Yes, you are absolutely correct...at least with my limited experience with Dragonlance. Unless you're the kind of player that likes to act out scenes you've memorized in a book or movie, you're probably going to be a bit frustrated with the amount of railroading going on, at least in the early modules. Now, I've heard that in some of the later modules, there is more freedom to chose - but I never got that far. The problem is that Dragonlance started out being more of a setting for novels, and good novels they are, but not a setting for role-playing (again, unless you like acting out the roles that other characters have already played). That and the problem with the very fickle deities, the different moons and their effect on magic, the issue of the rarity of steel, etc. are all reasons why I never got far into Dragonlance. It's a great place to read about - but not so much for playing in.






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I still have all of them, they're in decent shape, not the best since I have through the years cut the character cards out, the Canticles out, the maps have been pawed over many times, and I've cut out all accessories as well, but the interior and covers are still in good shape.

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