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Thread: Dispositio Diabolum

  1. #76
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    Understood. Keep us posted, then.

  2. #77
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    At the end of the last session, I expressed some uncertainty as to whether I would be free for the October 13th session. It looks like the project I mentioned will not begin until October 15th, so there should be no conflict.

  3. #78
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    Hooray! Glad to hear the good news. Hopefully your upcoming project is equally kind.

  4. #79
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    "Divisio," ninth session

    The ninth session of Divisio will begin at 4:00 pm PDT on Saturday, October 21st, with game-play to start no later than 4:30 pm. We will continue to use v1.3.b86 of Maptool.

    The game will begin in the Vault of Urien.

    Dispositio Diabolum Player Character Roster

    • Palpatim, playing Chant
      • Tiefling Unseen Mage, Level 12
      • 32,700 XP
      • Bracers of Wound Closure
      • a potion of vitality
      • a scroll of Sending
      • a spellbook with 58 pages filled and 70 pages blank
      • a ritual book containing Call Wilderness Guide (mastered), Consult Mystic Sages (mastered), Unseen Servant, and Wyvern Watch
      • a ritual text containing Phantom Steed (mastered)
      • 10 copper bells, wrapped in cloth to silence them
      • 2150 ducats' worth of residuum
      • 895 ducats' worth of arcane reagents
      • 1000 ducats' worth of sanctified incense
      • 3 moonstone cabochons
      • 64 ducats of fairy gold
      • 2 sunrods
      • 17 days' worth of trail rations
      • 1 full waterskin
      • 50' of rope
      • 1 healing surge spent
      • cast Shock Sphere
      • memorized spells
        • Phantom Chasm
        • Guardian Blades
        • Fireball
        • Invisibility
        • Visions of Ruin (cast)
        • Illusory Wall

    • Seadogstyle, playing Orthrum
      • Dwarf Pathfinder, Level 12
      • 34,600 XP
      • "Gurnri Gunmas," Berserker Battle Axe +3
      • a fire beetle potion
      • a potion of healing
      • a potion of regeneration
      • a potion of vitality
      • 4 flasks of holy water (level 11)
      • a scroll of Raise Dead
      • a scroll of Remove Affliction
      • 1220 ducats' worth of sanctified incense
      • golden circlet
      • 6 moonstone cabochons
      • 44 ducats of fairy gold
      • 10 pitons
      • 2 sunrods
      • 6 days' worth of journeybread
      • 3 full waterskins
      • 50' of rope
      • bloodied
      • 51 points of damage

    • Sobek, playing Threr
    • Goliath Season's Herald, Level 12
    • 32,000 XP
    • 2 sunrods
    • 10 days' worth of trail rations
    • 10 days' worth of journey bread
    • 1 full waterskin
    • 50' of rope
    • 1275 ducats of fairy gold
    • Second Wind spent
    • 1 healing surge spent
    • 20 points of damage
    Last edited by Umiushi; 10-19-2012 at 03:52 PM.

  5. #80
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    Like last month, I am expecting a delivery on Sunday that will be time-consuming and distracting. It will probably coincide with the session at some point, necessitating an extended break. If it arrives during the beginning, the session may be somewhat delayed. I will try to keep you informed of when it happens.

  6. #81
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    Companion Character: Veldan Scythingmere

    Sir Veldan Scythingmere
    Eladrin Defender Companion (Paladin)
    Level 12 Soldier
    Medium Fey Humanoid Male
    Religion: Church of All Seasons
    Patron Deity: Pelor
    Languages: Elven
    Str 18 (+10) Con 14 (+8) Dex 13 (+7) Int 13 (+7) Wis 14 (+8) Cha 18 (+10)

    Equipment
    plate armor
    heavy shield emblazoned with a stylized sunburst in or and vert, worth 2500 ducats
    longsword
    golden holy symbol worth 1000 ducats
    standard adventurer's kit (includes 50' of rope, 2 sun rods, 9 days of rations, and a full waterskin)

    Funds
    5 unmatched peridots worth 100 gold ducats each
    7 gold ducats
    27 silver ducats

    Load: 103 lbs

    Play Notes
    Though not particularly tall, in his shining armor, and wielding his ornate, heavy sword, Veldan looks every inch a paladin. During combat, his luminous, green eyes narrow, and his normally mild expression twists into one of sharp ferocity.

    Veldan is a knight in service to the Drywkirdara. He has taken Pelor as his personal, patron deity, and proudly wears his golden sun disk on a necklace. He regularly embarks on quests to punish evildoers, and has been drawn to Gwyren Ogleth like a moth to the flame. Even so, he is not particularly enthusiastic about challenging the devils; he is well aware of the fate that has met stronger warriors in the recent past. He has a sense that this time, his role is to support others. He misses his horse.

    Skills (including a -4 armor penalty where appropriate)
    Acrobatics: +3
    Arcana: +9
    Athletics: +6
    Bluff: +10
    Diplomacy: +18
    Dungeoneering +8
    Endurance: +12
    Heal: +8
    History: +9
    Insight: +8
    Intimidate: +10
    Nature: +8
    Perception: +8
    Religion: +15
    Stealth: +3
    Streetwise: +10
    Thievery: +3

    Trained Skills: Diplomacy, Endurance, Religion

    Traits
    Trance - 4 hours of wakeful rest counts as Extended Rest

    Minor Actions
    Cleansing Spirit (encounter) Ranged 5 targeting self or ally; make a saving throw at +2

    Move Actions
    Speed 5

    Fey Step (encounter) teleport 5

    Basic Standard Actions
    Longsword (at-will) Melee Basic Heavy Blade +19 vs. AC; 1d8+10 dmg (critical 18) and marked; versatile

    Standard Actions

    Bolstering Strike (at-will) Melee Heavy Blade +19 vs. AC; 1d8+10 dmg (critical 18) and gain 2 temp hp (Wis)

    Invigorating Smite (encounter) Melee Heavy Blade +19 vs. Will; 2d8+10 dmg (critical 26) and if bloodied heal 7 (5 + Wis) as well as allies within 5

    Second Wind (encounter) heal 23 and +2 to all defenses SOT

    Thunder Smite (encounter) Melee Heavy Blade +19 vs. AC; Critical 19 vs. marked; 2d8+10 thunder (critical 26 thunder) and prone

    Stealth +3
    PP 18 PI 18
    Initiative +7
    Low-light Vision
    HS/SV: 11/23
    AC 29 Fort 27 Ref 23 Will 26
    HP: 95/47
    Save at +5 vs. Charm
    Last edited by Umiushi; 10-21-2012 at 05:18 AM.

  7. #82
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    Companion Character: Mercy

    Mercy
    Eladrin Leader Companion (Bard)
    Level 12 Skirmisher (Leader)
    Medium Fey Humanoid Female
    Patron Deity: Corellon
    Languages: Elven, Common, Dwarvish
    Str 12 (+7) Con 16 (+9) Dex 16 (+9) Int 14 (+8) Wis 11 (+6) Cha 21 (+11)

    Equipment
    several changes of clothing and fine clothing
    longsword
    wand
    short bow
    a scroll of poems and songs (as per a ritual book)
    quiver
    30 arrows
    9 days' worth of journeybread
    a full wineskin
    standard adventurer's kit sans rope and trail rations (including 2 sunrods and a full waterskin)
    an Endlong chrysanthemum (as per a Senaliesse chrysanthemum)
    a flower of the dawn
    a pink ruby amulet worth 2500 ducats
    a recorder made of a black wood resembling grenadilla worth 1500 ducats
    ornamental jewelry worth 750 ducats

    Funds
    2 cytophanes worth 100 ducats each
    15 gold ducats
    50 silver ducats

    Mount
    Winiy, a white riding horse
    riding accoutrements (saddle, saddle blanket, bridle, etc.)
    supplemental fodder for 3 days

    Load: 72 lbs

    Play Notes
    Mercy is short, standing five feet and three inches. Her pale, red hair is cut in pageboy style, but has grown out a ways. Her eyes are nearly same hue as her hair, just a shade darker. She rarely wears the same clothing for more than the length of one leg of a journey, and tends to give away clothes as they become dirty or worn.

    She is a famous, wandering bard. Her proper name is not widely known. Generally living in Amblewick, she is recently spending more time in Gwyren Ogleth to comfort and lend assistance to the people there. She is popular among Seelies of many different races.

    She is skilled in a wide variety of performance techniques, including playing musical instruments and acting. She is particularly well-regarded for her singing voice, but her true strength lies in her ability to compose inspiring lyrics. More often than not, she sings pieces of her own devising. She is cheerful, engaging, playful, and friendly, but she really dislikes being ignored.

    Skills
    Acrobatics: +17
    Arcana: +10
    Athletics: +7
    Bluff: +11
    Diplomacy: +19
    Dungeoneering +6
    Endurance: +9
    Heal: +6
    History: +10
    Insight: +6
    Intimidate: +11
    Nature: +6
    Perception: +6
    Religion: +8
    Stealth: +9
    Streetwise: +19
    Thievery: +9

    Trained Skills: Acrobatics, Diplomacy, Streetwise

    Traits
    Bardic Training - may perform two rituals per day without expending components

    Trance - gain benefits of an Extended Rest after 4 hours of wakeful rest

    Minor Actions
    Allegro (daily) Close Burst 10 targeting self and allies; slide 2

    Inspire Healing (1/round; 2/encounter) Close Burst 5 targeting self or ally; target may spend a healing surge

    Song of Recovery (encounter) allies within 5 save at +2 ENT

    Move Actions
    Speed 6

    Fey Step (encounter) teleport 5

    Basic Standard Actions

    Shortbow (at-will) Ranged 15/30 Basic Bow +18 vs. AC; 1d8+9 dmg (critical 17); ammo 30

    Longsword (at-will) Melee Basic Heavy Blade +19 vs. AC; 1d8+7 dmg (critical 15); versatile

    Standard Actions
    Deflect Attention (encounter) Ranged 10 Psychic Wand +16 vs. Will; 2d6+11 psychic (critical 23 psychic) and self or ally within 10 becomes invisible to the target ENT-Mercy

    Guiding Strike (at-will) Melee Heavy Blade +19 vs. AC; 1d8+11 dmg (critical 19) and -2 to any one defense ENT; versatile

    Second Wind (encounter) heal 20 and +2 to all defenses SOT

    Rituals
    Fool's Speech - 10 minutes; self and up to 5 allies can use a secret language to communicate for 1 hour

    Song of Restfulness - 10 minutes before an extended rest; each member of the party gains the benefits of an extended rest 2 hours earlier

    Tune of Merriment - 10 minutes; for 10 minutes thereafter, self and allies may roll twice and take either result when making Diplomacy checks involving others who were present during the casting time

    Stealth +9
    PP 16 PI 16
    Initiative +9
    Low-light Vision
    HS/SV: 10/20
    AC: 27 Fort: 23 Ref: 25 Will: 28
    HP: 83/41
    Save +5 vs. Charm
    Last edited by Umiushi; 10-21-2012 at 05:39 AM.

  8. #83
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    "Divisio," tenth session

    The tenth session of Divisio will begin at 4:00 pm PST on Sunday, November 4th, with game-play to start no later than 4:30 pm. We will continue to use v1.3.b86 of Maptool. Please note and account for the resumption of Standard Time on this day.

    The game will begin as the party makes it way out of Eskaton.


    Eryth Berry Infusion
    Currently, all the PCs have just consumed an infusion of eryth berries, and are experiencing the following effects.
    • All prior fatigue is canceled. Characters can travel or otherwise exert themselves as if they had just taken an Extended Rest.
    • Characters cannot benefit from an Extended Rest until at least 12 hours have passed.


    Dispositio Diabolum Player Character Roster
    • Palpatim, playing Chant
      • Tiefling Unseen Mage, Level 12
      • 33,400 XP
      • Bracers of Wound Closure
      • a potion of vitality
      • a scroll of Sending
      • a spellbook with 58 pages filled and 70 pages blank
      • a ritual book containing Call Wilderness Guide (mastered), Consult Mystic Sages (mastered), Unseen Servant, and Wyvern Watch
      • a ritual text containing Phantom Steed (mastered)
      • 10 copper bells, wrapped in cloth to silence them
      • 2150 ducats' worth of residuum
      • 895 ducats' worth of arcane reagents
      • 1000 ducats' worth of sanctified incense
      • 3 moonstone cabochons
      • 64 ducats of fairy gold
      • 2 sunrods
      • 17 days' worth of trail rations
      • 1 full waterskin
      • 50' of rope
      • 1 healing surge spent
      • memorized spells
        • Phantom Chasm
        • Guardian Blades
        • Fireball
        • Invisibility
        • Visions of Ruin (cast)
        • Illusory Wall

    • Seadogstyle, playing Orthrum
      • Dwarf Pathfinder, Level 12
      • 35,300 XP
      • "Gurnri Gunmas," Berserker Battle Axe +3
      • a fire beetle potion
      • a potion of healing
      • a potion of regeneration
      • a potion of vitality
      • 4 flasks of holy water (level 11)
      • a scroll of Raise Dead
      • a scroll of Remove Affliction
      • 1220 ducats' worth of sanctified incense
      • a golden circlet
      • 6 moonstone cabochons
      • 44 ducats of fairy gold
      • 10 pitons
      • 1 sunrod
      • 6 days' worth of journeybread
      • 3 full waterskins
      • 50' of rope
      • 4 healing surges spent
      • 11 points of damage

    • Sobek, playing Threr
    • Goliath Season's Herald, Level 12
    • 32,700 XP
    • 2 sunrods
    • 10 days' worth of trail rations
    • 10 days' worth of journey bread
    • 1 full waterskin
    • 50' of rope
    • 1275 ducats of fairy gold
    • 4 healing surges spent
    • 8 points of damage
    Last edited by Umiushi; 11-01-2012 at 04:38 AM.

  9. #84
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    You mention above that Visions of Ruin has been cast, but since Chant consumed the Eryth Berry Infusion, wouldn't that be reset?

    --T

  10. #85
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    Quote Originally Posted by Palpatim View Post
    You mention above that Visions of Ruin has been cast, but since Chant consumed the Eryth Berry Infusion, wouldn't that be reset?

    --T
    The infusion resets fatigue levels related to travel time and making Endurance Checks, but does not otherwise grant any benefits related to Extended Rests, such as the restoration of powers or healing surges. In fact, it makes gaining those benefits more difficult due to the twelve hour time restriction. It very much cuts both ways.

  11. #86
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    Hey, everyone. I wanted to let you know that Sobek and I both have a flight to catch at 7am on Monday. Would it be okay if we ended this upcoming session a little early (we start at 7-7:30, our time)?

  12. #87
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    No problem. How many hours do you wish to play for, assuming a 7:30 pm start time for you?

  13. #88
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    3 hours of game time would be good for us, if it's good for everyone else!

  14. #89
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    Three hours it is, then!

  15. #90
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    Can you provide a timezone for ease of translation? --T

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