
Originally Posted by
Sascha
It's just as suited to long-term play as most any other game.
What might trip you up (as it happened with my group, when trying to play Fate-based games) is that character 'growth', such that it is, is usually sideways development; power level increases aren't coded into Diaspora as a consequence of play. Mechanically, starting characters and characters at the end of a campaign are on the same footing; "experience" is modeled by shuffling around Skill ranks, Aspects and Stunts, rather than adding more.
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