So, what is your size preference?
Is it Large:
The dreaded ogre with his two handed axe?
-1AC
Is it Medium:
The elven ranger with two weapon figgting
Is it Small?
The gnome bard with the nasty crossbow
+1AC
Michael T
-Heinrich smiles. Cynthia smiles. Hermit attacks!
....okay...
Anyone else?
It depends on the type of character I am playing.
For a warrior, large size gives you increase in strength and constitution, larger weapon, natural armor, and reach. Large is always advantageous. Main reason why its usually worth a +1 ECL.
For stealthy character small gives me additions to AC, Dex, and hide. Perfect for spell casters who do not decrease their damage die by their size. But it's not until you go tiny that the size really pays off (bigger Dex mod). Again, +1 ECL.
Medium is what your usually stuck with so you learn to play with what you have.
It really does depend.
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Garry AKA --Phoenix-- Rising above the Flames.
The Dean of Old School
The Olde Phoenix Inn
Metro Detroit Linux Users Group
I've always preferred Medium, but I also tend to prefer non-monster characters. I guess I have played a shorty on occasion... but it's rare.
Mostly on the character concept that I had in my head beforehand. If I want someone who can really dish out the (melee) damage then I usually go large, like a half-ogre or half-minotaur. (Or I just go with a goliath which counts as large basically for everything advantageous. Or use the stone bones mutation template to get Powerful Build that way.) Or sometimes if I want to go the simpleton route. It can make for some really fun role playing to play a character that's less intelligent than you are. Otherwise I pretty much stay medium. I've never played a small character, but that's less because I don't want to be small and more because I don't particularly like the abilities/appearance/general motif of the small races that I've found so far. Then again I tend to be what I've heard people call a "min-maxer" or "power gamer" before. I just like to match my class with my race with my stats to make everything work in the most logical manner I can. Seems a shame to me to see a chink in my armor and not try to patch it up.But hey, to each his own right?
Last edited by Ishcumbeebeeda; 12-15-2009 at 11:30 PM.
If everything needed to be taught in order to be learned nothing would be known.
This is far more fun than it has any right to be.
Size can matter indeed. I remember Tom was discussing how he would handle a Dragon, a really big Red in fact, and I thunked the miniature on the table, next to a Human sized mini.
Wonderful expression, I wish I had a camera in my hand. Size does matter, when you are a colossal red dragon.
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Garry AKA --Phoenix-- Rising above the Flames.
The Dean of Old School
The Olde Phoenix Inn
Metro Detroit Linux Users Group
One advantage for small is you that since you can move through the space of another creature two sizes, you can run between the legs of an Ogre. Not many players take that advantage.
At times, a creature will block your passage. If have tumbling, you only need to make a tumbling roll of DC 15 rather than 25. And in the any case , you are not stopped if you fail the roll, just provoke. In tight corridors, it can make a difference, especially if you want to flank.
And sometimes you just might want to provoke a AoO for tactical reasons.
we have one bard who is a complete dex based fighter with the big elven weapons that allow weapon finesse... she shrinks herself for an attack bonus to her dex. works for her, even when she power attacks. ^^
nijineko the gm: AG16, CoS. nijineko the player: AtG, RttToH; . The Journal of Tala'elowar Kiyiik! .
CrystalBallLite: the best dice roller on the planet! . nijineko the archivist: the 3.x archive
Community SupporterWeirdly, I've played just about every race now that I want to play and I come right back to playing humans... so I guess medium for me. Big enough to open doors easilly and reach things on the top shelf, small enough not to have to duck.
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