
Originally Posted by
RannXerox
8 hours of study,
I believe its 1 hour of study, 8 hours of rest because you dont have to memorize non-combat spells ahead of time as long as you leave the slot open. You may want to look at ultimate magic for pathfinder, I have not read it yet but I hear it has a Mageish magic system in it. Monte's Cooks World of Darkness also had an interesting magic system for d20 players. Personally I like the way Mage, Shadowrun, Ars Magica, and Desolation handle magic. GURPS isnt terrible either but its just a point based system with per-requisits.
Playing: Pathfinder
Running: infrequent VtM game
"I'm beautifully hideous!" - Sven the Nosferatu
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