Recent Chat Activity (Main Lobby)
Join Chat

Loading Chat Log...

Prefer not to see ads? Become a Community Supporter.
Page 1 of 3 123 LastLast
Results 1 to 15 of 35

Thread: Adventure/Campaign Construction

  1. #1
    Join Date
    Nov 2007
    Location
    Manito
    Age
    27
    Posts
    497
    Downloads
    0
    Uploads
    0

    Adventure/Campaign Construction

    Prefer not to see ads?
    Become a Community Supporter.
    I was just curious as to how much time everyone spent on creating adventures. How deep to you go? What level of detail do you use?

    And campaigns too. how do you build your worlds? do you keep the same one or recreate every time? do you make big maps or start small and expand?

    Etc., etc., etc.

    Basically what goes into your construction and how long does it take?

  2. #2
    Join Date
    Aug 2008
    Location
    Littleton
    Age
    27
    Posts
    609
    Downloads
    0
    Uploads
    0
    Yeah cause it takes thriondel about a month just to get started. ya know I still like ya though.

  3. #3
    Join Date
    Nov 2007
    Location
    Manito
    Age
    27
    Posts
    497
    Downloads
    0
    Uploads
    0
    Quote Originally Posted by Chi View Post
    Yeah cause it takes thriondel about a month just to get started. ya know I still like ya though.
    yeah if you weren't bugging me all the time! jk sometimes it does take me awhile. i like to have a map of the whole world made first. before i ever start writing the adventure. which also takes me forever. or used to. we will see what happens. i used to try and write out every possible thing that could happen. but i am going to try and not do that any more

  4. #4
    Join Date
    Aug 2008
    Location
    Annapolis
    Posts
    297
    Downloads
    0
    Uploads
    0
    Campaigns are one thing, worlds are another. I spend about 2 - 3 hours a day preparing and writing adventure stuff, drawing maps, and generating NPC's and such. When it comes to the world I either use Eberron or my Homebrew.

    In regards to the homebrew, 2008 marks the 10th year anniversary of when I began designing the world. To this day I still have only truly fleshed out one continent.

  5. #5
    Join Date
    Mar 2008
    Location
    Aurora
    Posts
    1,127
    Blog Entries
    2
    Downloads
    0
    Uploads
    0
    Like Kalanth I have been working my World/campaign forever. I started this world/campaign back in 85 as a player and 88 as a GM. Still I only have about a third of one continent sort of fleshed out. The rest of the world is a skeleton. lol But still I have run a few groups through it. Each time I start them in a different area further down the time-line.

    As for how much planning I do for an adventure I pretty much follow the lead of the party. They pick the road and the sometimes the plan, I fill in the potholes and road blocks. lol Generally I plan about five "encounters" and keep all the monster stats so I can bring them up if and when I might need them again. I can change the stats to customize the encounters at the table if I need.

    As for how much time I spend preparing, we generally play on Saturday so I start Sunday. I will go through and figure out the xp and any treasure and stat bumps first. I will e-mail the players the xp they get to spend however they want and fill in my spreadsheet the new stats. Then I begin to plan the next weeks encounters with what they were doing according to their plans and what I want to do to keep the players inside the time-line I have planned. I keep tweeking the encounters until I have about five sometimes more as I know they will not always follow my plans. This could take as little as five hours and as many as fifteen hours, but some of that time is mental work figuring out the logic of how their plans and my plans mesh.

    Plus I paint minis to represent NPC's and build terrain pieces to center the play for coming weeks. It is almost a full time job it seems sometimes. Of course it helps that I don't really have a life.

  6. #6
    Join Date
    Jan 2008
    Location
    Dearborn
    Posts
    7,366
    Blog Entries
    16
    Downloads
    1
    Uploads
    4
    Quote Originally Posted by Thriondel Half-Elven View Post
    I was just curious as to how much time everyone spent on creating adventures. How deep to you go? What level of detail do you use?

    And campaigns too. how do you build your worlds? do you keep the same one or recreate every time? do you make big maps or start small and expand?

    Etc., etc., etc.

    Basically what goes into your construction and how long does it take?
    Five minutes, most of a month. What am I doing and why?

    Abba Sanctuary took me four weeks of pounding the keys. Four solid weeks of pounding the keys to finish the eight levels.

    Last week I spent half an hour getting ready. Mainly stating up the baddy.

    I usual put more back story into the scenario than the players will ever see simply to give me better hooks on the NPCs. When I have something of the little guys' motivations the world sparkles. It doesn't feel like a plywood backdrop in a cheap movie. You feel you can walk anywhere do anything and there will be people with lives and stories. And I WANT IT THAT WAY!!

    That is where most of the work comes in. Keeping it real.

    Garry AKA --Phoenix-- Rising above the Flames.
    My favorite game console is a table and chairs.
    The Olde Phoenix Inn

  7. #7
    Join Date
    Jan 2008
    Location
    Acme
    Age
    48
    Posts
    2,813
    Blog Entries
    56
    Downloads
    0
    Uploads
    0
    Up to now, I have always used premade campaigns. I would have the major encounters all wrote up, to make sure the game flowed smoothly. I would also have about 10 random encounters planned out, that could be dropped into where ever they were needed while the party moved about.

    I am starting to make my own campaign world now, so I am not sure how long it will take with this being my first try at it. I will try to keep posted my progress, maybe in a separate thread so as not to derail this one.

  8. #8
    Join Date
    Apr 2008
    Location
    Seattle
    Posts
    1,020
    Downloads
    0
    Uploads
    0
    The more work I put into the game or world, the smaller percentage the characters' part in it is, so I try not to overdo it for fear of turning the players into spectators for my amateur noveling attempts.

    I created the world containing Perinor in a little over an hour:

    http://www.worldsedge.org/perinor.html

    If anyone has an idea for their character that depends on something existing in the world that I haven't created yet, that thing gets created. Perinor had a near civil war 20 years ago because a character's backstory was made more interesting by it being there.

    For plots and adventures, I spend the whole week thinking on and off about what I'm going to put in, the implications of having this or that creature or plot twist, etc, and then, hours before the game starts, I pull out the books and crunch out the monsters, maps, and treasure. This last part takes an hour or two, depending on how energetic I feel.

    All in all, very efficient. I'd say our scribe works a lot harder blogging the game than I do creating it:

    http://worldsedge-kate.blogspot.com

    A previous game I ran was not efficient at all. I'd not only map areas, but cast them in plaster so the map would be 3d. I'd paint minins several hours a week. I've produced an 80-page handout containing the creation legends of the world, and a 40 page journal describing the adventures of the group whose stuff the PCs were just now finding in the Dragon's horde, both in the same week. I think my current players like the 1-hour-of-work campaign better- partially because I'm less stressed about having a big return on all my work, and partially because the characters are a much larger part of the story.

  9. #9
    Join Date
    Jul 2008
    Location
    Los Alamitos
    Age
    45
    Posts
    97
    Downloads
    0
    Uploads
    0
    Quote Originally Posted by tesral View Post
    I usual put more back story into the scenario than the players will ever see simply to give me better hooks on the NPCs. When I have something of the little guys' motivations the world sparkles. It doesn't feel like a plywood backdrop in a cheap movie. You feel you can walk anywhere do anything and there will be people with lives and stories. And I WANT IT THAT WAY!!
    I couldn't agree more. I usually put a ton of work into the npc's and thier backgrounds which in turn makes the world more alive for me. I hope that then translates to the players and they get the same feeling. I also require players to write a fairly substantial background for thier characters so I can use that to intertwine the characters into the main plot and world around them.

    I feel that the more work the DM does in the background on the world the more free he can be with the players. If I have everything fleshed out and have a true living breathing world and not just stat blocks I don't have to limit the characters at all. They are free to do what ever they please and the campaign doesn't feel linear.

    Jeff

  10. #10
    Join Date
    Jul 2008
    Location
    Phoenix
    Posts
    809
    Blog Entries
    1
    Downloads
    8
    Uploads
    0
    Looks like a good group of DMs - putting in their due diligence.

    I started making a world once. Global map, astral bodies, pillars of magic. Then when I spent dozens of hours on one little duchy, I realized the rest of that world didn't even need drawing. I mean, if today's enlightened Americans have trouble naming all the continents and oceans, why should anyone in a fantasy world know what's out there?

    "Here there be dragons."

    So now I'm limiting my writing to a general campaign plot, the next 5 - 7 encounters, and a handful of key players. By all means, let there be more to the world than that, but let that be improv, not planned. Your social life depends on it!
    Powered by: Modos RPG, version 1.21
    http://modos-rpg.obsidianportal.com/

  11. #11
    Join Date
    Aug 2008
    Location
    Annapolis
    Posts
    297
    Downloads
    0
    Uploads
    0
    I am married with a beutiful 3 year old daughter, my social life is currently complete.

    In general my reason for putting forth so much effort is because I want to tell a good story and provide a memorable game. I love seeing the faces of the players light up with that well placed surprise or plot twist. There is nothing quite like watching a player get excited because of something you did with your world too that they find really cool.

    However, right now it is also out of spite as I was dumped from my previous game on a day that I was not there because they said that it was more fun without me around. That spark of bitterness, and that one of the players from that game joined mine as well, as spurred me to create a game better than the one I left so as to convince (through word of mouth) that they made a mistake.

    From what I was told this past Sunday that is proving to be true as the old game is now breaking up and those players are begging me for a slot cause of what the one player has been telling them.
    Last edited by Kalanth; 08-19-2008 at 02:22 PM.

  12. #12
    Join Date
    Nov 2007
    Location
    Manito
    Age
    27
    Posts
    497
    Downloads
    0
    Uploads
    0
    Quote Originally Posted by Jcosby View Post
    I couldn't agree more. I usually put a ton of work into the npc's and thier backgrounds which in turn makes the world more alive for me. I hope that then translates to the players and they get the same feeling. I also require players to write a fairly substantial background for thier characters so I can use that to intertwine the characters into the main plot and world around them
    Jeff
    i also have the players write me a nice background for their charcters. as i weave their pasts into my the adventures they mean so much more to the PCs. they have a personal stake in the matter. this time they are not getting money or treasure. they may very well be fighting to save a loved one.

  13. #13
    Join Date
    Aug 2008
    Location
    Brewster
    Age
    46
    Posts
    136
    Downloads
    0
    Uploads
    0
    Currently with Correu I spend about two to three hours a week mapping out the world. Since it's a world where I have an adult campaign and my son's campaign, it's proving interesting. I try to vary my adventures by using some created by others and then some of my own. My rule of thumb is usually my adventure, then a pre-written one, and then one of my own. Currently, the adult campaign is going through a series of islands, determining their status post-Empires War. They are in an adventure I found at the Dragonsfoot website where they have to secure a watchtower being held by hobgoblins before an army of elves swarm in. They will then proceed to an new island where they will be stranded and have a limited amount of time to get off the island before it's destroyed.

  14. #14
    Join Date
    Oct 2007
    Location
    Seattle
    Posts
    1,288
    Blog Entries
    11
    Downloads
    0
    Uploads
    0
    In my older age I think you write a good one shot as the beginning that can be drawn out into a long term thing and have an idea about an ending. Write up the major antagonists and their motivations and then wing it from there. I think Ghost in the Shell Stand Alone Complex is a good example of that style of writing. The BBEG isn't a part of the first episode but it hints at a possibility of something bigger and the minor villain is defeated.
    Last edited by MortonStromgal; 08-19-2008 at 04:57 PM.
    Playing: Pathfinder
    Running: infrequent VtM game


    "I'm beautifully hideous!" - Sven the Nosferatu

  15. #15
    Join Date
    Jul 2008
    Location
    Portland
    Posts
    722
    Downloads
    0
    Uploads
    0
    Quote Originally Posted by cplmac View Post

    I am starting to make my own campaign world now, so I am not sure how long it will take with this being my first try at it. I will try to keep posted my progress, maybe in a separate thread so as not to derail this one.
    I'm in the same boat as you. I'm making my first campaign world. GURPS Fantasy has been a big help in reminding me of things I have forgotten about. I have so many ideas and I start to overload on what I want. Pretty soon I'll have lumberjacks from space, riding dinosaurs, while overthrowing a corrupt ruler who happens to be a super smart Hippopotamous. (It's not that bad but close) Looking forward to your thread. I'll start one too. Maybe we'll be able to help eachother out.

Page 1 of 3 123 LastLast

Similar Threads

  1. Campaign Ideas For Zombie campaign
    By GBVenkman in forum Dungeons & Dragons
    Replies: 30
    Last Post: 10-11-2010, 09:45 AM

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •