Warning: preg_replace(): The /e modifier is deprecated, use preg_replace_callback instead in ..../includes/class_bbcode.php on line 2958
Campaign Traits
Recent Chat Activity (Main Lobby)
Join Chat

Loading Chat Log...

Prefer not to see ads? Become a Community Supporter.
Results 1 to 3 of 3

Thread: Campaign Traits

  1. #1
    Join Date
    Nov 2009
    Location
    Sorrento Valley
    Age
    44
    Posts
    67
    Downloads
    0
    Uploads
    0

    Question Traits

    Prefer not to see ads?
    Become a Community Supporter.
    So what traits do you use?
    Last edited by harmor; 11-29-2009 at 04:23 AM.
    //TODO: Create kewl sig...

  2. #2
    Join Date
    Jul 2009
    Location
    Elgin
    Posts
    222
    Blog Entries
    9
    Downloads
    0
    Uploads
    0
    I am running the Legacy of Fire Campaign and I am allowing the basic trait pdf from paizo plus the traits in legacy of fire, Osirion companion, Qadira Companion & Dark Markets of Katapesh Chronicle.

    Lots of cool stuff like Legacy of Sand, Genie blood, etc.

    Get your Turban on and grab a scimitar.

    P.S. you might also want to check out the Wayfinder PDF on Paizo's website. I think it's free and lots of interesting new traits.
    Last edited by WhiteTiger; 11-10-2009 at 11:57 AM. Reason: add more content


    "but hey, that's just my opinion... I could be wrong!" - Dennis Miller

  3. #3
    Join Date
    Nov 2009
    Location
    Sorrento Valley
    Age
    44
    Posts
    67
    Downloads
    0
    Uploads
    0

    Red face

    Found it at Pathfinder Character Traits Web Enchantment (zip).

    Here's the summary from the PDF:

    Combat Traits
    • Anatomist: +1 trait bonus on all rolls made to confirm critical hits
    • Armor Expert: reduce armor check penalties by 1
    • Bullied: +1 trait bonus on attacks of opportunity attack rolls with unarmed strikes
    • Courageous: +2 trait bonus on saving throws against fear effects
    • Deft Dodger: +1 trait bonus on Reflex saves
    • Dirty Fighter: +1 base damage when flanking
    • Fencer: +1 trait bonus on attack of opportunity made with daggers, swords, and similar bladed weapons
    • Killer: additional damage equal to your weapon's critical hit modifier when you score a critical hit to the final total
    • Reactionary: +2 trait bonus to Initiative checks
    • Resilient: +1 trait bonus on Fortitude saves


    Faith Traits
    • Birthmark: +2 trait bonus on all saving throws against charm and compulsion effects
    • Caretaker: +1 trait bonus on Heal checks, and Heal is always a class skill for you
    • Child of the Temple: +1 trait bonus on Knowledge (nobility and royalty) and Knowledge (relgion), and one of these skills (your choice) is always a class skill for you
    • Devotee of the Green: +1 trait bonus on Knowledge (geography) and Knowledge (nature) checks, and one of these skills (your choice) is always a class skill
    • Ease of Faith: +1 trait bonus on Diplomacy checks, and Diplomacy is always a class skill for you
    • History of Heresy: +1 trait bonus on all saving throws made against divine spells
    • Indomitable Faith: +1 trait bonus on Will saves
    • Sacred Conduit: +2 trait bonus on Turn/Rebuke Undead checks
    • Sacred Touch: As a standard action, you may automatically stabilize a dying character merely by touching it
    • Scholar of the Great Beyond: +1 trait bonus on Knowledge (history) and Knowledge (the planes) checks, and one of these skills (your choice) is always a class skill for you


    Magic Traits

    • Classically Schooled: +1 trait bonus on Spellcraft checks, and Spellcraft is always a class skill for you
    • Dangerously Curious: +1 bonus on Use Magic Device checks, and Use Magic Device is always a class skill for you
    • Focused Mind: +1 trait bonus on Concentration checks, and Concentration is always a class skill for you
    • Gifted Adept: pick one spell when you choose this trait - from this point on, whenever you cast that spell, its effects manifest at +1 caster level
    • Hedge Magician: whenever you craft a magic item, you reduce the cost of gp and XP required to make the item by 5%
    • Magical Knack: pick a class when you gain this trait - your caster level in that class gains a +2 trait bonus as long as this bonus doesn't increase your caster level higher than your current Hit Dice
    • Magical Lineage: pick one spell when you choose this trait. When you apply metamagic feats to this spell, treat its actual level as 1 lower for determining the spell's final adjusted level
    • Magical Talent: Choose a 0-level spell. You may cast that spell once per day as a spell-like ability.
    • Mathematical Prodigy: +1 trait bonus on Knowledge (arcana) and Knowledge (architecture and engineering) check, and one of these skills (your choice) is always a class skill for you
    • Skeptic: +2 trait bonus on all saving throws against illusions


    Social Traits

    • Adopted: select a race trait other than your current race
    • Bully: +1 trait bonus on Intimidate checks, and Intimidate is always a class skill for you
    • Canter: anyone who attempts to use Bluff to deliver a secret message to you gains a +5 bonus on his Bluff check. When you attempt to intercept a scret message using Sense Motive, you gain a +5 trait bonus on the attempt
    • Charming: +1 trait bonus when you use Bluff or Diplomacy on a character that is (or could be) sexually attracted to you, and a +1 trait bonus to the save DC of any language-dependent spell you cast on such characters or creatures
    • Child of the Streets: +1 trait bonus on Gather Information checks, and Gather Information is always a class skill for you
    • Fast-Talker: +1 trait bonus on Bluff checks, and Bluff is always a class skill for you
    • Natural-Born Leader: all cohorts, followers, or summoned creatures under your leadership gain +1 moral bonus on Will saves to avoid mind-affecting effects. If you ever take the Leadership feat, you gain a +1 trait bonus on your Leadership score
    • Poverty-Stricken: +1 bonus on Survival checks, and Survival is always a class skill for you
    • Rich Parent: starting cash increased by 900gp
    • Suspicious: +1 trait bonus on Sense Motive checks, and Sense Motive is always a class skill for you


    Looks like there are also Campaign, Race, and Regional traits but they were not listed in the PDF. Anyone got any links to them?
    //TODO: Create kewl sig...

Similar Threads

  1. Campaign Ideas For Zombie campaign
    By GBVenkman in forum Dungeons & Dragons
    Replies: 30
    Last Post: 10-11-2010, 09:45 AM
  2. Character Traits
    By Doom Crow in forum Dirge of Everlasting Iniquity
    Replies: 3
    Last Post: 08-07-2009, 10:54 AM
  3. Is the new Council of Thieves campaign an evil campaign ???
    By WhiteTiger in forum Fantasy Discussion
    Replies: 1
    Last Post: 07-30-2009, 09:51 PM

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •