Yes I have to agree the term Old fart and the appropriate person to fill it will never become extinct. There will always be some old codger to fill it, I guess to my point, while we refuse to adapt there is an ever growing population of people that are entitled to the term "Hard Core Gamer" even if the older segment of the gamer population does not like to recognize it.
Mind you I was also defending the choices of WOT$ not 4e, which I personally won’t touch except to occasionally review to ensure I don't like it. Top that off I am a fan of several MMO's I play WoW and even still play Asherons Call. Both of which I enjoy immensely but I like MMO's for their simple quality and MMO mechanics, which I don’t like in my Pen and Paper gaming. I also played Magic the Gathering and while I think its now only a cash cow, and has way to much of a Used Car Dealer feel to it. I still respect the trading card systems niche in the gaming market, I just don’t want my D20 sessions to turn into "I untap my fighter and assign his attack phase to the orc in you defender line while Jerry has his mage tap his hold spell to cause the orc to tap, making him defenseless."
Three separate games, in my opinion that should stay separate, that despite my personal feelings on the matter no longer are. I understand why they designed the system they did with 4e. While this added simplicity has made the game easier to learn and revitalized a more youthful interest, it has also given it a cookie cutter feel. I have seen that standardization is king; anyone in a large company can tell you that. But, I hate it when it’s involved in my gaming. You have to basically disassemble the system to get creative with it.
The elements of RPG’s which were included in MMO’s are basic investments and probably couldn’t have been created any other way for the MMO’s. Short of creating a brand new system of 3rd person story telling with 1st person interaction, I do not see how the MMO’s could have evolved any differently than they did. The basic operation of MMO’s is RPG so it must be run in that system. I look all the way back to Adventure the text based computer game where Random Generation was the driving force and the only force to guide an adventure other than you text entry, (west, up, down, take, strike) for choice actions. It started the evolution of a computer as the host GM.
--- Merged from Double Post ---
By the way... Wow! I have not heard Taslantia in a dog’s age, I had almost forgotten about it all together. Never played it myself but the shop I worked in sold it. I also remember seeing it in the ads of my older Dragon's. Hero quest I do remember, I recall it was something of a cross between a board game and a RPG. That is a big simplification of course but that’s a first impression from my memory since I haven played HQ since my early military days and work at the hobby store.
Last edited by Opie Wan Kenopi; Tuesday 01-12-2010 at 08:38 AM.
Reason: Automerged Double Post
Game On! Game Free! Game like no one is watching! "Opie"
Live life like the next door you kick in will make you rich rather than fodder for a dragon. "Opie"
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