Recent Chat Activity (Main Lobby)
Join Chat

Loading Chat Log...

Prefer not to see ads? Become a Community Supporter.
Results 1 to 2 of 2

Thread: Piecemeal the RPG: Beta Version 1e

  1. #1
    Join Date
    Apr 2009
    Location
    Ottawa
    Posts
    56
    Downloads
    0
    Uploads
    0

    Piecemeal the RPG: Beta Version 1e

    Prefer not to see ads?
    Become a Community Supporter.
    Note Beta has closed, the first run is out. Check the Neoclassical Geek Revival Thread for more information. Thank you for all your support.


    Piecemeal is the 'Plug and Play' fantasy heartbreaker RPG. While it is a fully functionally game, I fully expect most gamers will simply pull the mechanics that interest them and plug them into their current game.

    Piecemeal has the following mechanical features:

    A combat system that is familiar to standard fantasy RPG's but encourages more than "I attack" and provides the type of interesting combats that keep people from wandering away from the table until its their turn again.

    A social conflict system that makes a lawyer, leader or politician as interesting mechanically as a soldier.

    A stealth system that is likewise just as interesting (not a single roll to decide)

    A scalable magic system that allows more tactical choices than 'fire and forget'.

    A priestly magic (miracle) system that distinguishes priests from mages in a very immersive way and encourages clerics to act as agents of their deities will.

    A hit point system (luck point) that clearly distinguishes the difference between 'avoiding a blow HP' and 'absorbing the punishment HP' in a simple and immersive manner.

    A 'Build a class' system where each character quickly and easily generates a class using 'pie pieces'

    It has an awesomness score..you know you are interested.

    'As you play' character generation option (Schrodinger's character)

    An easy to play and use encumbrance system (the dot system)




    Note that piecemeal is currently formatted in an interactive executable within the .zip, not a .pdf file. The .exe is mono compliant, so if you are using LINUX or Apple you will want to ensure you use MONO.
    There is an attached set of text extracts, as well as a character sheet.

    Updated on June 25th 2011

    * Beefcake/Cheesecake tag for armour
    * Simplification of weapon tags
    * Major Changes to Rogue, Priest and Bard Powers
    * Tweak to travel rules
    * Changes to "wee folk" species
    * Re-organized spells to be in alphabetical order (Waaay overdue)
    * Changes to Patron rules
    * Additional small tweaks
    Last edited by Zzarchov; 08-09-2011 at 08:01 PM. Reason: Beta is closed
    Check out my Blog! zzarchov.blogspot.com

  2. #2
    Join Date
    Apr 2009
    Location
    Ottawa
    Posts
    56
    Downloads
    0
    Uploads
    0
    New update put out: A few new sections (Advanced Social Conflict).

    Also enabled the option to export chapters to text files and included an export to word documents into the file. The text files may not be the prettiest and may be out of context..but its there.
    Check out my Blog! zzarchov.blogspot.com

Similar Threads

  1. Piecemeal 1e Preview
    By Zzarchov in forum Unofficial Games (by Zzarchov)
    Replies: 0
    Last Post: 02-07-2010, 07:06 PM
  2. Piecemeal, the "Plug and Play" RPG
    By Zzarchov in forum Unofficial Games (by Zzarchov)
    Replies: 17
    Last Post: 10-30-2009, 06:28 PM
  3. Beta Testers
    By werole in forum General RPG / Industry Discussions
    Replies: 4
    Last Post: 06-06-2009, 10:29 PM
  4. Pathfinder Beta
    By MortonStromgal in forum Dungeons & Dragons
    Replies: 50
    Last Post: 09-14-2008, 05:37 PM

Tags for this Thread

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •