coast posted recently:
Elder Evils Art Gallery
Experienced adventurers wanted! The foes found within Elder Evils can provide higher-level adventurers a challenge or two -- though it never hurts to introduce them early in your campaign. You can view some of these foes in our online art gallery.
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