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Need help with "bomb" ideas - Eberron setting
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Thread: Need help with "bomb" ideas - Eberron setting

  1. #1
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    Need help with "bomb" ideas - Eberron setting

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    This Sunday my group of players should be facing a "bomb" scenario. What I was thing was to make a bomb out of:
    A bag of holding suspended over a portable hole.
    - the only problem is that it only sucks in things in a 10' rradius and that's just not big enough.

    Any ideas?

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    Add a contingency spell with a gate to the plane of fire/electricity/whatever that will go off if a large explosion goes off, and you have instant inferno that only YOU can describe. How big do you want it? You got it!!

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    Sounds good - please tell me more!

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    if it is 3.5: search for WOTC's remake of Return to the Temple of the Frog, and they have some stats for grenades and explosives in a D&D setting. It is free to download, so have fun.
    "I'm not going crazy. I'm going sane in a CRAZY world!"

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    Thanks - looks good.
    Still, I am looking for an earth shattering explosive.

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    You don't have to have something statistically to create a massive destruction. After all, the point of the bomb scenario is to prevent it from going off. Assume an ancient device was placed in the city (I assume a populated area, a bomb in a deserted area is not that threatening) and some how it it is about to go off. The stakes are, if it does, it destroys everything (or nearly everything-enough to destroy the city). If the players fail to stop it, and they are in the city, they are probably going to die.

    After all, if you create the statistics for it, what is to prevent your players from building one themselves? Or is that the point

    Given that, with a contingency spell, a Maximized, 25d6 Sunburst with an Widen Earthquake could simulate a blast. The only issue is that you will have an interesting time describing how the PC with evasion managed to evade the blast. That's why I would follow up with the earthquake, but even then, the evasion boys could come out of the blast without a scratch (That is actually not unheard off-the force of the blast could blow then away from the carnage). You could instead, say that the blast is saved on fortitude rather than reflex, eliminating evasion all together.

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    How big a blast do you want?
    Your the DM.
    Not your fault the artifact went kabloom.

    Figure out the Damage Die ya want to use for it.
    Figure out the total Radius for the blast.
    1d4 per 10ft Radius
    1d6 per 10ft Radius
    1d8 per 10ft Radius
    1d10 per 10ft Radius
    1d12 per 10ft Radius
    1d20 per 10ft Radius

    Once you have the total Radius, have it increment as it expands.
    Say d20's for the Damage Die out 200ft.
    At Ground Zero 0-10ft we are looking at 20d20.
    While those around 100ft will be looking at 10d20.

    Change the unit of measure and damage as you wish to get the desired effect.

    The effect you are probably looking for is definitely on the Artifact level, else a Mage with a Disintegrate will ruin your dastardly plans.
    Bill
    The Yeti aka Magnus the Archmage
    ~"Henry Bowman lives within each and everyone of us, and it's time to start acting like it. "
    A Story Hour set in Valus by Funeris
    http://www.enworld.org/showthread.php?t=97346
    My SH Set in Valus 20yrs after Funeris's Valus SH
    http://www.enworld.org/showthread.php?t=133211
    Bryon_Soulweaver - "Stupid nobles, hope Mangus blasts them (and I woundn't doubt if he could)."
    Funeris's 2nd SH(he isDM)
    http://www.enworld.org/showthread.php?t=130328

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    Quote Originally Posted by TheYeti1775 View Post

    The effect you are probably looking for is definitely on the Artifact level, else a Mage with a Disintegrate will ruin your dastardly plans.
    How?

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    Dimensional Bomb: This object is a sphere about the size of a softball, and weighting a pound. When the command word is spoken, and the sphere hurled it will rend the fabric of space/time on impact. The effects of this device cannot be controlled. Once used, it is gone.

    The dimensional bomb will have one of the following effects. Roll for the effect, and the area that it covers.
    D10 Effect
    1 Gate opened into an inner plane, positive pressure
    2 Gate opened into an inner plane, negative pressure
    3 Gate opened to an outer plane, positive pressure
    4 Gate opened to an other plane, negative pressure
    5 Rend in reality, positive pressure
    6 Rend in reality, negative pressure
    7 Short term gate (1-100 days), roll 1-6 above*
    8 Long term gate (1-100 years), roll 1-6 above**
    9 Permanent gate, roll 1-6 above
    10 Fishing pool opened***

    D100 Area of Effect
    01-50 10 radius
    51-75 30 foot radius
    76-90 100 foot radius
    91-99 1000 foot radius
    00 1 mile radius

    *-10% on area roll
    **-30% on area roll
    *** -50% on area roll

    Terms:
    Positive pressure: The "pressure" is greater on this side of the gate than the other side. Any characters in within the radius of the area of effect will be pulled through the gate.
    Negative pressure: The "pressure" is greater on the other side of the gate. Something, or somethings, will appear in the area of effect. The DM is urged to be interesting.
    Rend in Reality: Access to another universe. Anything is possible, from Buck Rogers to toons. Characters pulled into, or out of a universe conform to the rules of the universe they are in, not the one they come from.
    Fishing pool: A fishing poll is a quasi-controllable open gate that switches when/where it opens to on a constant basis. Someone that concentrates on the gate has a chance to grab, and pull something through. There is no controlling what is found. A Will save DC 35 must be made with every attempt, or the character themselves will be pulled into the gate.

    Characters that suffer passage through a dimensional gate will be stunned for 1-4 turns. They will lose access to all spells (provided magic is possible) until they have rested. Gates, unless otherwise indicated will last only moments. Some effort must be made to get back through a gate with the "wrong" pressure. What effort is left to the DM's imagination.

    Garry AKA --Phoenix-- Rising above the Flames.
    My favorite game console is a table and chairs.
    The Olde Phoenix Inn

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    Cool - where is this from?

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    Quote Originally Posted by cigamnogard View Post
    Cool - where is this from?

    Me.

    Garry AKA --Phoenix-- Rising above the Flames.
    My favorite game console is a table and chairs.
    The Olde Phoenix Inn

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    Very good me.
    Went with a glass ball that contained a portable hole and a bag of holding - with a peice of glass seperating the items.

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    you should also utilize the planar distortion caused by bag of holding meeting the portable hole. Something along the lines of bringing forth horrid abominations and hellfire from the lower planes. Nothing makes rescue efforts harder for survivors than demons.

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    Quote Originally Posted by The Magic King View Post
    you should also utilize the planar distortion caused by bag of holding meeting the portable hole. Something along the lines of bringing forth horrid abominations and hellfire from the lower planes. Nothing makes rescue efforts harder for survivors than demons.
    Oh, I intend to - I intend to! I already have it set up something along those lines. Stay tuned in my blogs for the storyline.

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    Haha, yeah make the mortals suffer!

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