Hmm, tricky. I think I'd need your definitions of Intelligence and Perception, to see how they'd compare to that of the Wits stat, before really commenting on implementation.
As an aside, have you looked at White Wolf games? They have mental attributes split into Intelligence, Perception and Wits, so you might get some ideas from them. (Or they might be the inspiration for this :P)






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Take a look at White Wolf games for the Mental attribute category. In the Storyteller* system, Wits is speed of thought; processing power - accuracy, I should say - is still Intelligence.



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