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Thread: Witch and Monkey Familiar

  1. #1
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    Witch and Monkey Familiar

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    My wife wants to play a Mwangi Witch Doctor/Shaman type. I thought using the Witch beta test class would be perfect for this. However she wanted a Tamarin monkey familiar and the monkey was not listed as an option. Because I thought it was the perfect fit, I decided to allow this and add the following rules to support it.

    Feedback would be appreciated with opinions on the spell choices, or if you made a monkey familiar for witch I would be interested in seeing what you did.


    Helaku (Tamarin Monkey Familiar)

    Monkey Familiar:
    • Witch gains a +3 bonus to Climb (monkey shows her the best climb path)
    • Familiar Bonus Spells: 2nd- Identify, 4th- Touch of Idiocy, 6th- Rage, 8th- Confusion, 10th- Dream, 12th- Repulsion, 14th- Insanity, 16th- Sympathy, 18th- Refuge

    Reasons for Spell Choices:
    • Identify – Monkeys curiously play with items and make new uses out of them, including flinging their own poo at people…
    • Touch of Idiocy – Makes people revert back to their primal instincts. You might find it surprising that monkeys are not as smart as humans if you visit your local Wal-Mart or drive in any parking lot, but it is true in most cases.
    • Rage – Enraged monkeys display much more strength than it looks like they possess. Primal emotions take over with the adrenaline.
    • Confusion – Monkeys sometimes act randomly and chaotic when they get excited.
    • Dream – Monkeys not only dream, they twitch in their sleep!
    • Repulsion – Would you come close to an enraged monkey or a monkey armed with poo?
    • Insanity – When a monkey gets scared/trapped or really excited they act like they are totally insane…
    • Sympathy – Monkeys show great emotion and are sympathetic to emotion
    • Refuge – Monkeys have a safe refuge high in the trees.

    I am currently working on my campaign which will include 5 characters:
    1) Mwangi Witch Doctor (Witch beta class)
    2) Chelaxian/Taldorian Rogue (working towards Assassin - Mother was Taldorian, Father Chelaxian)
    3) Gnome Fighter (focussing on crossbow mastery)
    4) Varisian Gypsy (Sorcerer going Harrower)
    5) Half-Elf Ranger (Two Weapon Style)

    Backgrounds are all elaborate and tie into the campaign.

    My wife wanted me to draw this character for her, so I did. here are the pencils and the colors.
    Pencils: http://ultimatesuperheroreview.saskt...tch-Doctor.jpg
    Colors: http://ultimatesuperheroreview.saskt...ctor-color.jpg

  2. #2
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    The monkey is listed on the Wizards familiar list as giving +3 for acrobatics, but I see no problem using +3 to climb.

  3. #3
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    Quote Originally Posted by HowwwwL View Post
    My wife wanted me to draw this character for her, so I did. here are the pencils and the colors.
    Pencils: http://ultimatesuperheroreview.saskt...tch-Doctor.jpg
    Colors: http://ultimatesuperheroreview.saskt...ctor-color.jpg
    pretty good pics
    TO LIVE IS TO SUFFER, TO SURVIVE IS TO FIND MEANING IN THE SUFFERING.

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    Note that at PaizoCon this past weekend, it was revealed that the Witch class has been significantly retooled between the published beta and the actual text in the APG, when it's released in August.

    The Witch's familiar no longer limits her spell selection. Now, she chooses a patron (which provides bonus spells), chooses a familiar (similar to in scope to that of a wizard), and then uses the familiar essentially as a spellbook (communing with it each day to prepare spells).

  5. #5
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    Thanks for the update! I have a subscription, and will be getting this book when it is released, and look forward to all the new classes it will provide.

    I think it was a wise decision not to limit the spells by familiar type.

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