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Thread: Make Description an Active Part of the Story on Forum

  1. #1
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    Make Description an Active Part of the Story on Forum

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    To make your stories more interesting, you must find ways to blend the
    description into the story. Descriptions that just sit there are generally
    known as "narrative lumps . " Like lumps on proverbial logs, they sit there
    and do little to your story. Send those lumps to the gym and make them work out.
    They can set the scene, move the plot, set the mood, foreshadow events,
    give us a sense of character, whatever they have to do to get the ball (or log) rolling.

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    storytellers need to be able to think to themselves, "i am your density..."

    http://www.dailywritingtips.com/100-...te-adjectives/
    nijineko the gm: AG16, CoS. nijineko the player: AtG, RttToH; . The Journal of Tala'elowar Kiyiik! .
    CrystalBallLite: the best dice roller on the planet! . nijineko the archivist: the 3.x archive

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    This is true, and incorporating immediate events and environment and "props" into description, for both player and GM, can really spice things up and breathe life into a combat, action or even investigation scene. I always encourage my players to include details even if I didn't mention them, if they seemed reasonable, but so few ever do. "I leap toward the roof and grab the shingle advertising the inn, and use my momentum to swing forward into the bear" is way more awesome than safer but boring "I attack the bear". If a GM is like me, you might even get a to-hit bonus because its an awesome stunt!
    Abstruse Decapod

    "Why aren't i just be able to write adventures that don't require crap like an Amish rpg?" -myself

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