Has anyone run a long-ish campaign with this system before? How did it turn out?
One of my groups has started up this game, but we've just had character/setting creation. I was curious about the long-term viability of this game and whether or not I should buy a copy of the ruleset for myself.
It's just as suited to long-term play as most any other game.
What might trip you up (as it happened with my group, when trying to play Fate-based games) is that character 'growth', such that it is, is usually sideways development; power level increases aren't coded into Diaspora as a consequence of play. Mechanically, starting characters and characters at the end of a campaign are on the same footing; "experience" is modeled by shuffling around Skill ranks, Aspects and Stunts, rather than adding more.
I ran a game that went a half a dozen sessions, and then the players scattered. We were caught up enough in the game as is that no one said anything about the advancement thing.
Hrm, sounds interesting. I'm used to games that you 'level-up' in like D&D and FATE doesn't seem to work quite the same way. I suppose story is a lot more important than loading up on the booty in Diaspora.
Originally Posted by Sascha
Sort of. Loot acquisition *is* the story in Fate, if that's what you want your characters to be after, and wealth plays a big part of Diaspora's intended play style (what with the whole Economics subsystem). It's just modeled much differently than a D&D-type game.
Originally Posted by LadyPhoenix