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Thread: Starcraft d20: 4e Based

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    Starcraft d20: 4e Based

    Hello everyone, I'm newish to this forum, but as far as 4e vs 3.5 go I have to agree that they are completely different monsters. Its like Demons vs Devils. I love 3.5 to DEATH.... my favorite gaming system ever played. But 4e is better for Starcraft in my opinion. MUCH better in fact. It has that arcade gaming feel to it which everyone complains about sure, but thats what Starcraft is. The real decision turner is the speed. 4e is like a Ferrari compared to the Volkswagen Bug that is 3.5e. You can setup a character and start a campaign in an hour or two instead of a session or two, and you can level in 15 minutes or less instead of 2 hours.

    Some things need to be tweaked, I'm as miffed as anyone else about certain characteristics like the death of prestige classes and critical nerfing. To that end though, I'm already 150 pages deep into making my own Starcraft d20 based on the 4e system. However, that base is hugely elastic, I've already tweaked and added and changed features from 4e that weren't good. I figured out how to reintroduce prestige classes, and am debating about certain other points for change besides some basic tweaks like certain races are restricted to certain classes. Its still very much in production and change mode though.

    If anyone is interested in helping out a little, I can use as much as I can get. I'd like suggestions from players of both 3.5 and 4e. Suggestions or even stats and abilities for creatures are the biggest thing, I haven't really done any work on that at all, though i suspect I'll be porting over (with modifications) some 4e creatures. Basic Zerg need to be done (though PC style Zerg are already being worked on), but I'm also interested in any ideas about Psionic creatures, campaign settings, and other storyline stuff along those routes. I have the Protoss class setup, but only have first level powers done for them, whereas the Terrans are nearly completely setup. I'll post more basics on what I have setup.

    I have a ton of stuff for the Terrans and Protoss done already, including basic stats and names and some stats on equipment, and rules for space etc. Zerg are outlined in form and are gonna be playable as a player class, but level differently etc. Its a long way from done, I've been working on it for a year or so solo, and it will take probably another if I still do it solo. But if your interested in some of my ideas and source material I'll hopefully be posting more for critique.

    Again... I love 3.5 dearly (and much more than 4e honestly) and it would've been Soooooo much easier to base Starcraft mod in it because player classes are so much easier to design, but I really do think form fits function is important. If anyone has any suggestions about 4e tweaks they would love to see let me know, especially any ideas for pulling back some 3.5 features we all loved.

    ((And sshhhhh, I know some of this is a repost but I gave in to the dark side and decided to make my own thread.... sorry.))

    ---------- Post added at 10:36 AM ---------- Previous post was at 10:33 AM ----------

    Classes and Class Bonuses

    Protoss Classes:
    Zealot: Weapon Proficiency Warp Blade, +2 Strength +2 Con
    Hp 12+Con, 6/lvl, 6+con surges
    Dark Templar: Proficiency, +2 Str, +2 Wis
    Hp 11+Con, 4/lvl, 7+con surges;
    Templar: Psionic Attack Proficiency, +2 Int, +2 Cha
    Hp 8+Con, 4/lvl, 5+con surges
    Warper: Plasma Cutter Proficiency, +2 Dex, +2 Int
    Hp 9+Con, 3/lvl, 6+con surges

    Terran Classes:
    Marine: Weapon Proficiency: Military, +1 Dex +1 Con +2 Str
    Hp 16+Con, 7/lvl, 9+con surges
    Ghost: Weapon Proficiency Canister and Sniper rifle, +2 Dex, +1 int +1 wis
    Hp 12+Con, 5/lvl, 6+con surges
    Medic: Proficiency Medical Implements, +1 Con, +2 Wis, +1 Cha
    Hp 14+Con, 6/lvl, 10+con surges
    Technician: Vehicle Proficiency Scv, +1 Dex +2 Int +1 Wis
    Hp 11+Con, 4/lvl, 7+con surges

    Zerg Classes
    Scourer: Feat (Burrow), +1 Con +2 Wis, -2 dex, -2 str, +1 char, +1 int
    Hp 10+Con, 5/lvl, 6+con surges
    Hunter Killer: Weapon Specialization Natural Weapons, +3 Dex, +1 Str +2 Con, -2 Cha, -2 Int
    Hp 18+con, 8/lvl, 10+con surges
    Devouring One: Adrenaline Glands(+1 speed, extra melee attack), +2 dex +2 Str, -2 Int, -2 Wis, -2 Cha
    Hp 12+con, 6/lvl, 7+con surges
    Strainer: Skill Focus Knowledge Genetics, -2 str, -2 con, +2 int, +2 wis, +2 cha
    Hp 9+con, 4/lvl, 6+con surges

    ---------- Post added at 10:39 AM ---------- Previous post was at 10:36 AM ----------

    New Tier Names

    Adept Elite Specialization Legendary Destiny
    (Heroic) (Paragon Path) (Epic Destiny)



    Elite Specialization Branches

    Zealot:
    Titanium Avenger - Comfortable with war machines
    Guardian - Front line tank that protects allies
    Blade Master - Focused on increasing the speed of their attacks
    Psi-Blade - Focuses mind powers into refining psi blades for more damage

    Dark Templar:
    Shadow Master - Infiltration specialists that ply shadowy powers
    Void Touched - Devoted to the powers of the mind
    Lost One - use of Sundrop or exposure to too much darkness; disturbing and wierd powers
    Storm Reaver - Double ended weapon specialist

    Templar:
    High Templar - Psionic master
    Executor - Battle hardened troop commander
    Adjudicator - Judge and jury, righteous battle psion
    Khala Mystic - Weaker in battle, but has powerful class features for Meditations

    Warper:
    Phase Manipulator - Excels at warping in supplies, buildings, troops, etc
    Warp Corroder - Uses principles of warp to send matter elsewhere, inflicting damage
    Ascendant Ace - Specialized in using Protoss Aircraft
    Advanced Researcher - Studies advanced Xel'nagan and protoss technologies



    Marine:
    Firebat - Dual flamethrower wielder
    Reaper - Dual Heavy machine pistol jet pack trooper
    Commando - Frontline Gauss toting soldier
    Overdriver - Proficient with the use of stim packs

    Ghost:
    Night Stalker - Cloaking specialist who uses abilties to service targets unseen
    Mind Delver - Uses mental powers to influence minds and alter perceptions
    Longshot - Canister rifle focused
    Silent Spectre - powerful psion who attacks from the shadows

    Medic:
    Great Shield - Focused on preventing injuries
    Battle Surgeon - Good at repairing very serious wounds
    Vestal Aurora - Specialized in healing multiple combatants
    Cunning Debilitator - good with optic flares and other offensive tactics

    Technician:
    Construction Foreman - excels at building and maintaining equipment
    Mad Bomber - loves explosives
    Gear Head - Vehicle user for all sorts
    Hybrid Analyst - Seeks to modify and use alien technologies to augment Terran



    Scourer:
    Harbinger - Plague master, good with groups of enemies
    Gloom Wreeker - Specialized in dark swarm abilities
    Pit Fiend - Poison and run tactician
    Dark Aeon - Assassin type, hunts down 1 target untill its destroyed.

    Hunter Killer:
    Devastator - Melee specialist
    Armored Regenerist - Tank unit that can take massive amounts of damage
    Caustic Fiend - Enhances spines with Acid for effective ranged unit
    Sinister Prowler - Burrowing specialist likes to work with other borrowers to ambush

    Devouring One:
    Ravenous One - replenishes health by consuming flesh in combat
    Slashing Cyclone - focused on increasing the number of attacks
    Mischievous Skulk - Burrower who can actually tunnel underground
    Skitterring Horror - Atacker based on running slash attacks (fly-by attack style)

    Strainer:
    Abominatrix - Uses knowledge from experiments to modify self
    Twisted Grafter - Moved beyond manipulating DNA to grafting new limbs etc. to underlings
    Brood Mother - Focused on increasing the number of her minions and spawn ability
    Fierce Temptress - uses pheremones and other biological influences to seduce enemies




    Prestige Classes (possible)

    Bounty Hunter - Skilled at capturing their prey alive for the reward.
    Chrome Commander - A talented pilot on either ground or in the air.
    Crime Lord - Manipulator who moves in the shadows of society.
    Jack of All Trades - Can use just about anything, and do just about any job.
    Marauder - Heavy weapons and armor specialist, favors dual launchers.



    Aeon of Light - Upholder of all that is good and righteous, gifted with minor healing.
    Child of Adun - Fusion of the Way of the Blade, and the Way of the Mind.
    Dark Magistrate - Will use anything to achieve the goals he has set before himself.
    Excogitant - Contemplative who considers things through rituals and meditations.
    Preserver - Sacred keeper of the memories of the entire Protoss race.



    Bloodbane - Uses its own mutated blood as a dangerous implement.
    Carnophage - Consumes living and dead alike to regain energy.
    Infectious One - An unhealthy specimen that carries multiple disabling diseases.
    Scrap Hoarder - Fascinated by the ther races’ technology it hoards pieces and uses them.
    Trophy Collector - Wears its defeated foes to become more frightening






    Legendary Destinies

    Archon
    Dark Archon
    Twilight Archon

    Warrior of Twin Paths
    Weaponmaster
    Mad Scientist?
    War Hero
    Master Mentalist
    Cabalist
    Mercenary
    Last edited by DarkCerberusX; 07-07-2010 at 09:42 AM.
    If the World didn't suck.... we would all fall off.
    Looking for help on Starcraft d20, PM Me!!

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