
Originally Posted by
kwixson
I don't think the changes made to 1st level characters gives them very much more power than they used to. The ability to cast 0-level spells at-will is a big change, but really it is more stylistic than powerful. So a wizard can cast acid splash all day long, that doesn't make him more powerful. Before Pathfinder, they could use a crossbow after they run out of spells to the same effect. The difference is that now they have something wizardly to do, rather than falling back on a martial skill not in their wheelhouse. The other changes affect PC's and NPC's and monsters alike. It just gives a little more option and wiggle room to 1st level adventures so they're not over so quickly. At low level, everything got a small power boost, so it all works out in the end.
And so, kwixson uncovers the problem with fun-based rules. (Are we still on topic?) Sure, it's more fun for a caster to always have a spell available when he needs it. But it's also a role-playing game, with a game master responsible for role-playing every NPC in the world.
So what does the NPC noble-merchant do when he finds out that a wizard can cast acid splash all day long? He kidnaps the wizard and forces him, at swordpoint, to fill beakers in mass-produced alchemy sets. Or to fertilize crops (altering pH levels). Or to sterilize the city sewers. One acid blast at a time.
Michael T
-Heinrich smiles. Cynthia smiles. Hermit attacks!
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