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Thread: Predator & Alien (Xenomorph) stats for 3.5e

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    Predator & Alien (Xenomorph) stats for 3.5e

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    I've been looking for some all over the internets and I've only found half decent stats for the Predators in D20 Modern format. So far all I've accomplished is converting the equipment I like into 3.5e form. I plan on making my own Predator and Alien (xeno) stats but I can't right yet as I'm going off to look at a house today...which I'm kind of sad about since I really want to do it now...

    By the way almost everything Predator is being converted Modern to 3.5e from this site which is a pdf.

    http://members.toast.net/talien/mich...s/predator.pdf

    And almost everything Alien is from this.

    http://members.toast.net/talien/michael/pdfs/aliens.pdf

    Predator(Yautja), Warrior
    Medium Humanoid (Yautja)
    HD : 10d10+50HP (100)
    Initiative: +4
    Speed: 40ft
    AC: 20 (+4 Dex) (Hunters Armor +6)
    Attacks: Wrist Blades +5 Melee (2d6+5, x3 19-20 crit), Combi-Stick +4 Ranged (2d8+4, x3 crit,100ft range)
    Special Qualities: Infravision, Honor Bound, Self-Destruction, Biohelmet, Cloak,
    Saves: FORT+4, REF+6, WILL+3
    Abilities: STR-20 (+5) DEX-18 (+4) CON-14 (+2) INT-10 (0) WIS-12 (+1) CHA 6 (-2)
    Skills: Balance +10, Climb +13, Heal +8, Hide +8, Intimidate +15, Jump +20, Knowledge (Geography) +8, Listen +8, Move Silently +10, Survival +8, Swim +8, Tumble +8.
    Feats: Combat Reflexes, Spring Attack, Track, Cleave, Shot on the Run.
    CR: 11
    Alignment: Lawful Neutral
    LA: +?
    Equipment: Biohelmet, Cloak, Trophy Prep Kit.

    Infravision:: A Predator can see in only heat signals except when using a Biohelmet. This heat vision gives away hidden enemies and helps a predator track recently disturbed earth.

    Honor-Bound:: A predator cannot violate specific honor codes or else he will be dishonored and exiled from his society. These codes are as follows.

    1. Hunt only worthy game.
    2. Do not fail in the hunt.
    3. Don't claim the kill of another hunter.
    4. Never murder another Predator.
    5. Never kill while cloaked.
    6. Never harm innocents.
    7. Only kill the weak when in need of food.
    8. Show honor to another's kill.
    9. Will not join a hunt or hunt in another's territory without permission.
    10. Will treat those who defeat them in a fair hunt or show mercy as equals.
    11. Destroy any other predator which breaks this code.

    Self-Destruction:: A hunter who accepts defeat or violates the code but does not wish to live a life in shame may commit a ritual suicide that detonates an area of 100ft. Anyone caught in the blast is dealt 10d12 DMG. A reflex DC of 20 to half the damage dealt. Self-Destruct completely obliterates the predator that engages it, and any predator that doesn't engage a self destruct before death (whether because they died too quickly or because they violated the code but would rather live in shame are usually hunted down by another hunter too have the sequence initiated. Meaning predators who violate the code will be considered fair game and hunted by other predators. This also means anyone who collects a dead predator or his gear will be relentlessly hunted by the others as the society they have is to be kept completely secret.

    Biohelmet:: Allows the predator to see in a sharper form of infravision (Infravision without the helmet is fuzzy and they have issues determining two objects with a similar heat level.) A darkvision mode (120ft), a Xenomorph detection mode, and a Gamma detection mode.

    Cloak:: A predators cloaking comes from a device that constantly takes pictures of all directions and shows the images recorded in the opposite direction they came from. This makes the predator practically invisible while standing perfectly still. +20 to Hide and the Predator may use Hide in Plain Sight. However while moving the Cloak has trouble keeping up with the Predator and thus the bonus gained diminishes to only +5 Hide. The cloak does not hide a Predators heat signal nor does it hide his scent from Xenomorphs. It is against the Yautja Code to kill an enemy while cloaked. Even if the predator first initiates a kill (picking someone up, charging a plasma caster, throwing a combi-stick, etc) so long as the intended target dies while the Predator is uncloaked it does not violate the code.

    Xenomorph(Alien), Drone
    Large Outsider
    HD : 5d8+20 (42) HP
    Initiative: +10 (+6 DEX, +4 Improved Init.)
    Speed: 60ft, 60 Climb, 40 Swim
    AC: 20 (+6 DEX, +9 Natural, -1 Size)
    Attacks: Bite +8 Melee (1d12+3 DMG), or 2 Claws +10 Melee (2d4+3 DMG), or Tail +10 Melee(Reach 10ft) (1d10+3 DMG) Plus poison of Paralysis (1d8+1 rounds)
    Special Attacks: Acid Blood, Breath Weapon (2d8), Pounce, Tongue Strike, Trip.
    Special Qualities: Climb, Energy Resistance (Cold-5, Electricity-5), Hive Mind, Immune to Acid, Gas, Mind-Altering Effects, DR/5 Fire, Fast Healing 1, blindsight, sense fear, scent.
    Saves: FORT+8, REF+9, WILL+4
    Abilities: STR-18 (+3) DEX-24 (+6) CON-16 (+2) INT-10 (0) WIS-14 (+2) CHA 5 (-3)
    Skills: Balance +5, Climb +∞, Escape Artist +5, Hide +15, Intimidate +10, Jump +10, Listen +4, Move Silently +15, Search -4, Spot -2.
    Feats: Improved Initiative
    CR: 10
    Alignment: Neutral Evil
    LA: +?
    -----------------------
    Attacks


    Acid Blood: If an alien is damaged it's blood releases from it's body as a defense mechanism designed primarily to destroy any attackers. When damaged the acid blood sprays out 1ft per damage dealt up to 10ft in the direction of the attack. Anything caught in the acid takes 3d8 DMG one round, 2d8 DMg the next round, and 1d8 DMG the third round. If a round is spent trying to shed the acid (wiping, removing layers of clothes, jumping, etc) the damage is halved then on. When introduced to water or Predators blood the acid dissipates.

    Breath Weapon: A Praetorian may launch an arcing ball of acid 3 times a day. This is a +6 Touch attack dealing 2d8 dmg.

    Pounce: When an alien makes a charge it can follow with a full attack. (Both Claws and Bite, or Tail.)

    Tongue Strike: If an Alien hits with both claws it may use it's inner mouth to lash at an enemy dealing 4d6+4 DMG. A reflex save (DC 15) may be made for half.

    Trip: An alien that hits with a tail attack may make a trip (+3 circumstance) attack without provoking an attack of opportunity. If the attack fails the target does not get a reaction chance against the alien.
    -----------------
    Qualities


    Climb: The Xenomorph race are unparalleled climbers. They automatically pass climb checks and can transition or jump to any surface just as easily as they would be walking on normal earth.

    Hive Mind: All aliens within 100ft of the matriarch have a hive mind ability that allows them to hear, see, feel, and otherwise borrow every sense of every other alien in the vicinity. No alien is flat-footed unless all of them are. No alien is flanked unless all of them are. If one alien knows of an impending danger all of them do.

    Fast Healing: An alien will heal one point of damage regardless of how it was dealt one round under all circumstances. If the alien is taking in some type of food (dead body, plants, easily degradable material such as plastic or wood.) This process heals 5 points instead of only 1.

    Blindsight: An aliens primary sense is her sense of smell. Invisibility, concealment, cloaking, hiding, moving silently, it's all irrelevant to whether or not an Alien can 'see' you. An alien is automatically using blindsight and does not need to activate it.

    Sense Fear: An alien has the ability to sense fear on an enemy. If the alien detects fear in an enemy it will usually toy with it before either pinning it for a facehugger or dragging it back to the hive to be impregnated.


    Predator Equipment & Weapons
    --------------------------------------------------------------------
    Armor


    Ceremonial Armor | Medium Armor | AC+8 | Max Dex +1 | Armor Check -6| Acid Resistance-10

    Ceremonial armor is only worn by the Ancient Hunters who have achieved their status via thousands of successful hunts.

    Youngblood Armor | Light | AC+2 | Max Dex +7 | Check +0 |

    Youngblood Armor is the armor given to those with only 1 or 2 successful hunts who are still in the learning process.

    Hunter Armor | Medium Armor | AC+6 | Max Dex +6 | Check-2 | Acid Resistance -5

    The armor provided to experienced hunters. Also the most standard armor of the Yautja.

    ------------------------------------------------------------------------
    Weapons


    Combi-Stick | 2d8 DMG | x3 Crit | 100ft Range | Piercing

    The Combi-Stick is a very honorable weapon with which to earn a kill as a Hunter is usually only equipped with one or two and it requires years of training and precise accuracy at long ranges.

    Yautja Naginata | 1d10 DMG | X3 Crit | Reach Weapon | Piercing or Slashing

    The Yautja Naginata is made of an acid immune substance capable of cleaving through bone. Typically adorned with gems and intricate patterns as an indicator of social status.

    Scimitar | 2d6 DMG | x2 19-20 Crit | 5ft | Slashing

    A rookie weapon often granted to Unblooded Hunters yet to acquire their first kill. The scimitar is usually not decorated.

    Wrist Blades | 2d6 DMG | x3 19-20 | 5ft | Slashing or Piercing

    Worn almost as a mandatory bit of equipment the Wrist Blades are the most common and, next to the Combi-Stick, the most honorable weapons with which to earn a kill.

    -------------------------------------------------------------------------
    Special


    Pinning Fork* | 1d12 DMG | x2 | 20ft | Piercing

    A "Y" shaped fork that launches and penetrates a target that causes them to bleed. Removing the fork deals another 1d8 damage and the afflicted takes another point of damage per round until they receive a healing check of DC15.

    Net Gun | Grapple +6 | no crit. | 10ft | -x-

    Intended to capture targets as is a predators mission in some cases. Most commonly used on aliens that have proven themselves worthy of preservation. The Net will also be used on humans to be taken back and cultivated for the aliens to hatch more prey.

    Smart Disk | 1d10 DMG | x3 | 25ft | Slashing

    A very advanced piece of equipment, the smart disk will be typically be used by predators on missions to kill other predators who have abandoned the Yautja code. They are thrown with great accuracy by the predators to be bounced off walls, floors, ceilings, and other such solid areas to bounce around cover and kill hidden enemies. The smart disk has several internal gyros that shift to keep it in flight and returning the the wielder of a ring so it knows almost exactly where to land on their fingers upon returning.

    Plasma Caster* | 2d10 DMG | no crit. | 40ft | Energy

    The predators plasma caster is almost used exclusively to even the number of deadly opponents vs. the hunter himself. The hunter will eliminate as many opponents as he feels makes the battle even before completely ignoring the plasma caster as an option altogether as a real hunter would rather face death than a dishonorable kill.

    Biohelmet :: Allows the predator to see in a sharper form of infravision (Infravision without the helmet is fuzzy and they have issues determining two objects with a similar heat level.) A darkvision mode (120ft), a Xenomorph detection mode, and a Gamma detection mode.
    I am not entirely sure where a "Gamma" detection mode would come into play in 3.5e D&D but who knows...
    The biohelmet can also amplify the voice the predator makes, enhance his ability to hear (+10 to listen checks) and overal gives him a better vision. (+10 to Search and Spot). The Helmet also includes a voice recorder and emulator. The Predator can record and imitate almost any voice or sound. A sense motive check vs the Predators Wis check+HD. (so a predator warrior with 10HD and a Wis of 8 (-1) gets a d20+10-1 for the DC to beat with sense motive.) can decipher the pseudo voice as some form of outsider, however unless encountered before the player could not tell what exactly it came from.

    Cloak :: A predators cloaking comes from a device that constantly takes pictures of all directions and shows the images recorded in the opposite direction they came from. This makes the predator practically invisible while standing perfectly still. +20 to Hide and the Predator may use Hide in Plain Sight. However while moving the Cloak has trouble keeping up with the Predator and thus the bonus gained diminishes to only +5 Hide. The cloak does not hide a Predators heat signal nor does it hide his scent from Xenomorphs. It is against the Yautja Code to kill an enemy while cloaked. Even if the predator first initiates a kill (picking someone up, charging a plasma caster, throwing a combi-stick, etc) so long as the intended target dies while the Predator is uncloaked it does not violate the code.

    Self Destruction :: A hunter who accepts defeat or violates the code but does not wish to live a life in shame may commit a ritual suicide that detonates an area of 100ft. Anyone caught in the blast is dealt 10d12 DMG. A reflex DC of 20 to half the damage dealt. Self-Destruct completely obliterates the predator that engages it, and any predator that doesn't engage a self destruct before death (whether because they died too quickly or because they violated the code but would rather live in shame are usually hunted down by another hunter too have the sequence initiated. Meaning predators who violate the code will be considered fair game and hunted by other predators. This also means anyone who collects a dead predator or his gear will be relentlessly hunted by the others as the society they have is to be kept completely secret.

    Trophy Preparation Kit :: A kit that contains a bone scrubber, flesh dissolving enzyme, drain tube with vacuum, catch bag, skull piercer, bone polish, and preserver, 12 dressing hooks, and a 300ft cord.

    *These weapons use the predators shoulder mounted aiming laser that will give the position of the predator away.

    Last edited by Soft Serve; 03-13-2010 at 11:55 AM. Reason: Automerged Double Post

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