
Originally Posted by
magic-rhyme
Have you asked your players about how much or how little railroading they want?
You would be surprised how many players want the option of railroading. They don't object to railroading so long as they get to ask for it -- in other words, so long as it remains an option not a conscription.
For political campaigns, especially, players often prefer having a plot train they can board once in a while whenever they feel particularly lost. Usually, the best way to arrange this is to have several Contacts (mentors, friends in high places or in strategic organizations, etc.) to whom the players can go when they have decided that they want a little plot train assistance.
Conscriptive railroading occurs when you have fallen in love with one possible result or one possible means to a result. To avoid that, detail for yourself a world in which you can easily improvise on a moment's notice in response to players' actions, and make sure you are as comfortable with the world ending or with the bad guys winning as you are with the world being saved and the good guys winning.
However, make sure your players are truly interested in such a "save the world" campaign before you do anything else. After all, one of the major causes of conscriptive railroading occurs when a game master has plugged away for months on a brilliant politically-driven campaign only to discover that his players really lack the interest (or lack the basic skills) for a politically-driven campaign, even a brilliant one.
Bookmarks