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Thread: Force User Help

  1. #1
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    Force User Help

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    Hell, I am going to play my first SAGA game in a few days. I will put the character stats at the bottom. While it is too late to change any of them, can anyone offer advice on how to proceed from here? I was thinking of going into Force Disciple at the first opportunity but I am not certain.

    Thank you for any help anyone might offer.

    Durindfire CL 8

    Medium Shard Jedi 7/Force adept 1
    Force 10, Strong in the Force
    Init +3; Senses low-light vision; Use the Force +18
    Languages Aing-Tii, Basic, Binary

    Defenses Ref 19 (flat-footed 18), Fort 22, Will 27; Instinctive Defense
    hp 86; second wind +21/43, move +1 step up condition track; Threshold 22

    Speed 6 squares (walking)
    Melee lightsaber +7 (2d8+3) or
    Melee club +6 (1d6+3)
    Ranged by weapon +8
    Base Atk +7; Grp +8
    Special Actions Folded Space Mastery
    Force Powers Known (Use The Force +18) cloak, enlighten, farseeing, fold space, Force whirlwind, kinetic combat, levitate, mind trick, move object, negate energy, phase, rebuke

    Abilities Str 8, Dex 12, Con 14, Int 12, Wis 20, Cha 18
    Special Qualities build lightsaber, droid shell
    Talents Folded Space Mastery, Force Harmony, Force Perception, Force Pilot, Mystical Link
    Feats Force Sensitivity, Force Training (2), Instinctive Defense, Recovering Surge, Skill Focus (Use the Force), Strong in the Force, Weapon Finesse, Weapon Proficiency (lightsabers, simple weapons)
    Primary Skills Acrobatics +8, Climb +1, Endurance +2, Initiative +3, Jump +1, Knowledge (galactic lore) +10, Perception +11 (may Use the Force +18 instead), Pilot +5 (may Use the Force +18 instead), Stealth +3, Swim +1, Use the Force +18
    Secondary Skills Deception +8, Gather Information +8, Knowledge (bureaucracy) +5, Knowledge (life sciences) +5, Knowledge (physical sciences) +5, Knowledge (social sciences) +5, Knowledge (tactics) +5, Knowledge (technology) +5, Mechanics +5, Persuasion +8, Ride +5, Survival +9, Treat Injury +9, Use Computer +5
    Systems walking locomotion, 2 hand appendages, improved sensor package, vocabulator, tail appendage, durasteel plating (+6 armor), vocabulator
    Possessions club (integrated), credit chip, energy cell, lightsaber

  2. #2
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    Hey, sorry I thought I had already replied to this thread!

    What sort of direction do you want to take the character? Continuing in FA and then getting into FD is a strong combo. Don't forget that once you get into FD you can start taking talents from other Force Tradition talent trees!

    Otherwise I would continue to focus on Force Powers and defense, since you are and will be lacking Bab.
    "I'm afraid it is you who are mistaken. About a great, many things."

    "It is not the rules that make or break a game, it's the GM and the players."


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