SUPERS! is now also in print, in several versions to suit your pocket, via LULU
Remember to put "EASTER" in the coupon code, for a 20% dicount over the Easter period.
SUPERS! was released just this week:
Supers! is a game all about playing costumed heroes - the kinds of hero you see in good old-fashioned comic books. These heroes are larger-than-life; they have high ideals and they know right from wrong. Their world is black-and-white; they are good and the villains are bad. There are no real grey areas. Their cause is justice, liberty and freedom. They seek to protect the weak and defend the common man. Most are loved by all; some are misunderstood and don't get the adoration they feel they deserve. But regardless, they strive to do the right thing and aim to make a difference. The basics of the rules are very straightforward - roll a few dice and try to beat a number. As long as you remember that, you can't go too far wrong. Enjoy!
- are there any questions you'd like to ask?
Simon W
Beyond Belief Games
SUPERS! is now also in print, in several versions to suit your pocket, via LULU
Remember to put "EASTER" in the coupon code, for a 20% dicount over the Easter period.
Last edited by Simon W; Saturday 04-03-2010 at 10:57 AM.
Simon W
Beyond Belief Games
How about coming up with some new Powers, Boosts or Complications? Or some new Ads/Disads?
Here's a new Power Complication:
Power Degenerates
Each time it is used in the same adventure, the Power may become less effective. Each time you use the Power and it fails (i.e. you do not beat the opposing number) roll 1D fewer next time, until it reaches 0D when you can no longer use it at all. The Power is recharged to it's full capacity in readiness for the next adventure.
Simon W
Beyond Belief Games
Newer POWER COMPLICATION (Thanks Jeff)
ACTIVATION
The Power requires the character to do something to make it work – speaking a “magic” word, clicking your heels together, holding your arms aloft or similar.
Simon W
Beyond Belief Games
Hey Simon, great game!
I've got a quick question; can I use the same Resistance more than once a round, without incurring the -1D per defense? Or do Resistances and Aptitudes work just like Powers, when it comes to defending?
Thanks again!
-Nathan
Hey thanks!
No, any Power, Aptitude or Resistance can only be used once in a round to defend. I'll make this clearer in any future update of the rules.
I'm also thinking that perhaps there should be a cap on Resistances (maybe like the Aptitude cap) for normals. Therefore, they might have a resistance of 4D, but can only ever use the result of the best 3D in defence. I think it's implied but not stated in the rules, as is.
Last edited by Simon W; Thursday 04-22-2010 at 06:34 AM.
Simon W
Beyond Belief Games
Thanks Simon.
Having the normals different from those with powers was really the only thing that threw me off at first. I had to reread the rule about if you have more than 3 dice in an Aptitude, just count the highest 3 dice. I'm not sure how I feel about it, the differentiation between mundane and the super.
It seems odd to really worry at all about the mundane in a game modeling superheroes.
But then again, the mundane for superheroes is often times harder then the fantastic. Love lives, money problems and family squabbles.
It's knowing what mundane struggles are important, and if that importance would be better served with math, or not.
It's often times tough to wrap my head around role playing games. They're a weird beast.
The point is that there is a limit to how well you can do without a Super Power. However, the more dice you have in an Aptitude or Resistance, the more likely you are going to be able to achieve a high number (18). Competency dice can also help you out if you are a "normal" and allow you to achieve better-than-normal-success. So, if you are a Batman-type Super, best to have a whole bunch of Competency dice in your pool to draw upon if you are fighting guys with real Powers.
Simon W
Beyond Belief Games
Mundanes need to be viable using the same rules that the Supers use - it puts the abilities of the Supers into perspective (if everyone your Super meets is a Super, you become mundane).
My favourite Supers style is the 'low-powered' Supers game - BBG Supers manages this with ease.
Here's a new optional rule for the SUPERS! Sourcebook
At the beginning of a new round, any character that suffered a loss of Reaction during the previous round must re-roll for his position in the order of combat.
Simon W
Beyond Belief Games
WOW! Leisure Games ran out of both SUPERS! and Dogs of W*A*R in about a week and have placed a re-order for both. Cool.
Simon W
Beyond Belief Games
Great news! Is being an indie giving you enough to live on, or do you still need to maintain a day job?
RPGAlaska.com - a gaming community for Alaskans!
Simon W
Beyond Belief Games
Here's Firefox, a character from the upcoming SUPERS! Sourcebook
Simon W
Beyond Belief Games
Nice. I'm planning on running a demo of SUPERS! at our local store Saturday, I'm gonna snag her and make her a villainLet her be part of a triumvirate of evil with Tombstone and Headstone
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