Out of the box, Traveller can't emulate Jedi lightsaber duels. Its equipment list lacks a sonic screwdriver or TARDIS, and "regeneration" isn't listed among possible alien abilities. You can always house-rule something like those abilities; no D&D magic-user is exactly like Gandalf, so the "laser spanner" won't be a Universal Plot Device, for example. However, a house-ruled Jedi probably won't play the same as a Jedi in Star Wars D6, and a house-ruled Time Lord probably won't be able to flim-flam or jerry-rig the way he could in Doctor Who: Adventures in Time and Space.
Originally Posted by tesral
And what happens when Caprica Six, Aeon Flux, or River Tam want to join in the fun? One's a cyborg that can upload its consciousness into an uncounted number of copies, one's a dystopian freedom-fighter/terrorist who uses gadgets and improbable acrobatics, and one's a crazy psychic who can beat up an entire bar full of people by herself. (Together they fight crime?)
Every SF RPG makes some assumptions about technological progress, how psionics works (if it exists), and the realm of possibilities beyond known science, and they're all different. Contrast this with fantasy roleplaying, where everyone knows (more or less) what chain mail is, how a sword works, and how a horse travels the vast gulf between one village and the next. Magic differs in every set of rules and house rules, but hey, it's magic, A Wizard Does It.
Last edited by fmitchell; 02-28-2012 at 12:18 PM.
"On two occasions I have been asked [by members of Parliament], 'Pray, Mr. Babbage, if you put into the machine wrong figures, will the right answers come out?' I am not able rightly to apprehend the kind of confusion of ideas that could provoke such a question."
- Charles Babbage (1791 - 1871)