Recent Chat Activity (Main Lobby)
Join Chat

Loading Chat Log...

Prefer not to see ads? Become a Community Supporter.
Page 3 of 6 FirstFirst 123456 LastLast
Results 31 to 45 of 85

Thread: Fore-and-aft Spaceship Design Considered Silly

  1. #31
    Join Date
    Oct 2006
    Location
    Green Bay
    Posts
    1,420
    Downloads
    0
    Uploads
    0
    Prefer not to see ads?
    Become a Community Supporter.
    Well, the technology is there. That's important. Next comes making it better and cheaper.
    Most men lead lives of quiet desperation.


  2. #32
    Join Date
    Mar 2007
    Location
    West Jordan
    Posts
    5,175
    Blog Entries
    41
    Downloads
    1
    Uploads
    0
    indeed. there's lots of tech out there, but making it affordable, that's the trick.
    nijineko the gm: AG16, CoS. nijineko the player: AtG, RttToH; . The Journal of Tala'elowar Kiyiik! .
    CrystalBallLite: the best dice roller on the planet! . nijineko the archivist: the 3.x archive

  3. #33
    Join Date
    Jan 2008
    Location
    Evanston
    Posts
    31
    Downloads
    0
    Uploads
    0
    I can totally understand the flavor of a realistic sci fi space travel setting. I'm currently trying to create one. Ironically, it has FTL, grav control, and force fields, but I worked that into new advances in quantum theory 50 years from now (the game takes place 150 years from now). My science *fiction* theory is basically that energy and matter are aspects of space itself and thus related to gravity, so if you can manipulate matter the right way, you can push it through the fabric of space. I draw a lot from Madeline L'Engle in my perspective of spacetime though. However, it is a game, and it is fiction. As a game it has to be playable, and as it is fiction it is not real. You are left with choices of style really in the end. To say one's style is wrong due to details would be incorrect. The only valid criticism would be whether the style is successful in the end or not.

    The comment on spacecraft design was very interesting. I'm still in the stage of trying to figure out common designs of terran ships from various countries. It just may be a segmented sphereoid or disc might be best, considering how thrust works in space, and that my ftl drive is centrally located.

  4. #34
    Arch Lich Thoth-Amon is offline Cursed by the Gods
    Undead Abomination
    Community Supporter
    Player/GM: Either
    LFG: LFG
    Join Date
    Sep 2007
    Location
    Under-Inland Empire
    Posts
    9,474
    Blog Entries
    3
    Downloads
    0
    Uploads
    0
    I ran across this the other day, thought some of you might find this useful.

    http://www.people.iup.edu/pnwm/comparison.gif Click on the picture to enlarge.

    When it comes to cylindrical(sp?) anti-grav. ship design, i havent been able to find much either. In the end, i just had to design my own.
    Last edited by Arch Lich Thoth-Amon; 10-11-2008 at 11:15 AM.
    Thoth-Amon, Lord of the Underworld and the Undead
    Once you know what the magician knows, it's not magick. It's a 'tool of Creation'. -Archmagus H.H.
    The first step to expanding your reality is to discard the tendency to exclude things from possibility. - Meridjet

  5. #35
    Join Date
    Dec 2007
    Location
    Wethersfield
    Age
    42
    Posts
    853
    Downloads
    0
    Uploads
    0
    Not just useful, it's neat too !
    Au gibet noir, manchot aimable, dansent, dansent les paladins
    Les maigres paladins du diable les squelettes de Saladins.

  6. #36
    Arch Lich Thoth-Amon is offline Cursed by the Gods
    Undead Abomination
    Community Supporter
    Player/GM: Either
    LFG: LFG
    Join Date
    Sep 2007
    Location
    Under-Inland Empire
    Posts
    9,474
    Blog Entries
    3
    Downloads
    0
    Uploads
    0
    Quote Originally Posted by boulet View Post
    Not just useful, it's neat too !
    Glad to hear it. I thought it pretty cool too. It also helps when visualizing size in spacecraft design.
    Thoth-Amon, Lord of the Underworld and the Undead
    Once you know what the magician knows, it's not magick. It's a 'tool of Creation'. -Archmagus H.H.
    The first step to expanding your reality is to discard the tendency to exclude things from possibility. - Meridjet

  7. #37
    Join Date
    Jan 2008
    Location
    Evanston
    Posts
    31
    Downloads
    0
    Uploads
    0
    Haha, George Lucas has everyone beat for biggest ship. I'm looking at that now. I was mulling over this game my friend made where he had earth classify its ships by size. And the biggest was pretty huge, but it was shaped like a big missile basically. It may be as size increases, spheres become less efficient due to mass, and hollow orbs would be unstable kinda, so something that has a shape that can provide thrust in several directions, like space spiders would be best on small scale ships. But you have to take into account, what kind of ship would Japan build, and Russia, and the US? I also have orbital fighters which are jets with ramjets and space thrusters that can stay in space for a while. And then there's the aliens... I have to design ships for basically 8 other spacefaring species other than humans. However, I think I'm keeping sizes pretty small, even for the two superadvanced species.

  8. #38
    Join Date
    Mar 2007
    Location
    West Jordan
    Posts
    5,175
    Blog Entries
    41
    Downloads
    1
    Uploads
    0
    geodesic dome is the strongest shape for large scale design. the bigger it gets the stronger it gets. only shape known that does that.
    nijineko the gm: AG16, CoS. nijineko the player: AtG, RttToH; . The Journal of Tala'elowar Kiyiik! .
    CrystalBallLite: the best dice roller on the planet! . nijineko the archivist: the 3.x archive

  9. #39
    Join Date
    Jan 2008
    Location
    Evanston
    Posts
    31
    Downloads
    0
    Uploads
    0
    Thanks. I remember hearing that on some tv show at some point too. I'm having trouble thinking of a geo-dome ship though. I think I will use those for colonist temporary living pods, which of course will be the house of choice in slums and refugee camps everywhere by this point of time. The problem with domes as a spaceship design is the likelihood of attack in space in this setting. The bigger you are, the easier you are to hit and breach that pretty dome. And if you fill up a sphere or semisphere, you have a lot of mass to slow down maneuvers. Saucer shapes for big ships which must transport fighters, like carriers or battleships might be best. That way, you can have a large shape for docking that you can make harder to hit by the angle at which you are seen by enemies. Of course, by that logic, the cigar-shape is also good for large ships that don't need a lot of docking area for fighters, like frigates and destroyers.
    Then smaller scouting and private-class ships would probably be built for maneuverability and appearance would be based on placement of thrusters.

  10. #40
    Join Date
    Sep 2006
    Location
    St. Petersburg
    Age
    53
    Posts
    1,182
    Downloads
    1
    Uploads
    0
    I ran across this page a long time ago and still find it to be very informative!

    Jeff Russell's STARSHIP DIMENSIONS
    Skunk
    a.k.a. Johnprime



  11. #41
    Arch Lich Thoth-Amon is offline Cursed by the Gods
    Undead Abomination
    Community Supporter
    Player/GM: Either
    LFG: LFG
    Join Date
    Sep 2007
    Location
    Under-Inland Empire
    Posts
    9,474
    Blog Entries
    3
    Downloads
    0
    Uploads
    0
    Quote Originally Posted by Skunkape View Post
    I ran across this page a long time ago and still find it to be very informative!

    Jeff Russell's STARSHIP DIMENSIONS
    Also, very, very cool.
    Thoth-Amon, Lord of the Underworld and the Undead
    Once you know what the magician knows, it's not magick. It's a 'tool of Creation'. -Archmagus H.H.
    The first step to expanding your reality is to discard the tendency to exclude things from possibility. - Meridjet

  12. #42
    Arch Lich Thoth-Amon is offline Cursed by the Gods
    Undead Abomination
    Community Supporter
    Player/GM: Either
    LFG: LFG
    Join Date
    Sep 2007
    Location
    Under-Inland Empire
    Posts
    9,474
    Blog Entries
    3
    Downloads
    0
    Uploads
    0
    Quote Originally Posted by nijineko View Post
    geodesic dome is the strongest shape for large scale design. the bigger it gets the stronger it gets. only shape known that does that.
    I think once you get to a certain technological level, shape and design would be for appearances only. Of course, we are talking very high tech. here.
    Thoth-Amon, Lord of the Underworld and the Undead
    Once you know what the magician knows, it's not magick. It's a 'tool of Creation'. -Archmagus H.H.
    The first step to expanding your reality is to discard the tendency to exclude things from possibility. - Meridjet

  13. #43
    Arch Lich Thoth-Amon is offline Cursed by the Gods
    Undead Abomination
    Community Supporter
    Player/GM: Either
    LFG: LFG
    Join Date
    Sep 2007
    Location
    Under-Inland Empire
    Posts
    9,474
    Blog Entries
    3
    Downloads
    0
    Uploads
    0
    Quote Originally Posted by Skunkape View Post
    I ran across this page a long time ago and still find it to be very informative!

    Jeff Russell's STARSHIP DIMENSIONS
    Another thing i found interesting from your link is that the ship Surrenity is about the size of a 747. It's nice to be able to visualize appropriate sizes from the craft we see on tv.
    Thoth-Amon, Lord of the Underworld and the Undead
    Once you know what the magician knows, it's not magick. It's a 'tool of Creation'. -Archmagus H.H.
    The first step to expanding your reality is to discard the tendency to exclude things from possibility. - Meridjet

  14. #44
    Arch Lich Thoth-Amon is offline Cursed by the Gods
    Undead Abomination
    Community Supporter
    Player/GM: Either
    LFG: LFG
    Join Date
    Sep 2007
    Location
    Under-Inland Empire
    Posts
    9,474
    Blog Entries
    3
    Downloads
    0
    Uploads
    0
    It is my belief that spirituality and science will eventually meet in the far future. What do i mean? In the end, life-forms will just travel by thought. Nice thought, anyway, no pun intended. Of course, if one follows that the Greys of the future have hyper-light systems, then that would blow my theory out of the water...er...um, space.
    Thoth-Amon, Lord of the Underworld and the Undead
    Once you know what the magician knows, it's not magick. It's a 'tool of Creation'. -Archmagus H.H.
    The first step to expanding your reality is to discard the tendency to exclude things from possibility. - Meridjet

  15. #45
    Join Date
    Feb 2008
    Location
    Rowlett
    Posts
    2,525
    Blog Entries
    7
    Downloads
    0
    Uploads
    0
    For an interesting take on starship design, check out the RPG setting Rocketship Empires 1936. The idea behind it is "what if, in the 1920's, Martians visited earth and taught humanity the secrets of space-faring technology". As a result, most of the starship designs are clearly just retrofitted examples of ships and planes of the era. Many of them are quite litterally star "ships".
    HARRY DRESDEN WIZARD
    Lost items found. Paranormal Investigations.
    Consulting. Advice. Reasonable Rates.
    No Love Potions, Endless Purses, or Other Entertainment.

Page 3 of 6 FirstFirst 123456 LastLast

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •