The limitations of what wish can and wish cannot do is spelled out and I've amended what wish can do in my houserules. The ONLY TIME i've used wish in any manner you might describe as 'ridiculous' is when I had a solar use it to cast an epic spell at ONE of you that none of you had a chance of succeeding against that would have resulted in immediate death at the time.
You were epic level at the time. You can immediately recover an ally in one of two fashions - delay death (which you've used before to save allied party members - including Drizzt) or resurrection that you can manage in a standard action (such as using a scroll of true rez or the revenance spell - both of which you've used).
So yeah, I didn't use logic and you would have had to use a 4th level spell on your turn or a 5th level spell as an immediate action to recover from this gross inconvenience and that threat would have been over because I let one of the exceptionally few creatures in D&D with wish as a spell-like ability to not get throttled with the titanic costs of using wish to cast a grossly underpowered epic spell to the effect of a powered-up power word kill (which, as you recall, kills you with no save).
Oh, and one of those times i've essentially let slide a major benefit to the party was allowing you to counterspell that effect when you really shouldn't have.
I'm sorry if my 'common sense' seems one-sided at times, but that's only because you remember the things that annoy you much better than all the shit I've given you that works. More importantly, I'm sorry for giving you guys an encounter with a powerful opponent worth every inch of her challenge rating (7 levels above the party) with an immunity to the first and only attempt you tried to kill her with in an uncoordinated attack whose brute-force tactics failed and you realized that the first epic spell you attempted to develop to insta-kill her wouldn't work because the seed you attempted to use was one of her god-given immunities as opposed to any number of other methods you could have attempted to use against her both in combat and in terms of new epic spells you could develop to have a better fighting chance against her.
It just seems like you (and one or two others I could mention) give up too easily or when I try to throw an enemy at you that can't be killed with big damage modifiers or the flashiest spells you can cast. Frankly, because the battles in which I've been a part of all seem the most fun and satisfying to me when I (as a player) actually have to stratigize a win against an intelligent opponent.
Yes, this enemy you're fighting now will require tactics
I figured that this would be an excellent enemy to represent the second-strongest and generally most capable beings that you'll ever face in the game, which still has some ways go to yet before you do face the most powerful and capable individual in the game (by then you'll be much more powerful than you are now.)
I know what the capabilities of the dawnbreakers are and this enemy shouldn't be impossible to beat, but it should also be a challenge. A real
challenge that requires a lot of effort, stratagy, and a good amount of luck for all of you to beat.