
Originally Posted by
magic-rhyme
I have found that players seem most to enjoy the variety of having both campaigns with discernible moral truth as an objective factor (something like Narnia or LOTR, for obvious examples) and campaigns with no such absolutes (something like Conan or Fafnrd & The Grey Mouser, for further obvious examples). We also have the occasional campaign in which the PCs know there are absolute moral truths as objective factors BUT have no certainty about what those truths might be and, thus, their discovery of those truths is one part of the fun of the campaign for them.[COLOR="Silver"].
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