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Thread: My Character

  1. #1

    My Character

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    Name: Dven Vord
    Class: Jedi 2
    Race: Human
    FP: 5 DS: DP:
    Init: +8 Senses: Perception +9
    Languages: Basic, Mando'a
    Defenses: Ref 15, Fortitude 15, Will 16
    HP: 37 Threshold: 15
    Speed: 6 squares
    Melee: +4 (Lightsaber 2d8)
    Ranged: +4
    Base Atk: +2
    Special Actions: Deflect
    Force Powers Known: Battle Strike, Force Grip, Force Lightning, Force Slam
    Abilities: Str 15, Dex 15, Con 14, Int 12, Wis 16, Cha 15
    Talents: Deflect
    Feats: Force Sensitivity, Weapon Proficiencies (Lightsabers, Simple Weapons), Skill Focus (Use the Force), Force Training, Dual Weapon Mastery 1
    Skills: Initiative +8, Perception +9, Pilot +8, Use the Force +13
    Possessions: Lightsaber, Jedi Robes, Datapad, Glow rod, Comlink, Short-Range, All-temperature cloak, 3 Ration packs, 250 credits
    Homeworld: Dantioone
    Life prior to adventuring: Dven grew up on Dantioone hearing stories about her Jedi Master grandfather. At the age of 7 Dven found she was able to touch the Force. At the age of 17, Dven was sent off to train with the Jedi Order after a few "accidents" occured with Dven and a couple of boys.
    Master: None
    Destiny: Destruction

  2. #2
    Male Elf Rogue 2 / Sorcerer 1
    Chaotic Neutral
    Representing Russ

    Strength11(+0)Dexterity15(+2)Constitution11(+0)Intelligence18(+4)Wisdom11(+0)Charisma16(+3)Size:MediumHeight:4' 11"Weight:105 lbSkin:PaleEyes:GreenHair:Blue; Beardless

    Total Hit Points: 13
    Speed: 30 feet


    Armor Class: 14 = 10 +2 [leather] +2 [dexterity]
    • Touch AC: 12
      Flat-footed: 12
    Initiative modifier:+6= +2 [dexterity] +4 [improved initiative] Fortitude save:+0= 0 [base] Reflex save:+5= 3 [base] +2 [dexterity] Will save:+2= 2 [base] Attack (handheld):+1= 1 [base] Attack (unarmed):+1= 1 [base] Attack (missile):+3= 1 [base] +2 [dexterity] Grapple check:+1= 1 [base]
    Light load:
    Medium load:
    Heavy load:
    Lift over head:
    Lift off ground:
    Push or drag:
    38 lb. or less
    39-76 lb.
    77-115 lb.
    115 lb.
    230 lb.
    575 lb.


    Languages:Common Draconic Elven Gnoll Goblin Orc
    Dagger [1d4, crit 19-20/x2, range inc 10 ft., 1 lb., light, piercing]
    Short Spear [1d6, crit x2, range inc 20 ft., 3 lb, one-handed, piercing]
    Javelin [1d6, crit x2, range inc 30 ft., 2 lb, piercing]
    Sling [1d4, crit x2, range inc. 50 ft., 0 lb, bludgeoning]
    Short Sword [1d6, crit 19-20/x2, 1 lb, light, piercing]
    Leather armor [light; +2 AC; max dex +6; check penalty 0; 15 lb.; arcane spell failure 10%]
    Hawk familiar



    Feats:
    • DodgeImproved Initiative
    Traits: Skill NameKey
    AbilitySkill
    ModifierAbility
    ModifierRanksMisc.
    ModifierAppraiseInt6 = +4+2BalanceDex*4 = +2+2 [tumble] BluffCha7 = +3+4ClimbStr*0 = +0ConcentrationCon0 = +0Craft_1Int4 = +4Craft_2Int4 = +4Craft_3Int4 = +4Decipher ScriptInt8 = +4+4DiplomacyCha7 = +3+4DisguiseCha5 = +3+2Escape ArtistDex*2 = +2ForgeryInt8 = +4+4Gather InformationCha7 = +3+4HealWis0 = +0HideDex*8 = +2+6IntimidateCha3 = +3JumpStr*2 = +0+2 [tumble] Knowledge (arcana)Int8 = +4+4ListenWis2 = +0+2 [elf] Move SilentlyDex*8 = +2+6Perform_1Cha3 = +3Perform_2Cha3 = +3Perform_3Cha3 = +3Perform_4Cha3 = +3Perform_5Cha3 = +3RideDex2 = +2SearchInt12 = +4+6+2 [elf] Sense MotiveWis0 = +0Sleight of HandDex*8 = +2+6SpellcraftInt8 = +4+4SpotWis2 = +0+2 [elf] SurvivalWis0 = +0SwimStr**0 = +0TumbleDex*8 = +2+6Use Magic DeviceCha7 = +3+4Use RopeDex2 = +2
    * = check penalty for wearing armor
    Search >=5 ranks gives +2 on survival checks while tracking.
    The hawk confers +3 on spot checks in well-lit conditions.
    If the familiar is within reach, +2 on spot and listen ("alertness").

    Zero-level Sorcerer spells: 5 per day
    Prestidigitation
    Detect Magic
    Light
    Read Magic
    Ghost Sounds

    First-level Sorcerer spells: 4 (3+1) per day
    Magic Weapon
    Magic Missile
    Charm Person



    Elf:
    • +2 dexterity / -2 constitution (already included)
    • Immune to magical sleep
    • +2 racial bonus to saves vs. enchantments
    • Low-light vision
    • Proficient with longsword, rapier, longbow & shortbow
    • +2 racial bonus on listen, search, and spot checks
    • Notice secret doors
    Rogue:
    • Sneak Attack +1d6
    • Trapfinding
    • Evasion (level 2)
    • Trap Sense (level 3)
    • Uncanny Dodge (level 4)
    • Improved Uncanny Dodge (level 8)
    • Special Abilities (choices begin at 10th level)
    Sorcerer:
    • Familiar / Alertness, etc.
    • Can know only limited numbers of spells
    • High charisma gains bonus spells daily
    ClassHP rolledLevel 1:Rogue6Level 2:Rogue3Level 3:Sorcerer3



    Durge's Equipment:

    • 22 lb
      5 lb
      2 lb
      5 lb
      3 lb
      1 lb
      2 lb
      1 lb
      2 lb
      6 lb
      15 lb
      1 lb
      4 lb
      1 lb
      2 lb
      1 lb
      _____
      73 lbWeapons / Armor / Shield (from above)
      Sling bullets (group of 10) x1
      Backpack
      Bedroll
      Blanket, winter x1
      Case (for map or scroll)
      Flasks x1
      Mug
      Pouch x3
      Rations (1 day) x6
      Rope (50', silk) x3
      Sacks x1
      Waterskins x1
      Whetstone
      Spell component pouch
      Thieves' tools

      Total
    • Hawk familiar: Str 6 Dex 17 Con 10 Int 6 Wis 14 Chr 6; Hit points: 6; Initiative +3 (dex); Speed 10 ft., fly 60 ft. (average); AC: 18 (+2 size, +3 dex, +2 natural, +1 level); Claws +5 melee, Claws 1d4-2; Fort +2, Ref +6, Will +4, Listen +6, Spot +6, weapon finesse (claws) Alertness feat when in arm's reach; improved evasion; share spells; empathic link; More about Durge:

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