
Originally Posted by
gdmcbride
In D&D, the paladin or conqueror will immediately know if their actions are right, if they only care to find out. They can summon an angel and ask. Even if they blunder ahead without consulting the powers that be, once they do the action they will either retain their paladin abilities or they will lose them. Either way, moral uncertainity is vanquished.
See, that cries out to my subversive mind, "Make the gods wrong."
Maybe each religion (not necessarily god) has its own version of the Alignment Chart. Justicus, sky god of absolute justice, can justify extermination of all traces of "evil", so "Lawful Good" paladins of Justicus are murdering bastards. Pacifex, transcendent god of peace, would never condone taking of sapient life even in cases of self-preservation, so clerics of Pacifex risk defrocking every time they raise their maces.
Or maybe clerical energies emanate not from dogmas or gods but from some other source. The first time a lowly acolyte transgresses a dogma expounded by the High Holy Hierarch himself, he may be surprised that his powers don't fade ...
Or we could toss the whole system out and write adventures that explore moral ambiguity and ideologies in conflict. Yeah, let's go with that.
"On two occasions I have been asked [by members of Parliament], 'Pray, Mr. Babbage, if you put into the machine wrong figures, will the right answers come out?' I am not able rightly to apprehend the kind of confusion of ideas that could provoke such a question."
- Charles Babbage (1791 - 1871)
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