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Thread: Article: [Ask-a-GM] What's This About?

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    Article: [Ask-a-GM] What's This About?

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    Robert A. Howard
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    Awesome!

    One thing to bring up if the conversation is raised again is FREE adventure support, or adventure templates. Not full laid out adventure modules, but skeletal frameworks for a new DM to mess with.

    By making it free, you make it accessible and encourage purchase of OTHER products. It is like the coupons you get with a Chik-fil-a calendar. Yeah, they give you a free chicken sandwich, but you are probably going to buy a drink and fries, and maybe bring a friend/relative who also will buy something.

    One example of a step backward with respect to this is making the "save my game" articles part of DDI instead of open to all. Before the switch, anyone could read them, but now you have to pay.

    I know they kind of do this in some of their supplements, but if they want to "grab" new gamers, they need to give them a taste, so they'll buy the fries and drink.

    Just my 2 cents.

    You Farcaster, are DEFINITELY going in the right direction. Look forward to all of your articles. The 1st one on Railroading hopefully is a taste of what is to come.

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    Ah yes. I would classify myself to be in the same boat as Farcaster when it comes to being a DM. When I first started running games, it was definately rough. As time continued to pass, I gradually got better and was able to more smoothly run a game session without having to keep stopping to look something up. I also would not consider myself to be a Master Authority when it comes to being a DM/GM. I will however try to help answer questions that folks may have.

    I was fortunate enough to have had the chance to first be a player in a game before having to don the DMs hat. I sometimes think that by playing the game first, it helped me to be slightly better at running the game when I did step, or rather sit, in the DMs chair.

    I will also freely admit that thanks to being on P&PG and participating in the forums, I have been able to learn some nice "tricks" or ideas from other members here. As there are too many of them to list separately, I will simply just say, "Thank you for the information that you all shared." I am sure that there will be other ideas that I will borrow from others on the forums as well.
    Last edited by cplmac; Wednesday 05-26-2010 at 10:19 PM.

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    This column is a great idea. Many thanks for starting it.

    I wonder if anyone else has ever written a book, website, blog or other useful resource on how to run RPGs? Is anyone aware of such material, or maybe something broader about role playing games, which might include playing tips and a bit of the history of the subject?

    Thanks,

    Lindsay Jackson.

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    Getting more DMs means getting more players. If you create 100DMs but add 0 new players, you still have 0 new players.

    WotC needs to let go of their ignorant hold on paper. RIAA and school books have the same problem. People just aren't going to spend a ridiculous amount of money on a hardback any more.

    WotC needs to create a facebook/myspace tool with a very small monthly fee, maybe even a cash shop for customizable 3D tokens. It needs an IM client, dice, play by post (like a wall), a grid map with tokens and it needs to be quick to grasp so you don't have to train someone on using the tool before you have to train them on the game.

    I'm a perfect example. We moved recently. I don't trumpet my RPG interest with a d20 shirt. I work nights and some weekends. Finding a group is hard. Finding a group without a DM, harder. Give me the tool I mentioned and I can step out of time and space ... so can my players. We don't have to be playing the adventure at the same time. I could even DM a game for a bunch of players in Europe so our times matched better.

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    Ugh.. Half the fun of a RPG game is sitting around a group of people and visiting.

    I have recently been thrust into the dm role, myself. Couldn't find a GM in need of a team. Or, for that matter, a team looking for players. Sooo... I finally convinced some of my non-playing friends to join me in making a group. And since I'm the only one with experience, the role of GMing fell on me...

    Needless to say, I'll be much appreciated of any advice!

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    This is awesome. I will be following this series very closely.

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    Well, I have played and GM'd and no matter what the system is GMing is much more work. For me, finding a RELIABLE group to GM for is the most difficult. Since I try to weave character backgrounds into subplots, reliability is essential.

    If the game publishers had more stuff online as in places to post adventures that would be great. We RPG in person but most all the players have laptops where I can have maps sent to them electronically, have NPC pictures and such. Very little paper goes into my games. Electronic spreadsheets with equipment lists and the like from gaming publishers would be helpful.

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