That was a mult-system deal. It didn’t have a native system. I have the thing.
The orginal Theives World by Chaosium would have been perfect for you there is a site that prints the out of print books here is the link however they are out of print too at the moment.
http://www.nobleknight.com/ViewProdu...12_A_GenreID_E_
"Hey wich one of you punks stole Dr.Rockso's banana?"
That was a mult-system deal. It didn’t have a native system. I have the thing.
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Garry AKA --Phoenix-- Rising above the Flames.
The Dean of Old School
The Olde Phoenix Inn
Metro Detroit Linux Users Group
I do too I love it myself the D20 one is OK but the orginal was far better.
"Hey wich one of you punks stole Dr.Rockso's banana?"
You could take a look at this and see if it would work with what you want.
For grit, and relative simplicity, Basic Roleplay is a good choice. It's full of options you can tack on if you want more granularity, or play the basic rules as they stand. It's grown out of old RuneQuest, so it has good solid bones, and has been the basis for many different games across many genres.
I'm returning to the GURPS fold myself, and I think it would serve your needs, but I agree with keeping it simple. Start with the free quick start rules, play some examples of combat and skill use, build some basic characters, and get a feel for it. Even the basic set (two big books) are so full of optional rules and flexibility that you might be overwhelmed at first, but they really are all you need for most games.
I've been looking at my Savage Worlds Explorer's Edition. There is so much fan support for Savage Worlds. You really can't go wrong with that system.
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If you are still in search of a game system for your concept, we might both be able to help each other. Take a look at the No Man's Land preview at the link below. This is a preview/play-test version of the rules and some background.
No Man's Land is based on a modern setting, but the Sundered Epoch: Generations v4 includes medieval weapons and armor and the rules for non-humans solves your need for fantasy races.
The system its self is designed for the action hero style of play. High successes give bonuses. Characters rarely die unless the story calls for it (which fits most action hero films), and you can increase the danger by adding fairly simple rules to the system like Critical Wounds, Killing Blows, and Hit Locations.
The magic system is rather innovative and gives you the stable feel of D&D style spell descriptions, but also the flexibility to modify the spells as needed in the game and you can create new spells on the fly.
Thanks
http://www.scribd.com/my_document_collections/2423015
I support GURPS Lite also. Download it for free, try it out, add what you want and throw out what you don't like. I have played it since it started as "The Fantasy Trip" and still love it. My brother recently rejoined us after a layoff of 15 years because he missed GURPS so much.
Bronco
www.obsidionportal/campaigns/tetavon
Last edited by Bronco_6; 05-20-2012 at 12:57 PM. Reason: Spelling error
I've come around to GURPS as well. It's a simple core with a lot of room for complexity if thats what you desire.
The roll under and bell curve are really attractive to me in the system.
You can't go wrong with the free Lite presentation.
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