I sure do hope you had somewhere to copy paste that from...
Fluffernutter Male Human Barbarian 1 / Bard 1 / Cleric 1 / Druid 1 / Ranger 1 / Rogue 1 / Sorcerer 1 / Telepath 1 / Soulknife 1 / Artificer 1
True Neutral
Strength 16(+3) Dexterity 13(+1) Constitution 16(+3) Intelligence 14(+2) Wisdom 10(+0) Charisma 13(+1) Size: Medium Height: 6' 5" Weight: 210 lb Skin: Pale Eyes: Gray Hair: White; Straight; Light Beard
Domains: Healing War
Energy: Positive [Healing / Turns Undead]
Total Hit Points: 83 [includes psionic body bonus: 3 psionic feats]
Speed: 40 feet [barbarian]
Armor Class: 11 = 10 +1 [dexterity]
- Touch AC: 11
Flat-footed: 10
Initiative modifier:+1 = +1 [dexterity] Fortitude save:+11 = 8 [base] +3 [constitution] Reflex save:+9 = 8 [base] +1 [dexterity] Will save:+14 = 14 [base] Attack (handheld):+5 = 2 [base] +3 [strength] Attack (unarmed):+5 = 2 [base] +3 [strength] Attack (missile):+3 = 2 [base] +1 [dexterity] Grapple check:+5 = 2 [base] +3 [strength]
Light load:
Medium load:
Heavy load:
Lift over head:
Lift off ground:
Push or drag:
76 lb. or less
77-153 lb.
154-230 lb.
230 lb.
460 lb.
1150 lb.
Languages:Common Druidic Elven Undercommon
No familiar yet
Feats:
- Exotic Weapon ProficiencyWeapon: Quick Draw
Stand Still
Wild Talent
Psionic Body [psionic]
Psionic Fist [psionic]
Twin Power [psionic]
Track[free to rangers] Weapon Focus x1Weapon(s): Weapon Focus[war domain, sect weapon]
Traits:
Skill Name Key
Ability Skill
ModifierAbility
Modifier Ranks Misc.
Modifier Appraise Int 2 = +2
Balance Dex* 14 = +1 +13
Bluff Cha 1 = +1
Climb Str* 3 = +3
Concentration Con 3 = +3
Craft_1 Int 2 = +2
Craft_2 Int 2 = +2
Craft_3 Int 2 = +2
Diplomacy Cha 1 = +1
Disable Device Int 15 = +2 +13
Disguise Cha 1 = +1
Escape Artist Dex* 1 = +1
Forgery Int 2 = +2
Gather Information Cha 1 = +1
Heal Wis 13 = +0 +13
Hide Dex* 1 = +1
Intimidate Cha 1 = +1
Jump Str* 7 = +3
+4 [speed 40] Knowledge (nature) Int 4 = +2
+2 [druid] Knowledge (religion) Int 12 = +2 +10
Knowledge (planes) Int 3 = +2 +1
Listen Wis 13 = +0 +13
Move Silently Dex* 1 = +1
Perform_1 Cha 1 = +1
Perform_2 Cha 1 = +1
Perform_3 Cha 1 = +1
Perform_4 Cha 1 = +1
Perform_5 Cha 1 = +1
Ride Dex 1 = +1
Search Int 15 = +2 +13
Sense Motive Wis 0 = +0
Spot Wis 13 = +0 +13
Survival Wis 2 = +0
+2 [druid] Swim Str** 3 = +3
Use Rope Dex 1 = +1
Psicraft Int 6 = +2 +4
* = check penalty for wearing armor
Know Religion >=5 ranks gives +2 on turn/rebuke the undead.
Search >=5 ranks gives +2 on survival checks while tracking.
First-level Artificer spells: 3 (2+1) per day
Zero-level Bard spells: 2 per day
Zero-level Cleric spells: 3 per day
Use your 1+1 first-level cleric spell slot to cast lower-level spells:
Zero-level Druid spells: 3 per day
Use your 1 first-level druid spell slot to cast lower-level spells:
Your wisdom is too low to use ranger magic.
Zero-level Sorcerer spells: 5 per day
First-level Sorcerer spells: 4 (3+1) per day
Human:
- Extra feat at first level (already included)
- Four extra skill points at first level (already included)
- One extra skill point at each additional level (already included)
Barbarian:
- Illiteracy (2 skill points to learn to read)
- Rage
- Fast Movement (already included)
- Uncanny Dodge (level 2)
- Trap Sense (level 3)
- Improved Uncanny Dodge (level 5)
- Damage Reduction 1/- (level 7)
- Damage Reduction 2/- (level 10)
- Greater Rage (level 11)
- Damage Reduction 3/- (level 13)
- Indominitable Will (level 14)
- Damage Reduction 4/- (level 16)
- Tireless Rage (level 17)
- Damage Reduction 5/- (level 19)
- Mighty Rage (level 20)
Bard:
- Bardic Knowledge
- Bardic Music
- Can know only limited numbers of spells
- High charisma gains bonus spells daily
Cleric:
- Alignment Aura
- Spontaneous Casting (heal)
- Turn Undead (4x/day)
- Domain choices give additional abilities
Druid:
- Spontaneous Casting (summon nature's ally)
- Animal Companion
- Wild Empathy
- +2 on Knowledge (nature) and Survival (already included)
- Woodland Stride (level 2)
- Trackless Step (level 3)
- Resist Nature's Lure (level 4)
- Wild Shape (level 5)
- Venom Immunity (level 9)
- A Thousand Faces (level 13)
- Timeless Body (level 15)
Ranger:
- Favored enemies
- Track as bonus feat (already included)
- Combat Style
- Endurance
- Wild empathy (roll level + charisma bonus)
- Endurance (level 3)
- Animal Companion (level 4)
- Woodland Stride (level 7)
- Swift Tracker (level 8)
- Evasion (level 9)
- Camouflage (level 13)
- Hide in Plain Sight (level 17)
Favored Enemies:
- Undead +2
Rogue:
- Sneak Attack +1d6
- Trapfinding
- Evasion (level 2)
- Trap Sense (level 3)
- Uncanny Dodge (level 4)
- Improved Uncanny Dodge (level 8)
- Special Abilities (choices begin at 10th level)
Sorcerer:
- Familiar / Alertness, etc.
- Can know only limited numbers of spells
- High charisma gains bonus spells daily
Telepath:
- Write your psi abilities on your own.
Soulknife:
- Write your psi abilities on your own.
Artificer:
- New class per Eberron campaign setting
- Artificers are entitled to bonus feats every 4 levels, not shown here
- These are metamagic or special Eberron feats.
- See the campaign sourcebook for more on artificers.
This ranger chose the two-weapon combat track.
Class HP rolled
Level 1: Barbarian 12
Level 2: Bard 3
Level 3: Cleric 8
Level 4: Druid 4 +1 to dexterity Level 5: Ranger 3
Level 6: Rogue 2
Level 7: Sorcerer 2
Level 8: Telepath 2 +1 to dexterity Level 9: Soulknife 10
Level 10: Artificer 1
5 Power Points/Day:
- 2
2
1
[wild talent]
[psion]
[intelligence bonus]
Fluffernutter's Equipment:
- 0 lb
3 lb
2 lb
1 lb
_____
6 lbWeapons / Armor / Shield (from above)
Holly and mistletoe
Musical instrument
Spell component pouch
Thieves' tools
Total
Animal Companion: Snake (medium viper)
- Medium-Size Animal
- Hit dice 2d8 (9 hit points)
- Initiative +3 (Dex)
- Speed 20 feet, climb 20 feet, swim 20 feet
- AC: 16 ( +3 Dex +3 natural)
- Attacks: Bite +4 melee (Weapon Finesse);
- Damage 1d2+poison-1 (bite);
- Special Attacks: Poison DC 11, 1d6 con, 1d6 con
- Special Qualities: Scent
- Saves: Fort +3; Ref +6; Will +1
- Abilities: Str 8, Dex 17, Con 11, Int 1, Wis 12, Cha 2
- Skills: Balance +11; Climb +11; Hide +12; Listen +9; Spot +9;
- Feats: Weapon Finesse (Bite)
- Link, share spells
- Bonus tricks: 1
For fun.
I sure do hope you had somewhere to copy paste that from...
Pathguy 3.5
Okay - what is the point other than - "for fun"
Practice leveling multi-class characters. Which I have now started doing on paper.
Got a Fighter/3 Artificer/3 Cleric/3
and a Rogue/3 Sorcerer/5 Arcane Trickster/4
---------- Post added at 07:28 PM ---------- Previous post was at 07:28 PM ----------
Just thought I would share the result with P&PG.
Oh - okay - happy gaming!
Thank you. Multi-classing a lv10one of everything might be the worst idea ever though.
Oh yeah - big time!
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