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  Click here to go to the first special guest post in this thread.   Thread: [SUPERS!] Newest product

  1. #31
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    Quote Originally Posted by Nathan H. View Post
    I've got some more questions and comments, Simon.
    I'll just rattle 'em off, if you don't mind.
    Are the Aptitudes gained from Super Brain treated as Mundane(roll as many dice, take the highest 3)?
    Yes.

    Quote Originally Posted by Nathan H. View Post
    Shouldn't Ubermind's Academia and Technology be 5D instead of 3(pg. 68)? Unless of course, instead of Academia and Technology, characters gain a Specialty in each? ?
    That's the idea, yes.

    Quote Originally Posted by Nathan H. View Post
    What about using Super Brain for two other Aptitudes? Like Investigation and Presence?
    Or Medical? Yes. That would work.

    Quote Originally Posted by Nathan H. View Post
    The Healing Power seems really cheap and powerful, if I have 3D in Healing, on the average I'll be able to Heal 10D of Resistance loss? Why not some kind of opposed roll, like you would if fighting??
    I'll look into it.

    Quote Originally Posted by Nathan H. View Post
    On pg. 9, under Will you describe it as "...speed of thought and spirit".
    On that same page, you describe Reaction as "speed of thought and action".
    You may wanna clarify these a bit? I mean, I understand 'em, but you may wanna make each Resistance distinct.
    I'll look at that too.

    Quote Originally Posted by Nathan H. View Post
    Maybe having a Power Complication simply named Attack and another Defend, since the whole Energy Control(only to attack) thing is likely to come up very often? Heck in the Sourcebook you give Tombstone an Energy Blast.
    I don't see what you mean. Could you clarify?

    Quote Originally Posted by Nathan H. View Post
    I just got my B&W copy from Lulu in the mail today.
    They did a good job, and I really like the size of it.
    My only complaint would be that the name on the spine could be a bit bigger and bolder.
    It'd be hard to read between my other books on the shelf.
    Maybe if ya put Supers! and the Sourcebook, together into a single book, it'd be easier?
    Cool, I'm glad you like it. Yeah, I think it looks good (in colour it looks even better. I even did a few personal copies in full colour & hardcover and those are fantastic!)

    I've been speaking with Cubicle 7 recently and they would rather put it out in one book, so I'm merging the files. It'll be a 115 full colour, softcover book in 6"x9". Publication will be September. I will put the 50 page sourcebook up on sale on LULU shortly, for anyone who picked up a copy of the core book. But I will only leave it there for about a month, before I have to remove both books from sale.

    I'm just glad people are taking some notice of my game, with all the hype surrounding ICONS!

  2. #32
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    Simon, I just think you've got a better game.

    So, Super Brain gives you 2 Specialties at the same level? You might wanna better clarify that? It reads like 2 Aptitudes.

    Oh, and to try and clarify about the Limited Use Complication. I just think it may be nice to have a specific Complication named "Attack" and "Defend", simply for the fact that they've come up fairly often. It's just a little counter-intuitive to first see Energy Control, and then look to see, "oh gee, she can only attack with it". The words Energy Control are misleading in that example. I just wish there would be a clearer way to write Powers so they could explain themselves quicker. Like if Boosts and Complications were simple words that added to a root word. Powers would be made by combining words, not tacked on at the end like Champions or GURPS. That's all, just a minor quibble. I'm a gamer, so I understand the whole effects-based thing, but I can see how someone new to role playing could have a tougher time. Instead of "Robot Rocket Fist", you have Super Strength 4D[Device], Flying 4D[Device, Limited Use - Hand Only] or Fighting 3D, [Rocket-Propelled Fist 5D*]

    It's great that most of the Powers, and Aptitudes can be used for both. It's really one of the best things about the game. It rewards players for describing what their character does.

  3. #33
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    Skirting both purely effects-based powers(content) and cafeteria-style, pick & choose powers(context), is an ideal place to be.
    Supers! gets pretty darn close to this simply by being simple.

    Simon, not including the games you've designed, what games helped in designing Supers!?
    Other then simplicity, what other design goals did you have?

  4. #34
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    Quote Originally Posted by Nathan H. View Post
    Skirting both purely effects-based powers(content) and cafeteria-style, pick & choose powers(context), is an ideal place to be.
    Supers! gets pretty darn close to this simply by being simple.

    Simon, not including the games you've designed, what games helped in designing Supers!?
    Other then simplicity, what other design goals did you have?
    The first "draft" of what went on to become SUPERS! was a game I wrote for Iron Game Chef 2003 called SuperCity - I'm not sure whether it's online anywhere now. (Game Chef is that competition where you have to make a game incorporating 4 random words, in this case Blood, Song, Volcano, Sphere. I made those into superhero names and then wrote my very simple game). I actually wrote that game for two teams, each run by a different GM - you'd have one supervillain team causing mayhem and one superhero tean trying to stop them. I playtested it with a bunch of friends at a "gaming party", then filed it away.
    I recently wanted to run a supers game for my group but because my group don't like character generation taking longer than about 10 minutes and get irritated with too much crunch, I wasn't going to be able to run M&M, Champions or most of the other usual suspects. V&V was an old favourite and I thought about doing a simplified "retro-clone" type of thing, then remembered SuperCity and dusted that off and set to work.
    My goals were to design a supers game that I would like to run and my group would like to play and that only uses D6s. When I'd got some way through, I figured if they liked it, there would be others that would too so I got hold of Darrel and set him to work doing some more art for it. The only other Supers game I specifically referred to for inspiration was BASH! (I prefer the first edition). I guess the dice pool thing is a little like the D6 system but only superficially.

    Here's a little competition for you all:

    Design four SUPERS! characters using the four words Blood, Song, Sphere, Volcano, incorporated into their names, so for example, I made Sphere into The Golden Sphere, a kind of Green Lantern type of character, who uses a small golden globe to do super-things with, like it grows and surrounds her bathing her in a golden glow, enabling her to fly and creating a force field and so on.
    Last edited by Simon W; Monday 06-07-2010 at 02:55 AM.

  5. #35
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    Quote Originally Posted by Simon W View Post
    Here's a little competition for you all:
    Design four SUPERS! characters using the four words Blood, Song, Sphere, Volcano, incorporated into their names, so for example, I made Sphere into The Golden Sphere, a kind of Green Lantern type of character, who uses a small golden globe to do super-things with, like it grows and surrounds her bathing her in a golden glow, enabling her to fly and creating a force field and so on.
    Would it help if there was a prize?

  6. #36
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    Quote Originally Posted by Simon W View Post
    Would it help if there was a prize?
    I'm sure it wouldn't hurt. I've just been busy. I'm gonna do this, really! It's not too much to ask. Sphere's gonna be a Device though, not a Character.

  7. #37
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    Working on it...

  8. #38
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    Here is my best attempt at a Sphere hero. I am pretty sure I created him right. Check my math, please. But here he is...

    The Resilient Sphere

    TYPE: Hero [20D]
    REAL NAME: Otis Luke

    RESISTANCES

    Composure 2D
    Fortitude 3D
    Reaction 3D
    Will 3D

    APTITUDES

    Ahtleticism 2D
    Fighting 3D
    All the rest 1D

    POWERS NOTES, BOOSTS,
    COMPLICATIONS

    Energy Control (Force) 6D
    Complication: Limited Use: Only create Force Spheres of varying sizes.

    Complication: Concentration

    Telekinesis 6D
    Complication: Only affects his own Force Spheres

    Super Strength 1D

    ADS

    Wealthy

    DISADS

    Public ID

    Competency Pool: 0D

    NOTES/ORIGINS
    Otis Luke was one of the most promising rookies with the Cleveland Cruisers basketball team. After his first season, he had taken the team to the playoffs. However, when the Evolution began, he found himself one of the Evolved. During a night on the town, an overzealous fan tried to push things too far in trying to get an autograph. On reflex, Otis created small force fields around his hands and punched the fan hard. The man flew a few feet and was dangerously close to dying. Otis called 9-1-1 on his cell phone and the safety services arrived in time to save the deranged fan. Otis now had to learn to live with his powers and quit professional ball. He had a new role in life. One he chose to use to help others. He has since learned to encapsulate himself and others in his force spheres and use them as ranged attacks as well. He has registered with the government per the Evolution Census Act of 2013 and continues to do endorsements for various corporations. However, his main mission is helping others in the newly Evolved world.
    Last edited by magehammer; Tuesday 06-15-2010 at 07:31 PM.

  9. #39
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    Were are the in print SUPERS! books on Lulu, I had seen them was going to purchase today and can't find them now?

  10. #40
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    Quote Originally Posted by flyingcircus View Post
    Were are the in print SUPERS! books on Lulu, I had seen them was going to purchase today and can't find them now?
    Sorry about that. I had to take them down due to Cubicle 7 now handling the print/distribution.

    Beyond Belief Games at Cubicle 7

    The good news is that they're now combined into one full-colour book

  11. #41
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    Quote Originally Posted by Simon W View Post
    Sorry about that. I had to take them down due to Cubicle 7 now handling the print/distribution.

    Beyond Belief Games at Cubicle 7

    The good news is that they're now combined into one full-colour book
    Oh, wow excellent. I just placed a pre-order for it. So it has the Core & the Sourcebook all in one?

  12. #42
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    Quote Originally Posted by Simon W View Post
    (snip)
    Here's a little competition for you all:

    Design four SUPERS! characters using the four words Blood, Song, Sphere, Volcano, incorporated into their names, so for example, I made Sphere into The Golden Sphere, a kind of Green Lantern type of character, who uses a small golden globe to do super-things with, like it grows and surrounds her bathing her in a golden glow, enabling her to fly and creating a force field and so on.
    I hope its not to late to play. Here is my first entry:

    Colin Savage effectively became an orphan at the age of 5 when his father went to prison for life and his mother fell into an abyss of drugs and alcohol. Bounced between uncaring relatives and foster homes, he grew up a petty thief and a thug. One night he cornered a young woman in a dark alley. But things didn't go as expected. He was saved from a grotesque death by Commander Power, who happened to be patrolling in the area. The woman escaped when Commander Power realized how near death Colin was and rushed him to the nearest hospital instead of pursuing the her. Colin made a near-miraculous recovery from his wounds in a very short time. Slowly, over the next several week his powers, and the thirst, manifested themselves. Now called Blood Fiend, Colin is gathering minions in a bid to make himself the dark lord of Supersville's criminal underworld.

    Blood Fiend

    Resistances
    Composure 2D
    Fortitude 3D
    Reaction 2D
    Will 3D

    Aptitudes
    Intrusion 3D
    Streetwise 2D
    All the Rest 1D

    Powers
    Vampiric Powers 4D
    Mind Control 4D
    Flight 1D
    Super Senses
    -Heightened Scent 1D
    -Night Sight 1D
    Super Strength 2D

    Ads
    Charismatic

    Disads
    Addiction - Blood

  13. #43
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    Any eta on when the C7 print version is due this month?

  14. #44
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    Quote Originally Posted by urbwar View Post
    Any eta on when the C7 print version is due this month?
    I think it is the 29th September but don't hold me to it!

  15. #45
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    Quote Originally Posted by Simon W View Post
    I think it is the 29th September but don't hold me to it!
    I was just wondering, as I have this on preorder, along with De Profundis, which was delayed like 2 months all ready

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