Name: Asgar the Red
Height: 5 foot
Weight: 170 lbs
Hair: Red
Eyes: Blue
Age: 19
Lo, There do I see my Father
Lo, There do I see my Mother
My Sisters and Brothers
Lo, There do I see my People
Back to the beginning
Lo, there they do call to me
And beg me to take my place
In the halls of Valhalla
Where the Brave shall live forever
Asgar was born in the city of Glascow in the country of Haverstan. He never knew his father, as he was killed in battle while he was still a baby. His mother raised him on the stories of warriors of old, and his ancestor, Hosvir, who helped overthrow the Witchkings and had many stories of his valor and prestige in battle.
Once he reached the age of 15, Asgar was accepted into the Temple of Truth, to learn of his God Tyr. He took well to the axe and shield, the knife and sword, all weapons of his ancestors. At 18, Asgar took the oath of Paladin under the High Priest Rothgurn, swearing to uphold the teachings of the Temple of Truth and the great God Tyr. The order knew of the great evils besetting the lands to the East and sent Asgar out to assist the people who seek justice and who seek the riddance of this evil.
His order requires that he give 20% of all spoils to the church and the majority of the rest is to be used to further the glory of the Truth, and help those who seek it. He will seek to tell the truth always, and help those who are in need. Most of all, he seeks valor for his Order and the eradication of the evil that has beset the lands, just as his ancestor had done with the Witchkings.
Asgar’s personality is somewhat gruff, but he is a softy at heart for those who are loyal to him, or those who need help. He will defend the weak, and seek justice any time he can. He comes to the city seeking to help where he can, take glory where it is presented, and balance the land as is directed.
Allignment: LG
STR: 18 (+4)
Dex: 15 (+2)
Con: 18 (+4)
INT: 13 (+1)
WIS: 14 (+2)
CHR: 16 (+3)
Lvl: 6
HP: 76
AC: 24
CMB: +9 (10 with gauntlets)
CMD: 17
Base Att Bonus: +6/+1
+12 TH with Master Craft Axe (Str +4, Base +5, Gauntlets +2)
+6 TD (Str +4, Gauntlets +2)
+6 Initiative (w/feat)
With Power Attack: +10 TH, +8 TD (Two handed +9 TH and + 12 TD)
Skills: Acrobatics 3, Climb 5, Intimidate 6, Heal 4, Knowledge History 2, knowledge (Religion) 4, Knowledge Nobility 2, ride 6, sense motive 4, spell craft 4, Perception 4, Oratory 4, Swim 3, Survival 3.
Feat: Armor and shield Prof, Dodge, Improved Initiative +4, Power Attack, Cleave
Fort: +9
Ref: +4
Will: +8
Weapons:
Master work Half Plate, shield, helmet +5 to perception and also dark vision.
2 CLWound potions
2 CModWound Potion 2d8+10
Magic Battle Axe:
7th level the axe becomes a +2 it is currently +1
8th level. You gain a +1 misc armor enhancement.
9th level, you gain saints grace which is a +1 misc to all saves.
at 10th level nothing new occurs but you must make a pilgrimage before you can unlock further abilities for levels 11-14.
Back pack, bedroll, flint and steel, mug, 7 days of rations, water skin, 4 torch, rope 50’, holy symbol wood, healers kit, travelers outfit, boots, belt, belt buckle, pouch/belt, (rebuy) flask of whiskey, cold weather clothing and cloak, Gauntlets of Ogre Power +2 th/+2 TD.
Abilities
Aura of Good
Detect Evil 60’
Smite Evil 2/day
Divine Grace
Lay on hands: 3d6 6x/day
Aura of Courage - Immune to fear for me and any ally within 10ft + +4 to morale.
Divine Health
Mercy (3rd lvl - shaken, diseased)
Channel Positive Energy 3/day (2d6)
Spell Casting: Functions as lvl 1 caster (Paladin Spells)
Gold 3365
Silver 7
Copper 4
Languages: Haverstein, Lucien
Exp: 18976
Spells Pg 231
Divine Favor
Endure Elements
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