"lets see what monkeys are stuffed in this barrel" Antel said, as he approached the door.
"first lets see if these monkeys have a bite" as he searched the entry for traps(and to see if it was locked)
* See if theres some traps(perception) *
The day is cloudy and is threatening snow as you move along in the forest. You have spotted what appears to be road, once cobblestoned but showing extreme neglect and disrepair.
The road opens out into a large clearing. There is a tower at the far end of it. It stands about 100 feet in height and about 80 feet in width. At the top looks like scorch marks and to the left is wreckage that is very old looking. The tower itself looks to be made of rock covered by stucco that is falling off. There are no windows that you can see but there is a wide tall door at the front.
Last edited by outrider; 02-14-2010 at 06:00 PM.
you detect no traps and the doors are locked. doors are Iron.
there is a satisifying click that can be heard from the door. It opens out a little. The smell of mildewed air and of metal come oozing out of the opening. A peek shows only darkness.
a perception roll again please
Morgan attempts one
* morgan listens intently *
* Brendon remains alert for danger *
Gorron draws his greataxe and keeps watch of anything to happen
* perception *
Morgan: did you hear that sound? it sounded like metal striking stone from within. It is almost like a scuttling sound.
I think we should allow our fighters to enter first. i will cast a mage armor upon myself.
everybody needs to roll for inititative.
* Morgan pulls out his staff *
Let us try to speed up the potiental combat please check postings on a more regular basis.
The lighting is dim about 20ft radius. The squares are five feet.
I forgot to place the coordinates on the map. The upper left hand corner is A and 1. The letters go across the top. the numbers down the left side.
* Gorron Prepares for battle *
unknown things inititiative
* bad guy gets ready *
bad guy 14
and waiting on Brenden.
Last edited by outrider; 01-18-2010 at 10:55 PM.
* Brendon readies his ranseur and approaches the door *