
Originally Posted by
ronpyatt
Now, to defend the system, I'd say that in an effort to show diversity or appeal to the multi-classer in all of us, they've come out with more and more core classes that appear to reflect paths that in the past would have been achieved only by multiclassed characters.
Obligatory heckling: Now, if they'd make abilities modular, and call them, say, "skills", they wouldn't need to make so many classes. Now where have I heard that before? *cough*RuneQuest*cough*GURPS*cough*Fudge*cough* ... sorry, let me get some Robitussin.
Actually, I've seen third-party attempts to bring that sort of modularity to D&D ... for example, "Buy the Numbers" or OGL Universal Fighter/Monk/Ranger/Rogue. I also like True20's reduction of classes to three "Roles" -- Adept, Expert, Warrior -- and allow free multiclassing to get magic, skills, or combat feats for a particular character. Alas, I haven't actually tried any of them.
"On two occasions I have been asked [by members of Parliament], 'Pray, Mr. Babbage, if you put into the machine wrong figures, will the right answers come out?' I am not able rightly to apprehend the kind of confusion of ideas that could provoke such a question."
- Charles Babbage (1791 - 1871)
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