Had a similar situation happen to a group once. We had a new player join our group - unfortunately we met at the house seeral members of the group lived at rather than an outside location. The fellow picked up playing the game, but after a few short weeks it was apparent he was not fitting in - he tended to run away from encounters rather than help the group, then proceded to ruin the game world's economy by bringing in wealth from other worlds (it was a multi world system, one world had abundant coinage and material wealth and another was very material wealth poor). On several occassions as agroup we tried to explain how his actions were not helping the group or the world economy. It sounded as if he understood, then afterwards he proceded to find a new way to get himself in trouble. His character died several times by his own actions and the group did heal him and or resurect the character several times (at least 2 or 3) the last time he died, we did not resurect his character. The player was furious, even after we attempted to explain that we had attempted to give him multiple chances to reform the character's behavior. It seemed the player simply wanted to go on a personal power trip rather than work with the group conventions (group working together, group not destroying the several worlds economies). At that point we decided to uninvite/not invite the player to any more games at the home, and to basically not make room at any groups we were in at an outside location.
It was a painful decision for our group, because we want new players to come and have fun. Sometimes you just have to bite the bullet and say "We are sorry but you don't really mesh well with this group / style of play. We wish you the best of luck with your next group."
Just remember to tell yourself that just like meeting new people in other social situations, not everyone will become your close friend. It isn't their fault and it isn't your fault. Youjust have to admit that something isn't working and part ways, hopefully in a friendly manner.







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