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Thread: The Dresden Files RPG

  1. #16
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    I actually bought an iPad specifically to allow me to carry my PDF collection to the table. I'll probably end up buying a dedicated eReader as soon as they make one that's 8.5" x 11".
    RPGAlaska.com - a gaming community for Alaskans!

  2. #17
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    Got the PDFs when I pre-ordered, and the hardbacks came in a week or so back. Haven't had much time to sit with them, but the books are great quality. From what I have read (via the PDFs mostly) it looks like quite a nice system (I've never played Fate system before), although will suit groups that are more role-playing than combat (not to say that the combat system is bad, its just not the primary part of the game, which is a good thing ). My group are (mostly) interested in having a bash (although we are a more combat-oriented group, so I'll be interested to see how they take to it).
    Gonna have a bash at running the game myself, but have a backup-GM who has also read all the books if I struggle

  3. #18
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    Not a FATE expert but a big Dresden fan, and one of the most interesting and exciting things about the system are the mechanics for players to influence the environment and the story - it really is a story telling system. The Dresden version of FATE really brings it to life.
    "BE HAPPY! TAKE ON THE MINIONS OF CHTULU WITH A SMILE!"

  4. #19
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    I'm definitely interested in getting the book once I have time to sit down and read it.
    The sum of all human wisdom can be summed up as wait and hope.

  5. #20
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    I got the books and I'm pretty excited about what Evil Hat Press has done with Dresden Files. I find it quite a bit rules-heavier than Spirit of the Century (or derivatives like Starblazer Adventures and Legends of Anglerre). Between the higher complexity and the storytelling aspects, my impression is that you need to have a *small* group of players (3 or 4 seems ideal, anything more I'd guess would be pushing it) to make it work. The magic system really does a good job reflecting the flavor of magic in the books. But outside of pre-designed rote spells, the magic system (Evocation and Thaumaturgy) is at the same time both squishy and math-intensive... and requires a creative and flexible GM and willing players to pull it off. Fortunately, not everyone will play a wizard, and even your wizards probably generally won't want to sling spells around on the fly.

  6. #21
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    I get that feeling that 3-4 players seem ideal as well; which kind of fits the books. Usually its Harry and Co., vs Harry and His Army. Trying to drum up a group around my parts to get a game going and maybe its just me but its been a bit of a tough sled
    "BE HAPPY! TAKE ON THE MINIONS OF CHTULU WITH A SMILE!"

  7. #22
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    Pre-ordered on Easter and skimmed the PDFs at that time. Got the hard-copy books in on July 7th and was very pleased with the quality and general "heft" of the books. I'm a fan of both the Dresdenverse and the FATE system, so I'm looking forward to getting time to read it in full and take a turn at GMing/playing this game. FATE does come with a slight learning curve and waits for players to reach that "eureka" moment before they can get the most out of it but it is oh-so rewarding once they do. I particularly like the "city/campaign creation" element of DFRPG and how that gets the players (and their PCs) invested in the game before it even begins. Plus, it's a cool way to get players to tell the GM what *they* want to see happen in the campaign which, in turn, gives the GM plot hooks that the players will actually find interesting.

    I really just wish there were more hours in the day so that I could squeeze this game into my already-overloaded schedule.
    HARRY DRESDEN — WIZARD
    Lost items found. Paranormal Investigations.
    Consulting. Advice. Reasonable Rates.
    No Love Potions, Endless Purses, or Other Entertainment.

  8. #23
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    I wish I was in Seattle!

  9. #24
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    Hope you guys get an awesome campaign going!

  10. #25
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    Awesome news on the Dresden Files front: It sounds like my group will be getting into a campaign starting either next session or the one after that! One player has volunteered to run it which means I'll get to see both FATE and Dresden Files from the player's side of the screen! I'm very excited! Not entirely sure what I'm going to play but I've got a concept or two tumbling around. I'll keep everyone posted!
    HARRY DRESDEN — WIZARD
    Lost items found. Paranormal Investigations.
    Consulting. Advice. Reasonable Rates.
    No Love Potions, Endless Purses, or Other Entertainment.

  11. #26
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    I'd be willing to drive quite a bit from Arlington Texas for Dresden if you need a player!

  12. #27
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    As an update, I've started a Blog on our Group's endeavours with Dresden Files here -- http://www.penandpapergames.com/foru...acter-Creation
    Leva, Älska, Spel! / Live, Love, Game! / Degero, Amor, Venatus!
    http://gamenight.wyldeside.com
    http://nearbygamers.com/gamers/SDJThorin


  13. #28
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    Still having a wee bit of trouble with getting a group going. Was able to get through two sessions (city creation/character creation) before real life halted that experiment. We did have some very interesting concepts though - and probably would have lead to some fun story elements if it got rolling. I did notice that players had a tendency to make aspects that were little more than variations on a theme. I suspect that having 4 aspects that say the same thing in different ways is much less comelling/playable than having 4 aspects that referred to completely different concepts.

    "OK, looking at your sheet I see your character has the aspects of: 'Always Late to the Party,' 'A Day Late and a Dollar Short,' 'Not Quite the Nick of Time,' and 'Good Counsel Always Came Too Late.' I'm getting the sense that your character has a punctuality problem. What else can you tell me about him?"
    "Uhhh... He likes cheese?"

    ;-)

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