RANGED COMBAT FEATS
CLOSE QUARTERS BASICS
Prerequisites: Base attack bonus +1 or higher.
Benefit: You gain a +1 bonus with ranged attack checks and damage against targets within Close Quarters Range (Beyond Reach, up to 30 ft.). Further, when you hold a readied ranged weapon, you gain a +2 gear bonus with skill checks made as part of a Threaten action. Finally, you don't suffer the -4 penalty and your error range does not increase when making a ranged attack out of melee.
MARKSMANSHIP BASICS
Prerequisites: Base attack bonus +1 or higher.
Benefit: Each time you take an Aim action, you may also Brace as a free action. Further, you may take a Brace action even when no obvious surface is available to brace against. Finally, you suffer only a -1 penalty with Reflex saves while braced instead of the standard -4.
PISTOLEER BASICS
I aim with my hand.
Benefit: All black powder sidearms on your person are considered armed at all times. Also, you gain a stance.
Zeroed In (Stance): Opponent's who haven't moved since your Initiative Count last round are denied their Dexterity bonus to Defense against your ranged attacks.
PISTOLEER MASTERY
I shoot with my mind.
Prerequisites: Gunslinger Basics
Benefit: Once per round you may Threaten an opponent that you've hit with a sidearm this round as a free action. You suffer a -4 penalty with the Intimidate check. Also, you gain a trick.
Flaunted Shot (Sidearm Trick): You may substitute your Impress (Wis) bonus for your ranged attack bonus. If the attack misses you become flat-footed at the end of your Initiative Count. You may use this trick as many times per combat as you have Ranged Combat feats.
PISTOLEER SUPREMACY
I kill with my heart.
Prerequisites: Gunslinger Mastery
Benefit: Your Dexterity score rises by 1. Also, you gain a trick.
Sloth Slaying (Sidearm Trick): If the target is a standard character with a lower Dexterity score than yours, he immediately falls his Damage save (damage isn't rolled). You may use this trick once per round.
ACTIONS
BRACE
1 Half Action * Initiative Action
If the character can brace his firearm against a stable surface, he may choose one 90 degree cone facing out from his current position. So long as the character does not move, he gains a +1 bonus with all Standard Attack checks made against any target within the chosen area. The entire time a character braces, he suffers a -4 penalty with Reflex saves.



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