Male Elf Rogue 2 / Sorcerer 1
Chaotic Neutral
Representing Russ
Strength11(+0)Dexterity15(+2)Constitution11(+0)Intelligence18(+4)Wisdom11(+0)Charisma16(+3)Size:MediumHeight:4' 11"Weight:105 lbSkin:PaleEyes:GreenHair:Blue; Beardless
Total Hit Points: 13
Speed: 30 feet
Armor Class: 14 = 10 +2 [leather] +2 [dexterity]Initiative modifier:+6= +2 [dexterity] +4 [improved initiative] Fortitude save:+0= 0 [base] Reflex save:+5= 3 [base] +2 [dexterity] Will save:+2= 2 [base] Attack (handheld):+1= 1 [base] Attack (unarmed):+1= 1 [base] Attack (missile):+3= 1 [base] +2 [dexterity] Grapple check:+1= 1 [base]
- Touch AC: 12
Flat-footed: 12
Light load:
Medium load:
Heavy load:
Lift over head:
Lift off ground:
Push or drag:
38 lb. or less
39-76 lb.
77-115 lb.
115 lb.
230 lb.
575 lb.
Languages:Common Draconic Elven Gnoll Goblin Orc
Dagger [1d4, crit 19-20/x2, range inc 10 ft., 1 lb., light, piercing]
Short Spear [1d6, crit x2, range inc 20 ft., 3 lb, one-handed, piercing]
Javelin [1d6, crit x2, range inc 30 ft., 2 lb, piercing]
Sling [1d4, crit x2, range inc. 50 ft., 0 lb, bludgeoning]
Short Sword [1d6, crit 19-20/x2, 1 lb, light, piercing]
Leather armor [light; +2 AC; max dex +6; check penalty 0; 15 lb.; arcane spell failure 10%]
Hawk familiar
Feats:Traits: Skill NameKey
- DodgeImproved Initiative
AbilitySkill
ModifierAbility
ModifierRanksMisc.
ModifierAppraiseInt6 = +4+2BalanceDex*4 = +2+2 [tumble] BluffCha7 = +3+4ClimbStr*0 = +0ConcentrationCon0 = +0Craft_1Int4 = +4Craft_2Int4 = +4Craft_3Int4 = +4Decipher ScriptInt8 = +4+4DiplomacyCha7 = +3+4DisguiseCha5 = +3+2Escape ArtistDex*2 = +2ForgeryInt8 = +4+4Gather InformationCha7 = +3+4HealWis0 = +0HideDex*8 = +2+6IntimidateCha3 = +3JumpStr*2 = +0+2 [tumble] Knowledge (arcana)Int8 = +4+4ListenWis2 = +0+2 [elf] Move SilentlyDex*8 = +2+6Perform_1Cha3 = +3Perform_2Cha3 = +3Perform_3Cha3 = +3Perform_4Cha3 = +3Perform_5Cha3 = +3RideDex2 = +2SearchInt12 = +4+6+2 [elf] Sense MotiveWis0 = +0Sleight of HandDex*8 = +2+6SpellcraftInt8 = +4+4SpotWis2 = +0+2 [elf] SurvivalWis0 = +0SwimStr**0 = +0TumbleDex*8 = +2+6Use Magic DeviceCha7 = +3+4Use RopeDex2 = +2
* = check penalty for wearing armor
Search >=5 ranks gives +2 on survival checks while tracking.
The hawk confers +3 on spot checks in well-lit conditions.
If the familiar is within reach, +2 on spot and listen ("alertness").
Zero-level Sorcerer spells: 5 per day
Prestidigitation
Detect Magic
Light
Read Magic
Ghost Sounds
First-level Sorcerer spells: 4 (3+1) per day
Magic Weapon
Magic Missile
Charm Person
Elf:Rogue:
- +2 dexterity / -2 constitution (already included)
- Immune to magical sleep
- +2 racial bonus to saves vs. enchantments
- Low-light vision
- Proficient with longsword, rapier, longbow & shortbow
- +2 racial bonus on listen, search, and spot checks
- Notice secret doors
Sorcerer:
- Sneak Attack +1d6
- Trapfinding
- Evasion (level 2)
- Trap Sense (level 3)
- Uncanny Dodge (level 4)
- Improved Uncanny Dodge (level 8)
- Special Abilities (choices begin at 10th level)
ClassHP rolledLevel 1:Rogue6Level 2:Rogue3Level 3:Sorcerer3
- Familiar / Alertness, etc.
- Can know only limited numbers of spells
- High charisma gains bonus spells daily
Durge's Equipment:
22 lb
5 lb
2 lb
5 lb
3 lb
1 lb
2 lb
1 lb
2 lb
6 lb
15 lb
1 lb
4 lb
1 lb
2 lb
1 lb
_____
73 lbWeapons / Armor / Shield (from above)
Sling bullets (group of 10) x1
Backpack
Bedroll
Blanket, winter x1
Case (for map or scroll)
Flasks x1
Mug
Pouch x3
Rations (1 day) x6
Rope (50', silk) x3
Sacks x1
Waterskins x1
Whetstone
Spell component pouch
Thieves' tools
TotalHawk familiar: Str 6 Dex 17 Con 10 Int 6 Wis 14 Chr 6; Hit points: 6; Initiative +3 (dex); Speed 10 ft., fly 60 ft. (average); AC: 18 (+2 size, +3 dex, +2 natural, +1 level); Claws +5 melee, Claws 1d4-2; Fort +2, Ref +6, Will +4, Listen +6, Spot +6, weapon finesse (claws) Alertness feat when in arm's reach; improved evasion; share spells; empathic link; More about Durge:






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Durge's Equipment:
Hawk familiar: Str 6 Dex 17 Con 10 Int 6 Wis 14 Chr 6; Hit points: 6; Initiative +3 (dex); Speed 10 ft., fly 60 ft. (average); AC: 18 (+2 size, +3 dex, +2 natural, +1 level); Claws +5 melee, Claws 1d4-2; Fort +2, Ref +6, Will +4, Listen +6, Spot +6, weapon finesse (claws) Alertness feat when in arm's reach; improved evasion; share spells; empathic link; More about Durge:
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