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Thread: Game of Thrones

  1. #16
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    Well I don't have any experience with this game. I don't play this kinda like game of thrones as I thought initially it is a game for adults. The review I heard is quite uncertain so i would like to play this game on trial version first.

  2. #17
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    Game of Thrones is an Amaizing series of books and also a very entertaining show.

    There is still so much unknown about the Lore, Mythology, Magic System, Class features etc etc. Hell...even White Walkers are still a small mystery leaving out such detail.

    Try the PC games. That might float yourself some ideas.

    There is so little to be known that anything made by non professional sources (PC games, Goerge RR Martin approved resources etc etc) will be half done at best filled with Guesswork.

    I'm sticking with Pathfinder and GURPS.

  3. #18
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    Game of Thrones is definitely amazing, both the series and the books. At the risk of sounding corny, both draw me right into the story, and I find myself thinking (at least for the show) that this has to be the fastest hour of the week! LOL I also like that some of the stuff in the show deviates from the material in the books. I know that some is obviously done for continuity and time constraints, but I hear from friends who are further along in the books than I that there are characters who appear in the books but not at all in the series. Just makes it interesting, and makes me need to see AND read more. Very well done.

  4. #19
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    It has been awhile since I have visited this thread. In a way I am surprised it is not archived, and in a way I am surprised it does not have 58 pages of commentary.

    Upon advice I found here, I d/l the free introductory piece. Read it over a few times to find out if I liked it even a bit. My problem is that I am so fascinated by the books/movies that I'm afraid any old pile of crap would look like gold to me.

    The rule book also found it's way into my house. It too may have me under it's spells. So, of course I had to get the Chronicles and the Wedding Knight adventure as well. The rules don't sound so bad, but then I have yet to put them into play and see first hand if they work at any level. Wanted to run a game at one of our local conventions, but without running any games I am of course hesitant to run them for paying players. Since my old group fell apart maybe I will find the time to look for some players at our new game store.

  5. #20
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    I read something about social combat earlier in the thread, not sure if it's actually in the GoT system or not.
    That system excluded, the burden seems to be on the GM to make a Game of Thrones game good, since GoT seems heavily social and less physical. Meaning, it's easy to set up conflict by having someone swing a sword at players, not so easy to set up conflict with witty comments, veiled threats, and conflicting motivations.

    My lingering question: is there a Game of Thrones system that includes game mechanics that can't create the same game that d20 could?
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  6. #21
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    Are you talking about the social combat? Back in the day Pendragon had the social combat system that worked very well.

  7. #22
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    Well, we have had three games. Overall, I do think I like the game even if I have pretty much butchered a good set of rules. Introduced the combat part of the rules last week and the intrigue part yesterday. Seems to me we are using about 10 to 20% of the RaW but the players don't seem to mind. As time goes by I am sure though get better with the rules. In the mean time, the players are off to the Wall. Much and more can happen in a thousand miles, and then they have to get home.

  8. #23
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    I have friends that play GoT. I think they enjoy it more than any of their other current games. It is about all they talk about. The fact that you have to create your house and then work (mostly) together has really drawn them into the game in a way that the old "you meet in a tavern" or some such nonsense can't touch.
    It's as if there are people who play RPGs that don't have computers or something. Seriously, people need to upgrade to 1994 already. - - -TheRedRobedWizard

  9. #24
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    the "meet in the tavern" approach was evolved to deal with the reality of gameplay at cons. originally d&d was based around the concept that a pc was/would automatically become a leader of considerable resources and number of people, and was played as such. one of the gripes that gygax had with more modern versions was the failure to emphasize that point.

    it is no more inherent to d&d than the dm in question.
    nijineko the gm: AG16, CoS. nijineko the player: AtG, RttToH; . The Journal of Tala'elowar Kiyiik! .
    CrystalBallLite: the best dice roller on the planet! . nijineko the archivist: the 3.x archive

  10. #25
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    Well, we have met seven times now and things seem to be going well in spite of my fumbling with rules. Combat seems to becoming easier as we have went over it in quite a few different ways. The intrigue seems to be a more difficult challenge. We do this so frequently that every time seems to be the first time. lol I suck with these rules, but I do enjoy them.

    We have one player who has lept to a higher social situation. Guess he is playing the Game of Thrones as intended. He has also run a session of the Night's Watch. Had to have a second group which included several of the original group. Some of the guys have to work on game days sometimes so the others wanted to have a second group with another as the head of household. We will see how this works out.

  11. #26
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    The group has split in two. We have a group going Saturday from noon to 4, and then another group going from 8 to midnight. I am going to be exhausted. lol Gotta get back to writing up the scenes.

  12. #27
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    any chance of the two groups working at cross purposes? ^^
    nijineko the gm: AG16, CoS. nijineko the player: AtG, RttToH; . The Journal of Tala'elowar Kiyiik! .
    CrystalBallLite: the best dice roller on the planet! . nijineko the archivist: the 3.x archive

  13. #28
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    i have learnt a lot about the same name game and the book as well but have not tried any of them yet .. now looking forward for experiencing the both
    .

  14. #29
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    Thanks for the updates mrken! Now I'm curious - any chance you could summarize the combat and intrigue rules for us?
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  15. #30
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    So we have been going since May. We have had problems with players not actually being players, more like PC and Consol players, or Magic players trying out "roleplaying". We do have three core players who are absolutely hooked.

    The main game has been going most every Saturday, while we have created three side games now, two of those have not actually been played in as players show up and disappear. The two that have been played in have had contact with each other.

    The way the combat and intrigue work is pretty much the same. Say you want to fight an opponent. Your skill is say five. That means you have five six sided dice to roll. If you wnat, you can get bonus dice to roll. You throw your five plus whatever number of bonus dice, say two. After you roll, you take the two lowest dice off the table and sum the dice. You apply this against your opponents Combat Defense number. Ten is a good Combat Defense(armor) for a character with plate. So you have 20 points against his 10 defense. You are ten points over his 10. This gives you two levels of success, which triple the damage the longsword does which is I think 3 x 4damage = 12 damage. Player characters can take injuries, or wounds to mitigate all of this and draw out combat, but normal characters cannot, except special NPC's. Players have like ten "hit points". So, it can get real deadly real fast, PC's can use these injuries and wounds to outlive the NPC's in most instances. Then you have the Destiny Points that can change die rolls.

    Intrigue, or the "Social Combat" works the same.

    May I suggest you d/l the free Fastplay version of the rules at http://grfiles.game-host.org/gr_files/SiF_Fastplay.pdf off of Green Ronin web site. It is in the Song of Ice and Fire tab at the top of the home page, then look down toward the bottom of the page for the link. http://greenronin.com/sifrp/

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