I thought armor was ignored for touch attacks. In your example, this would mean an AC of 22.
However, I think your point is well made. Hitting things should be a skill not a BAB.
I don't believe that the rules on RTAs are very good, and I'd like to know what others think regarding them.
A Wizard (Lev 15, Dex 11) wants to fire a magic ray at a Fighter. The Wizard's attack (BAB=7) is 7+d20.
The Fighter (Platemail+5, Dex-16, NA=2) has an AC of 27.
The only way the Wizard can hit is to role a natural 20.
Does anyone else think that RTAs are underpowered?
Legitimately spell casters (Wizards & Sorcerers) should have a BAB(poor) for melee and ranged combat. It is not what they do. They are spell casters, not fighters. But it appears logical to me that a spell caster should have a BAB(good) for casting ray-type spells.
If the Wizard had a BAB(good)=15, his attack would be 15+d20, and could hit on a 12. To me, that sounds more equitable.
Farcaster - Your characters are about this level, is the scenario I presented representative of the characters in your game? Have you or any of the players encountered this problem?
I thought armor was ignored for touch attacks. In your example, this would mean an AC of 22.
However, I think your point is well made. Hitting things should be a skill not a BAB.
"On two occasions I have been asked [by members of Parliament], 'Pray, Mr. Babbage, if you put into the machine wrong figures, will the right answers come out?' I am not able rightly to apprehend the kind of confusion of ideas that could provoke such a question."
- Charles Babbage (1791 - 1871)
OK, the fighter in question here has a AC of 13 against ranged attacks- the +3 from his dex.
take weapon focus (ray) to up your ranged spell attack bonus & plug some points into dex
seems like you have to explain to your player that the drawback of ranged touch attack spells is that you gotta roll to hit. If not, they'd all be 9th level killer spells
Bah, sounds like a cry-baby wizard to me. I mean come on, fire ball, ice storm, disintegration, wail of the banshee, and other spells ad infinitum that will wipe the floor of any warrior. Now the wizard wants some auto hit point and shoot range touch spells.
I say bah.
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Sorceress, not Wizard.
Perhaps you Are accustomed to playing higher level games where experience and magic items come easy, but my 20+ year experience is mostly the opposite.
And for fun, I'd like to challenge any overconfident Wizard with my Fighter, assuming levels, abilities and items are in the ballpark of similarity.
Nah, I'm just rezzin ya.
I like lower level games myself. Anything 20+ chaffs my hide because of the immense power running around.
The success of either combatant in the above challenge will depend quite a bit on the circumstances of the actual encounter. If the warrior is in melee range or can get into melee range in a round or two, then he should beat the wizard, but if the wizard can keep the warrior at range, then the wizard should prevail.
And for fun, I'd like to challenge any overconfident Wizard with my Fighter, assuming levels, abilities and items are in the ballpark of similarity.
If a skilled and well equipped Fighter can get within 10 feet of the Wizard or Sorcerer, then the battle shouldn't last more than a round or two.
Combatants of all classes need to be mindful of the following:
1) You can't hit what you don't know is there. Both detection and the ability to remain hidden are critical.
2) You can't hit what you can't catch or get in range of. Speed and mobility are important.
3) Once you get your shot to kill or immobilize, make it count with overwhelming power.
4) You will likely be hit by some energy, weapon or spell while adventuring. You must have a wide range of protections to be able to take it.
oh yeah, i feel sorry for warlocks
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