We always had to be real careful with how we did Alignment. We created a few House Rules:
1. "Lawfully Good, not Lawfully Stupid!" This means that, even though Alan plays a Paladin, he does not need to charge the Lich with his Masterwork Longsword at level 2. {This rule was put in because my naked level 1 Paladin was killed in the first 20 minutes of a new campaign because we entered a city where "You see a troll attacking a little girl." We simple said that Laurence Truheart walked off into the sunset, never to be seen again as I rolled up a level 1 Fighter.}
2. "Neutral with Chaotic tendancies." The Judge may be a Neutral person when in the courtroom, but he is highly Lawful when it comes to sentences. {A Neutral Good Thief may kill, quickly and painlessly mind you, the enemy captive for fear that he would escape and inform his allies. Providing it is not constant, it should not be heavily punished}
3. "To save yourself." If the police man sees someone breaking into someone's home he won't, hopefully, fire into the crowd as the thief tried to escape. However, if the thief has a gun, the cop is protecting himself. Same with a Paladin. {"Mike, your Lawful Good Cleric is killed by the starving peasant" "What the hell are you talking about? I would fight back!" "Well, that wouldn't be Lawfully Good to kill the peasants of the city...." "I either die, or never cast a cure spell again?" "That would be a fair assessment"
4. "Don't Hang the Code!" Ever see Pirates of the Caribbean? They are Chaotic Neutral {do what they can to help #1} but they always follow the Code. A Lawful Neutral character can break any law of a city, providing they maintain they're own Codes. This makes dealing with 'Pirates' easier than dealing with the Constable; the Pirate will follow his word where as the Constable his following the Law. It also makes dealing with Devil's much more enticing...





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