Prefer not to see ads? Become a Community Supporter.
+ Reply to Thread
Page 1 of 3 1 2 3 LastLast
Results 1 to 15 of 33

Thread: Article: Wizards Officially Announces D&D 5e

  1. #1
    Join Date
    Jul 2006
    Location
    Bellevue
    Age
    35
    Posts
    2,867
    Blog Entries
    28

    Article: Wizards Officially Announces D&D 5e

    Prefer not to see ads?
    Become a Community Supporter.
    Robert A. Howard
    Pen & Paper Games
    Follow us on Facebook and Twitter.

  2. #2
    Join Date
    Jul 2008
    Location
    Hudson
    Age
    43
    Posts
    556
    Blog Entries
    10
    It all depends on how serious they are about listening to actual players or is it all smoke and mirrors like 4e was with a 'select closed' group.

  3. #3
    Join Date
    Jan 2009
    Location
    Bellevue
    Posts
    1,821
    Blog Entries
    6
    I'm going jump in with my two cents at the forefront, this time. It doesn't matter to me what method is used to develop it. Historically speaking, getting a wide amount of feedback increases the odds of producing better results, but what matters at the end of the day are the results themselves.

    Success is also measured differently depending on the perspective. Is it successful if it sells well? Sure it is to the makers, and certainly to those consumers who bought the product and enjoy it, that's successful. However, we're all individuals, so it almost goes without saying that the way I'm going to judge the Fifth Edition's success is based on how well the rules suit me.

    For some time now, Dragon articles have been running polls about rule mechanics, which I've been half-following. Some of the poll results seem to follow my sensibilities, others do not. If the 5th edition reflected those results, I wouldn't have very much hope for the new skill system, for instance.

    I also think it would be a mistake if the game makes an attempt to return to earlier edition mechanics again. Frankly, the great majority of people who prefer the third edition are either sticking to that or playing Pathfinder, which is the logical expansion of 3e. For those who preferred earlier editions, there are products like OSRIC and Castles and Crusades that they can turn to. Sure, WOTC might be able to attract some small number of them, but that approach strikes me as a recipe for failure. Far better to continue to differentiate the rules. At least, if they fail in that, they will have failed on the march and not on the retreat. My hope is that the fifth edition is played for what it is, not for what it might seek to emulate.

    I also hope that the rules will strike a proper balance between the DM and player's burdens. My intuition says that when a game is developed internally, it reflects the game master viewpoint, but outside feedback will tend to be dominated by players, who always outnumber GMs in population.

    Personally, I've not been very happy with games that utilize the premise, "players can be anything they want to be," from the outset. I prefer to run games with the premise, "players have the opportunity to make the most of what they've got." I'm interested in seeing where the fifth edition lands on this philosophical axis.

    From my personal perspective, I think it's a little early. I waited a year before I tried 4th edition. It's a decision I quickly came to regret, but it's hard to see myself jumping in with two feet right at the outset of this new edition, either. I guess I'll always be a late adopter.

    I also think I'll have a lingering bitterness if there's no Dungeon Master's Guide 3 or equivalent that comes out before the current edition is discontinued. In any product, whether I like it or not, I've always been of the opinion that it should not be intentionally left incomplete. There remain elements which the rules have yet to address: from strategic considerations like the running of epic-tier campaigns, to tactical considerations like fatigue rules. These are universal elements that are applicable to all dungeon masters, and I would find it unacceptable if they were merely addressed in subscriber content.

  4. #4
    fmitchell's Avatar
    fmitchell is offline Generic/Universal Moderator Community Supporter
    Player/GM: Either
    LFG: LFG
    Join Date
    Sep 2006
    Location
    Richardson
    Age
    46
    Posts
    1,242
    Blog Entries
    23
    To state my biases up front (for both of you who don't know them): I didn't like 4e, I've never been keen on D&D since I started gaming, and if I were to GM D&D I'd use Swords & Wizardry, Lamentations of the Flame Princess, or some other derivative of Original or Basic D&D.

    All that said, the coming 5th edition might produce something worthwhile, or it might prove a greater disaster. Collecting playtest feedback is good, but slavishly satisfying every comment might create a bigger waste of paper than ignoring it all. Designers need to listen to comments but follow a definite creative vision, even if that leaves out a vocal minority.

    Given the number of play-styles among D&D players, about the only thing that might work is a modular approach: a core game stripped down to the basics, and multiple options that add skills, feats, powers, old-style spells, and any other bits to emulate previous versions and support future variants. How that might work in detail I have no idea.

  5. #5
    Join Date
    Feb 2009
    Location
    hampton
    Age
    30
    Posts
    2,198
    Blog Entries
    105
    I like the idea of adapting play-styles. I think the best approach for that would be pre-made adventures and such that fit to both styles. Most pre-made adventures are combat heavy. For those of us who may want to run a more balanced rp/combat game, but fall short when it comes to coherent plotlines and interesting campaigns, we are left with the "suggestions" in the DMG that I never felt provided a large amount of inspiration.

    If the edition is set up so a combat oriented group can be just as happy as a rp-heavy group, I think that would be best. With 4e, it always seemed combat-heavy to others (I think), so it left a bad taste in their mouth. I honestly think older edition combat was bland, so I was happy with the changes, but because RP was neglected with respect to new stuff and development, a lot of people felt jaded.

    So, in short, I think setting up the game that has both exciting combat and role-playing approaches should be their goal.

    Building upon Umi, I don't think there will be a DMG3, but I agree there should be something. At least some sort of guide for epic-tier play.

    Finally, looking at the NY times article, they hit upon something. With WoW and Elder Scrolls, the map is there, the monsters are there, the plotlines are there. With any tabletop game, that kind of stuff is a lot of labor, and when certain aspects NEVER come to fruition, it is frustrating on the GM's part. (especially if players sign up, but quit mid through).

    While many GM's find that fun, it is not my favorite thing to do. However, I am of the situation if I want to play I HAVE to run a game. While I have liked modules produced by WOTC, they aren't for everyone and they aren't great. If wizards set up their modules with a highly sandbox approach, easy and quick adjustments for levels, adaptable plot frameworks, and such, I would be super happy. I think they have tried to do this, but in my opinion, have come up super short.

  6. #6
    Join Date
    Oct 2007
    Location
    Shoreline (Just North of Seattle)
    Posts
    1,281
    Blog Entries
    10
    As someone who found things that I liked and disliked in all editions... I'm very excited!

  7. #7
    Join Date
    Nov 2011
    Location
    Flint
    Posts
    2
    Considering I am still picking up 3.X stuff off of ebay and other places I do not know if I would be willing to throw a lot of stock in any current or future D&D editions. I picked up a couple of the 4th edition players hand books and just seemed confusing as heck since the last time I had played was 2nd edition. 3.X rules were similar enough so it didn't take that long to get up and running and at this point I am starting to invest in Pathfinder.

    So at this point I will probably say sorry WotC but I think I will go with Paizo for now.

    Honestly, the rules are so different between 3rd and 4th edition I don't see how they could possibly mesh them together, even if they tried to "modularize" it. If they come out with a product that is compatible with the older OGL d20 system I may pick up stuff that I could incorporate, but don't see myself picking up much in the foreseeable future.

  8. #8
    Join Date
    Jan 2012
    Location
    Amherst
    Age
    23
    Posts
    3
    And here I am just starting to try out 4e.

  9. #9
    fmitchell's Avatar
    fmitchell is offline Generic/Universal Moderator Community Supporter
    Player/GM: Either
    LFG: LFG
    Join Date
    Sep 2006
    Location
    Richardson
    Age
    46
    Posts
    1,242
    Blog Entries
    23
    Quote Originally Posted by A Moving Target View Post
    And here I am just starting to try out 4e.
    (Nelson)Ha-ha!(/Nelson)

    Then again, Cubicle 7 has been trying to get approval for the "11th Doctor" edition of Doctor Who: Adventures in Time and Space, and it's possible that at the end of 2012 we might have a 12th Doctor. (Or not, but actors tend to stay in the role only 3 or 4 years, Tom Baker's 7 notwithstanding.)
    "On two occasions I have been asked [by members of Parliament], 'Pray, Mr. Babbage, if you put into the machine wrong figures, will the right answers come out?' I am not able rightly to apprehend the kind of confusion of ideas that could provoke such a question."
    - Charles Babbage (1791 - 1871)

  10. #10
    Join Date
    Jan 2008
    Location
    Acme
    Age
    45
    Posts
    2,663
    Blog Entries
    52
    I will still continue to run my games using 2E even after this version comes out.

    All hail the Great Thaco!

  11. #11
    fmitchell's Avatar
    fmitchell is offline Generic/Universal Moderator Community Supporter
    Player/GM: Either
    LFG: LFG
    Join Date
    Sep 2006
    Location
    Richardson
    Age
    46
    Posts
    1,242
    Blog Entries
    23
    Quote Originally Posted by cplmac View Post
    I will still continue to run my games using 2E even after this version comes out.
    Quote Originally Posted by knottyprof View Post
    Considering I am still picking up 3.X stuff off of ebay and other places I do not know if I would be willing to throw a lot of stock in any current or future D&D editions.
    That's the big hurdle WotC must overcome: if you want to play like Version X, why not play Version X? Paizo has kept 3.5 alive, retro-clones have made earlier versions available, and players can score the original books off eBay or Noble Knight (among *cough* other sources *cough*).

    The notion a modular system and of running a 3.5 bard, 1st Ed Ranger, and 0e Cleric in the same game sounds interesting but potentially complicated and confusing. (Having seen bridges and cross-compatibility kits in software, even written a few, generally you're left with either a common subset that doesn't do anything that well or a superset that's effectively a brand new system.) Everyone agreeing on a consistent set of rules makes way more sense, and again why run an emulator when you can run the real thing?
    "On two occasions I have been asked [by members of Parliament], 'Pray, Mr. Babbage, if you put into the machine wrong figures, will the right answers come out?' I am not able rightly to apprehend the kind of confusion of ideas that could provoke such a question."
    - Charles Babbage (1791 - 1871)

  12. #12
    Join Date
    Jan 2008
    Location
    Dearborn
    Posts
    7,224
    Blog Entries
    13
    I'vew been told if you can't say anything good....


    Zero interest in any new D&D editions. I have moved on.

    Garry AKA --Phoenix-- Rising above the Flames.
    The Dean of Old School
    The Olde Phoenix Inn
    Metro Detroit Linux Users Group

  13. #13
    Join Date
    Apr 2011
    Location
    eastwood
    Posts
    1
    ive got bxc/odnd, 1e, 2e, 3e, 3.5, 4e, pathfinder and many other games. i have never played 2e, 3e, 3.5e, 4e or pathfinder - mostly probably because i stopped gaming for a long time and im pretty time poor. these days im mostly playing c&c and mostly because it is pretty close to 1e.
    one of the biggest attractions of rpg is the incredible variety of rulesets and settings etc - it is also one of its biggest drawbacks - this multitude of choices has completely fragmented the pool of players/gm's and all these new versions just add more spice and more fragmentation.

  14. #14
    Join Date
    Sep 2006
    Location
    St. Petersburg
    Age
    50
    Posts
    1,108
    I'll look at it when they release it, but that doesn't mean I'm going to buy it. I'm more likely to run Pathfinder or Basic Role Playing for fantasy games.
    Skunk
    a.k.a. Johnprime



  15. #15
    Join Date
    Feb 2008
    Location
    las vegas
    Age
    29
    Posts
    11
    Personally I couldnt stand 4e so I'll definately give this a good look over in the bookstore and probably pick it up just to read it.

    I dont like the constant new rules though. Theres only so much that needs to be changed and a lot of the 4th editions changes felt like change just for the sake of change.

    What I would love to see for a 5th edition is something radically different. Digital maptools and networking aps for apple devices and phones for instance. And lots and lots of fluff.

    If they must take inspiration from a video game, and i think they must to adapt to the newer players, it should be like the elder scrolls series.

    I.E. a fairly simple intuitive rule and skill set. % system. And lots and lots of work creating a detailed fluff world and adventures rather then constantly churning out more un-necessary rules supplements.

    Magic should be more free form as well. Something like the mage game but with just slightly more framework.

+ Reply to Thread
Page 1 of 3 1 2 3 LastLast

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts