Simon,
will these extras be in the Cubicle 7 version?
A book of extras for the SUPERS! Comic Book Role Playing Game. Whilst SUPERS! will always remain a simple game to play, options are always welcome! This sourcebook presents some optional rules, new powers as well as new ads & disads. Not only that, there is a brief history of Supersville, and its first ever Super, Horace Wagstaff as well as several plot hooks. Then there is a longer adventure Double Trouble, and 21 fully statted supers and super villains. If you love Supers! then you have to add this sourcebook to your gaming collection.
Pick it up at RPGNow.
If you missed out on picking up SUPERS! Comic Book Role Playing Game - it is on special offer for only $6.00.
Why not get them both now, while they're hot.
Simon W
Beyond Belief Games
Simon,
will these extras be in the Cubicle 7 version?
Simon W
Beyond Belief Games
Great little book Simon!
Simon,
On pg.30, you list Claws, but Claws doesn't exist in Supers! or in the Sourcebook as a New Power. Also, on pg.40 Aphid has Elemental Powers, which should be Elemental Control instead, right? And on pg.43, Tombstone has the Split Attack Power Boost. It's not in any of the books either. Claws and Split Attack are pretty self explanatory for someone who's gamed before, but may be tricky for a newbie?
-Nathan
Last edited by Nathan H.; 05-30-2010 at 09:24 PM.
Simon W
Beyond Belief Games
Simon,
Hello, I just bought SUPERS! and your Sourcebook. Will you be sending updates through RPGNow to those who bought the books when you make corrections?
Loving the game so far. I love rules light super hero games, and yours is shaping up to be one of the best.
Simon W
Beyond Belief Games
Thanks, Simon. Good to hear.
Last night, I created my first character, and since I already had a background and Powers in mind, it took all of 15 minutes! I love fast character creation.
I wish you much success with this game. And keep the SUPERS! products coming!
Quick question. In the Source book, under the 20D character creation option in regards to Ads and Disads, "gaining 1D for Ads and losing 1D for any Disads". This seems inconsistent with how I understand the use of Ads and Disads with standard character creation: for every Ad you must take a Disad. Or if you take a Disad and don't see an Ad you like, simply add 1D to your Competency Dice. Okay, but are you also adding 1D if you take an Ad in addition to the benefit the Ad is granting?
Hi Simon!
Again, great product!
I saw the option about rolling for mooks etc, and this made me wonder:
Would it work if mooks were just assigned a single d6 each and rolled for as one? So if a hero was being attacked by say 3 mooks, they roll 3d6 against you, and each time you "kill" one they roll one less die? This could also be used to make Hazards a little more interesting if i am visualising things correctly no?
I just thought i'd mention it here and see if you think that would work for this system as well? I ask as you have the most experience running Supers!
Sincerely,
discuit.
Last edited by discuit; 06-08-2010 at 08:55 AM. Reason: Maths bungle. :(
That sounds feasible, yes.
---------- Post added at 10:15 AM ---------- Previous post was at 10:08 AM ----------
When I answered this question before, it wasn't intended that the two books would be combined. But now, C7 have suggested they prefer to do it that way, so the print SUPERS! book sold by Cubicle 7 will be a 115page full colour, softcover book, incorporating the sourcebook.
This will not change the pdf though - which will remain 2 separate downloads,
Simon W
Beyond Belief Games
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