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Thread: starting a new campaign for dnd 4e apply

  1. #1
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    Post starting a new campaign for dnd 4e apply

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    only using the players hand book one
    make a char and tell me about him.

  2. #2
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    Cirran Eaglewood

    Eladrin Fighter
    Backstory: Quests for the freedom of his twin sister who was forced into an arranged Eladrin marriage to an abusive, corrupt man. After failing to defeat him in combat, the Eladrin lord agreed to release Cirran's twin sister if he were to bribe him with enough gold. Cirran currently wanders seeking rumors of treasure and is willing to risk his life to obtain it or perhaps the power he needs to defeat the evil captor.

    Approach to Character Development: I decided to go with a somewhat unorthodox approach to building Cirran as a fighter. He favors grace and accuracy over raw power. He wields his family's Longsword, a weapon passed down for many generations.

    Stats: Assuming 1st level
    HP: 25
    AC: 17 (3: Hide Armor, 4: Dex. bonus)
    Fort: 13 Ref: 14 Will: 14
    Str: 12 Dex: 18 Con: 10 Int: 14 Chr: 8 Wis: 16
    Skills:
    Heal, Endurance, Athletics, Acrobatics
    Feat:
    Eladrin Soldier
    Powers:
    Sure Strike, Cleave, Passing Attack, Villain's Menace
    Equipment:
    Longsword (+5, 1 from Fighter Weapon talent, 3 from Proficiency, 1 from Strength)
    (1d8 + 4 dmg)
    Sling Shot: (+6, 2 from proficiency, 4 from Dexterity) (1d6 + 4 dmg)
    Hide Armor, Backpack, Pouch for Sling Bullets (25), Waterskin, Rations (8), Flint and Steel, Torch (2), Thick Fur Cloak, Clothing, Dagger, Wood-Carved Figurine, Spare leather scraps.
    Last edited by bigdiff7; 01-10-2012 at 08:13 PM.

  3. #3
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    Seaven Glimmergaunt
    Elf Wizard
    Backstory: Seaven's family perished in a house fire when he was just a boy. Since then he has taken on a strong affinity to fire and the ability to harness it. Being left with no kin, he sought refuge at a nearby magic school. Being gifted with an above average intellect he grew bored with his studies and often acted out in classes. This eventually lead to a mishap (a joke in his point of view) and the headmasters expense, leading to expulsion. He now roams the expanse of wilderness and travels from town to town hoping he can find a group of people who will allow him to further his arcane studies and keep him alive in the process.

    His intelligence paired with early childhood trauma has made him hard to tolerate by many, so he has had to spend a good amount of time on his own alone foraging for food (hence the training in dungeoneering). He also is obsessive about gleaning whatever information he can about magical lore, the gods, and history.

    ***

    I rolled for the stats and would be completely fine with changing them if DM does not approve.


    ====== Created Using Wizards of the Coast D&D Character Builder ======
    Seaven Glimmergaunt, level 1
    Elf, Wizard (Arcanist)
    Build: War Wizard
    Arcane Implement Mastery Option: Wand of Accuracy

    FINAL ABILITY SCORES
    STR 9, CON 12, DEX 18, INT 20, WIS 10, CHA 8

    STARTING ABILITY SCORES
    STR 9, CON 12, DEX 16, INT 18, WIS 10, CHA 8


    AC: 17 Fort: 11 Ref: 15 Will: 12
    HP: 22 Surges: 7 Surge Value: 5

    TRAINED SKILLS
    Arcana +10, Dungeoneering +5, History +10, Religion +10

    UNTRAINED SKILLS
    Acrobatics +4, Athletics 1, Bluff 1, Diplomacy 1, Endurance +1, Heal +0, Insight +0, Intimidate 1, Nature +2, Perception +2, Stealth +4, Streetwise 1, Thievery +4

    POWERS
    Basic Attack: Melee Basic Attack
    Basic Attack: Ranged Basic Attack
    Elf Racial Power: Elven Accuracy
    Wand of Accuracy Power: Wand of Accuracy
    Wizard Utility: Ghost Sound
    Wizard Utility: Light
    Wizard Utility: Mage Hand
    Wizard Utility: Prestidigitation
    Wizard Attack 1: Acid Arrow
    Wizard Attack 1: Scorching Burst
    Wizard Attack 1: Magic Missile
    Wizard Attack 1: Burning Hands
    Wizard Attack 1: Flaming Sphere

    FEATS
    Level 1: Ritual Caster
    Level 1: Armor Proficiency: Leather

    ITEMS
    Spellbook
    Silence
    Tenser's Floating Disk
    Comprehend Language
    Leather Armor x1
    Wand Implement x1
    Backpack (empty)
    Bedroll
    Belt Pouch (empty)
    Waterskin
    Flint and Steel
    Sunrod
    Hempen Rope (50 ft.)
    Dagger
    ====== End ======
    Last edited by madrius; 01-17-2012 at 09:25 PM.

  4. #4
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    Leoneiros Threadslinger

    Ability scored with customizing method results posted on page 8 of handbook
    Leoneiros Threadslinger
    Eladrin Rogue
    Backstory: Against the advice of friends and family he left the feyworld and became a pretty good tailor. However, after trade routes were blocked he had to look elsewhere for materials. He was than swindled by a merchant loosing quite a lot. After much debate he went after the merchant in order to get back what was his. He broke into the mans house in the middle of the night and in the middle of looking for his money the man awoke a struggle happened and the man was stabbed. He fled and as he tried to figure out what to do he found thievery to be easy. Picking the pockets he once sewed to be a small challenge. It was because of his nimble fingers and dexterity gained from his profession that rogue seemed to be his best option.

    Stats:
    Assuming 1st level
    HP: 24
    AC: 18 (3: Fey Leather Armor, 4: Dex. bonus)
    Fort: 12 Ref: 15 Will: 13
    Str: 14 Dex: 16 Con: 12 Int: 14 Chr: 4 Wis: 11
    Skills:
    acrobatics9, arcana5, athletics3, bluff8, diplomacy3, dungeoneering1, endurance2, heal1, history5, insight6, intimidate3, nature1, perception6, religion3, stealth9, streetwise8, thievery9
    Feat:
    Backstabber
    Powers:
    Deft Strike, Sly Flourish, Dazing Strike, Blinding barrage
    Equipment:
    Short Sword, Dagger(4), Adventurers Kit, Sling, Thieves Tools, Fine Clothing, Fey Leather Armor

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