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Thread: Seeking Advice on a D20 Modern Character Build

  1. #1
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    Seeking Advice on a D20 Modern Character Build

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    I'm playing in a D20 Modern Campaign being run by a friend of mine. This is only the second time I've had a chance to play D20M despite having owned the book for years now, and I was hoping for some advice. Bear in mind that I am pretty much limited to the books I already have, since expanding my library isn't in the budget any time soon, so any advice should be kept PRETTY MUCH to the canon WOTC library. I do have a couple of 3rd party books -- Blood & Guts Modern Military (of questionable use), and Charles Ryans D20 Ultramodern Firearms (of significantly greater use).

    Because it's a modern military campaign, and I have never been IN the military, advice from veterans who are also gamers would be particularly appreciated.

    A little about the setting:

    We're playing a modern Merc unit, specializing in CT and anti-piracy work. It's cinematic, but non-fantasy -- no FX, no Psi, no shadow creatures, etc. The characters have access to a pretty impressive arsenal, but it's not all about shoot-em-ups, there's plenty of out-of-combat roleplaying. But the characters ARE supposed to be well-trained and seasoned operators. The character generation was a gigh level form of dice rolling, so they're pretty buff characters.

    About my character:

    I am playing a former US Navy SEAL who is the squad's point man. He's a CQB and forced entry specialist, first guy in, the one who is the eyes and ears as well as the tip of the spear for the team. His top 3 Ability scores are 18's in INT (skill monkey) and WIS (Spot checks) and a 17 in DEX.

    So far, he's at level 4, and those 4 levels have been played and are committed to. He's a Fast 3/Infiltrator 1. Fast talents are Evasion and Uncanny Dodge 1. Feats are Armor Prof. (Light), Improved Initiative, Personal Firearms Prof., Advanced Firearms Prof., and Burst Fire. He's maxed out for his level in the following skills: Balance; Climb; Move Silently; Sleight of Hand; Swim; and Tumble, he also has ranks in Demolitions, Disable Device, Escape Artist, Hide (6 ranks)

    This is what I have planned, but am open to suggesttions: I intend to keep him mostly in the Infiltrator Advanced Class, though I'm considering a 1-level dip into Gunslinger for the Close Combat Shot feature. Feats I have planned to take for him include Alertness, Point Blank Shot, Precise Shot, Shot on the Run, and one (or possible two from Ultramodern Firearms: Reactive Shooter; and (maybe) High Ready.

    Again, any input would be welcome.

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    Bumping this in hope that SOMEONE will have some input to offer.

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    Well since I'm planning on running a game of special ops (US and allies) in a war in the middle east I might have a few suggestions for your character.


    You said you could use Blood and Guts. I'm assuming the 'of questionable use' comment means that you don't consider the book to hold much relevance. I'm also assuming you are using 'Modern Military' when you say 'Blood and Guts'. If you are using the first version I would certainly suggest looking foor 'Modern Military 2' a far superior system in my book. (As people have already guessed I'm a huge fan of the Blood and Guts series). Now for your character I would be looking for the following advanced class 'Close Quarter Assault Training' from 'In Her Majesty's secret service v.2' In my opinion it would fit more closely with what you want.

    Since the Material isn't OGL I will give you the fast jist, you can decide whether it fits your idea or not...
    Prereqs: +5 BAB, Move Silently 6 ranks, Tumble 6 ranks, Double Tap and Point Blank Shot.
    Looking at your character you lack both feats (which are good feats in my book btw) and the BAB so you can't take this class yet, but maybe later on...
    Now the goods of the class:
    - Hit Die is a d8 (not too shabby for D20M), 6 Action points and 6 Skill points per level,
    - Full BAB progression (something you will need in your role as tip of the spear. This is also a serious drawback of the infiltrator class for your concept imo)
    - Reflex save is your good save (less good than the Infiltrator one btw)
    - Defense bonus is slightly less than the infiltrator going +1,+1,+2,+2,+3 (still ok)
    - Reputation bonus is also slightly less going +0,+1,+1,+1,+2 (still more than ok in my book)
    - Abilities: you don't provoke AoO's for ranged or unarmed attacks in a confined space, when you breach a room you can act in the surprise round and are never flat-footed, with a successful Sense Motive you can correctly guess when and how an opponent will attack and who the target will be, You may take the damage intended for a hostage if you are adjacent to him/her, in close quarters or a hostage situation you gain a +2 bonus to defense and reflex saves (in correct order & 1/lvl)
    - even levels give you an additional bonus feat,
    - uneven levels give you an advanced training (since you have Blood and Guts, you know what this is)


    Seeing as you need a few additional levels before you can get the Close Quarter Assault Training I'll give you a few options.
    Present you are Fast3/Infil1
    Option A
    level 5: Infil2 (BAB is now +3) you are Fast3/Infil2
    level 6: Fast4 (BAB is now +4) you are Fast4/Infil2 (two feats: Point Blank Shot and Double tap)
    level 7: Strong1 (BAB is now +5) you are Fast4/Infil2/Strong1 Talent: Melee Smash [I took strong because of it's added Melee damage which could be useful as well as the +1BAB at level 1]
    level 8: CQAT1 (BAB is now +6) you are Fast4/Infil2/Strong1/CQAT1
    I would stick to CQAT for five levels.

    Option B
    level 5: Infil2 (BAB is now +3) you are Fast3/Infil2
    level 6: Infil3 you are Fast3/Infil3 (two feats: Point Blank Shot and Alertness)
    level 7: Infil4 (BAB is now +4) you are Fast3/Infil4
    level 8: Infil5 you are Fast3/Infil5
    level 9: Infil6 (BAB is now +5) you are Fast3/Infil6 (two feats: Double Tap and bonus feat)
    Level 10: CQAT1 (BAB is now +6) you are Fast3/Infil6/CQAT1
    I would stick to CQAT for five levels.
    In my opinion your BAB will be severely lacking for your party role. The Infiltrator goodies aren't worth it

    Option C
    level 5: Infil2 (BAB is now +3) you are Fast3/Infil2
    level 6: Fast4 (BAB is now +4) you are Fast4/Infil2 (two feats: Point Blank Shot and Double tap)
    level 7: Infil3 you are Fast4/Infil3 (bonus feat: Precise Shot)
    level 8: Infil4 (BAB is now +5) you are Fast4/Infil4
    level 9: CQAT1 (BAB is now +6) you are Fast4/Infil2/Strong1/CQAT1 (a feat...)
    I would stick to CQAT for five levels. It takes you one more level, but you get an additional feat and can stay away from the Strong hero which might be closer to your original concept.

    Option D
    level 5: Infil2 (BAB is now +3) you are Fast3/Infil2
    level 6: Fast4 (BAB is now +4) you are Fast4/Infil2 (two feats: Point Blank Shot and Double tap)
    level 7: Fast5 you are Fast5/Infil2
    level 8: Fast6 (BAB is now +5) you are Fast6/Infil4 (bonus feat...)
    level 9: CQAT1 (BAB is now +6) you are Fast4/Infil2/Strong1/CQAT1 (Precise Shot)
    I would stick to CQAT for five levels. It takes you one more level, but you get an additional feat and can stay away from the Strong hero which might be closer to your original concept.

    As you noticed I never took the first level dip in the gunslinger class. It would take even longer to reach CQAT and its ability of Close Combat shot is replaced at first CQAT level by a far superior ability.

    On a side note if you want to enhance your combat power the most, you might want to try Option E and only take Gunslinger class levels for 4 levels. Defensive position, Weapon Focus and the feat selection are good ways to increase your combat power.

    There are my 'two' cents.
    Last edited by Fox; 06-02-2010 at 02:50 AM.

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    A lot of looks but nobody has something to add?

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    I'm going to think about this. I just noticed the post and I've never actually tried to stat my experience in the Army. I may have a hard time as a Cavalry Scout is pretty much a jack-of-all-trades and knows just enough of every combat arms MOS to get himself in trouble.

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    Fersbo,

    Thanks, anythingyou can add would be great. Funny thing, you being a Cav Scout, my GM's son is a Stryker driver, his unit is just now returning to Ft. Lewis from Afghanistan.

    Fox,

    Sorry, I never got word of your post and just now saw it.

    Yeah, I have B&G Modern Military 1, and one of my criticisms is relevance. The other one is how it turns every stage of military training into a separate feat, making it almost required to stick with aa single tree to get anywhere. MM 2 sounds good, but not sure I'll be spending much money on anything any time soon. But regarding your suggestion of the MM CQAT prestige class:

    It has some pluses and minuses to it:

    The BAB progression combined wiith a good hit die is alluring. So is the reflex save. The defense bonus is equal to the Gunslinger.

    - Abilities:

    you don't provoke AoO's for ranged or unarmed attacks in a confined space,

    part a is covered by Gunslinger's CCS ability, the second is covered by the Combat Martial Arts feat.

    when you breach a room you can act in the surprise round and are never flat-footed,

    Uncanny Dodge covers the flat-footed issue, and the feat Reactive Shooter from D20 Mod UMF allows some action in the surprise round -- albeit only to make an attack with a firearm.

    with a successful Sense Motive you can correctly guess when and how an opponent will attack and who the target will be,

    Now THIS is rally the part that interests me -- it's a better version of Sweep, which is the reason I went Infiltrator at all.

    You may take the damage intended for a hostage if you are adjacent to him/her,

    Much like Harm's Way works for the Bodyguard AC?

    in close quarters or a hostage situation you gain a +2 bonus to defense and reflex saves (in correct order & 1/lvl)

    nice perk.

    I definitely want to take Point Blank Shot, and Double Tap is also attractive, though some house rules we use reduce its power. I'd rather take Precise Shot, especially for hostage situations.

    Of the options you present, only Option A is actually faster at getting to CQAT than just going into 4 levels of Gunslinger, and as you've mentioned, I've already gotten out of infiltrator what I wanted -- the Sweep ability (Although Improved Evasion would be sweet). Improved Sweep is definitely eclipsed by the CQAT ability. So here's Option F:

    Level 5: Gunslinger 1 Close Combat Shot
    Level 6: GS2 BAB +3, Feat (Point Blank Shot), Weapon Focus (MP-5)
    Level 7: GS3 BAB +4, Bonus Feat (Double Tap)
    Level 8: GS4 BAB +5, Defensive Position
    Level 9 CQAT1, Feat Precise Shot

    ---------- Post added at 03:42 PM ---------- Previous post was at 03:37 PM ----------

    Oops, my F is pretty much your E, my mistake.
    Last edited by MementoMoron; 06-13-2010 at 12:42 PM.

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    I hope my post helped you at least a little bit.
    I know Blood and Guts is feat heavy, but seeing as you almost alwasy get a bonus feat every even level (of almost any advanced class), I think it's still doable.

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    It did help. From what I've been reading, B&G 2 is a much better line than the B&G 1 that I have was. What may not be doable for a while is the budget to pick up the new version. But we'll see. At least you gave me enough to go on to aim for it down the road.

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    I ordered the book, a few months ago. In my opinion it's a great book. I'm still working on my D20 B&G special ops campaign. I hope to finish it by the end of the month, so it's ready for play by september.

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    I'd be interested to hear about how it goes, as well as any other source material you're using. For general flavor without stats, I like to refer back to my old Recon and Twilight/Merc: 2000 sourcebooks.

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    Once it starts I can give you a few update. if I can find the time before that I'll give you the main story line. As far as source books go, I use normal D20 Modern, Blood and Guts Modern Military 2, In her majesty's service and the RPGobjects Modern system (though I might not allow every feat in it)

    For Flavour I build on my knowledge of politics, the middle-east and islam (as a Master in International relations: specialized in the Middle East it is already a hobby). I also watched a lot of movies about my topic (Black Hawk Down, The Kingdom, Body of Lies, State of play (for part III), Munich (for part II)). Besides movies I also use series (The Unit and Generation Kill). Last but certainly not least I have read a lot of books about the middle-east and special forces (Tom Clancy can't be forgotten here: Op-Center, Powerplays and ofc Special Forces)

    I should have time to pm you, or post, my campaign tonight.

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