Obligatory heckling: Now, if they'd make abilities modular, and call them, say, "skills", they wouldn't need to make so many classes. Now where have I heard that before? *cough*RuneQuest*cough*GURPS*cough*Fudge*cough* ... sorry, let me get some Robitussin.
Originally Posted by ronpyatt
Actually, I've seen third-party attempts to bring that sort of modularity to D&D ... for example, "Buy the Numbers" or OGL Universal Fighter/Monk/Ranger/Rogue. I also like True20's reduction of classes to three "Roles" -- Adept, Expert, Warrior -- and allow free multiclassing to get magic, skills, or combat feats for a particular character. Alas, I haven't actually tried any of them.
"On two occasions I have been asked [by members of Parliament], 'Pray, Mr. Babbage, if you put into the machine wrong figures, will the right answers come out?' I am not able rightly to apprehend the kind of confusion of ideas that could provoke such a question."
- Charles Babbage (1791 - 1871)