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Thread: lv10 barbarian, bard, cleric, druid, ranger, rogue, telepath, soulknife, sorcerer, artificer.

  1. #1
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    lv10 barbarian, bard, cleric, druid, ranger, rogue, telepath, soulknife, sorcerer, artificer.

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    Fluffernutter Male Human Barbarian 1 / Bard 1 / Cleric 1 / Druid 1 / Ranger 1 / Rogue 1 / Sorcerer 1 / Telepath 1 / Soulknife 1 / Artificer 1
    True Neutral


    Strength 16(+3) Dexterity 13(+1) Constitution 16(+3) Intelligence 14(+2) Wisdom 10(+0) Charisma 13(+1) Size: Medium Height: 6' 5" Weight: 210 lb Skin: Pale Eyes: Gray Hair: White; Straight; Light Beard
    Domains: Healing War
    Energy: Positive [Healing / Turns Undead]

    Total Hit Points: 83 [includes psionic body bonus: 3 psionic feats]
    Speed: 40 feet [barbarian]
    Armor Class: 11 = 10 +1 [dexterity]

    • Touch AC: 11
      Flat-footed: 10

    Initiative modifier:+1 = +1 [dexterity] Fortitude save:+11 = 8 [base] +3 [constitution] Reflex save:+9 = 8 [base] +1 [dexterity] Will save:+14 = 14 [base] Attack (handheld):+5 = 2 [base] +3 [strength] Attack (unarmed):+5 = 2 [base] +3 [strength] Attack (missile):+3 = 2 [base] +1 [dexterity] Grapple check:+5 = 2 [base] +3 [strength]
    Light load:
    Medium load:
    Heavy load:
    Lift over head:
    Lift off ground:
    Push or drag:
    76 lb. or less
    77-153 lb.
    154-230 lb.
    230 lb.
    460 lb.
    1150 lb.

    Languages:Common Druidic Elven Undercommon
    No familiar yet

    Feats:

    • Exotic Weapon ProficiencyWeapon: Quick Draw
      Stand Still
      Wild Talent
      Psionic Body [psionic]
      Psionic Fist [psionic]
      Twin Power [psionic]
      Track[free to rangers] Weapon Focus x1Weapon(s): Weapon Focus[war domain, sect weapon]

    Traits:


    Skill Name Key
    Ability
    Skill
    Modifier
    Ability
    Modifier
    Ranks Misc.
    Modifier
    Appraise Int 2 = +2

    Balance Dex* 14 = +1 +13
    Bluff Cha 1 = +1

    Climb Str* 3 = +3

    Concentration Con 3 = +3

    Craft_1 Int 2 = +2

    Craft_2 Int 2 = +2

    Craft_3 Int 2 = +2

    Diplomacy Cha 1 = +1

    Disable Device Int 15 = +2 +13
    Disguise Cha 1 = +1

    Escape Artist Dex* 1 = +1

    Forgery Int 2 = +2

    Gather Information Cha 1 = +1

    Heal Wis 13 = +0 +13
    Hide Dex* 1 = +1

    Intimidate Cha 1 = +1

    Jump Str* 7 = +3
    +4 [speed 40] Knowledge (nature) Int 4 = +2
    +2 [druid] Knowledge (religion) Int 12 = +2 +10
    Knowledge (planes) Int 3 = +2 +1
    Listen Wis 13 = +0 +13
    Move Silently Dex* 1 = +1

    Perform_1 Cha 1 = +1

    Perform_2 Cha 1 = +1

    Perform_3 Cha 1 = +1

    Perform_4 Cha 1 = +1

    Perform_5 Cha 1 = +1

    Ride Dex 1 = +1

    Search Int 15 = +2 +13
    Sense Motive Wis 0 = +0

    Spot Wis 13 = +0 +13
    Survival Wis 2 = +0
    +2 [druid] Swim Str** 3 = +3

    Use Rope Dex 1 = +1

    Psicraft Int 6 = +2 +4

    * = check penalty for wearing armor
    Know Religion >=5 ranks gives +2 on turn/rebuke the undead.
    Search >=5 ranks gives +2 on survival checks while tracking.

    First-level Artificer spells: 3 (2+1) per day


    Zero-level Bard spells: 2 per day


    Zero-level Cleric spells: 3 per day

    Use your 1+1 first-level cleric spell slot to cast lower-level spells:


    Zero-level Druid spells: 3 per day

    Use your 1 first-level druid spell slot to cast lower-level spells:

    Your wisdom is too low to use ranger magic.


    Zero-level Sorcerer spells: 5 per day

    First-level Sorcerer spells: 4 (3+1) per day


    Human:

    • Extra feat at first level (already included)
    • Four extra skill points at first level (already included)
    • One extra skill point at each additional level (already included)

    Barbarian:
    • Illiteracy (2 skill points to learn to read)
    • Rage
    • Fast Movement (already included)
    • Uncanny Dodge (level 2)
    • Trap Sense (level 3)
    • Improved Uncanny Dodge (level 5)
    • Damage Reduction 1/- (level 7)
    • Damage Reduction 2/- (level 10)
    • Greater Rage (level 11)
    • Damage Reduction 3/- (level 13)
    • Indominitable Will (level 14)
    • Damage Reduction 4/- (level 16)
    • Tireless Rage (level 17)
    • Damage Reduction 5/- (level 19)
    • Mighty Rage (level 20)

    Bard:
    • Bardic Knowledge
    • Bardic Music
    • Can know only limited numbers of spells
    • High charisma gains bonus spells daily

    Cleric:
    • Alignment Aura
    • Spontaneous Casting (heal)
    • Turn Undead (4x/day)
    • Domain choices give additional abilities

    Druid:
    • Spontaneous Casting (summon nature's ally)
    • Animal Companion
    • Wild Empathy
    • +2 on Knowledge (nature) and Survival (already included)
    • Woodland Stride (level 2)
    • Trackless Step (level 3)
    • Resist Nature's Lure (level 4)
    • Wild Shape (level 5)
    • Venom Immunity (level 9)
    • A Thousand Faces (level 13)
    • Timeless Body (level 15)

    Ranger:
    • Favored enemies
    • Track as bonus feat (already included)
    • Combat Style
    • Endurance
    • Wild empathy (roll level + charisma bonus)
    • Endurance (level 3)
    • Animal Companion (level 4)
    • Woodland Stride (level 7)
    • Swift Tracker (level 8)
    • Evasion (level 9)
    • Camouflage (level 13)
    • Hide in Plain Sight (level 17)

    Favored Enemies:

    • Undead +2

    Rogue:
    • Sneak Attack +1d6
    • Trapfinding
    • Evasion (level 2)
    • Trap Sense (level 3)
    • Uncanny Dodge (level 4)
    • Improved Uncanny Dodge (level 8)
    • Special Abilities (choices begin at 10th level)

    Sorcerer:
    • Familiar / Alertness, etc.
    • Can know only limited numbers of spells
    • High charisma gains bonus spells daily

    Telepath:
    • Write your psi abilities on your own.

    Soulknife:
    • Write your psi abilities on your own.

    Artificer:
    • New class per Eberron campaign setting
    • Artificers are entitled to bonus feats every 4 levels, not shown here
    • These are metamagic or special Eberron feats.
    • See the campaign sourcebook for more on artificers.

    This ranger chose the two-weapon combat track.


    Class HP rolled
    Level 1: Barbarian 12
    Level 2: Bard 3
    Level 3: Cleric 8
    Level 4: Druid 4 +1 to dexterity Level 5: Ranger 3
    Level 6: Rogue 2
    Level 7: Sorcerer 2
    Level 8: Telepath 2 +1 to dexterity Level 9: Soulknife 10
    Level 10: Artificer 1

    5 Power Points/Day:

    • 2
      2
      1
      [wild talent]
      [psion]
      [intelligence bonus]

    Fluffernutter's Equipment:

    • 0 lb

      3 lb
      2 lb
      1 lb
      _____
      6 lb
      Weapons / Armor / Shield (from above)
      Holly and mistletoe
      Musical instrument
      Spell component pouch
      Thieves' tools

      Total

    Animal Companion: Snake (medium viper)
    • Medium-Size Animal
    • Hit dice 2d8 (9 hit points)
    • Initiative +3 (Dex)
    • Speed 20 feet, climb 20 feet, swim 20 feet
    • AC: 16 ( +3 Dex +3 natural)
    • Attacks: Bite +4 melee (Weapon Finesse);
    • Damage 1d2+poison-1 (bite);
    • Special Attacks: Poison DC 11, 1d6 con, 1d6 con
    • Special Qualities: Scent
    • Saves: Fort +3; Ref +6; Will +1
    • Abilities: Str 8, Dex 17, Con 11, Int 1, Wis 12, Cha 2
    • Skills: Balance +11; Climb +11; Hide +12; Listen +9; Spot +9;
    • Feats: Weapon Finesse (Bite)
    • Link, share spells
    • Bonus tricks: 1

    For fun.

  2. #2
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    I sure do hope you had somewhere to copy paste that from...

  3. #3
    Soft Serve's Avatar
    Soft Serve is offline Cascade Failure FTW Community Supporter
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    Pathguy 3.5

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    Okay - what is the point other than - "for fun"

  5. #5
    Soft Serve's Avatar
    Soft Serve is offline Cascade Failure FTW Community Supporter
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    Practice leveling multi-class characters. Which I have now started doing on paper.

    Got a Fighter/3 Artificer/3 Cleric/3
    and a Rogue/3 Sorcerer/5 Arcane Trickster/4

    ---------- Post added at 07:28 PM ---------- Previous post was at 07:28 PM ----------

    Just thought I would share the result with P&PG.

  6. #6
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    Oh - okay - happy gaming!

  7. #7
    Soft Serve's Avatar
    Soft Serve is offline Cascade Failure FTW Community Supporter
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    Thank you. Multi-classing a lv10one of everything might be the worst idea ever though.

  8. #8
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    Oh yeah - big time!

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