(Please note that the prior post was edited from its original form, and thus may contain some relevant, new information. In particular, I suggest skimming the second half.)
Here is a summary of the rules for PC generation, primarily for the benefit of any new players:
- Player's Handbooks 1 & 2
- Adventurer's Vaults 1 & 2
- Arcane Power
- Divine Power
- Martial Power 1 & 2
- Primal Power
- "Wish Upon a Star" (Dragon 366)
Here is a summary of all the rules in use:
- Player's Handbooks 1 & 2
- Dungeon Master's Guides 1 & 2
- Monster Manuals 1 & 2
- Adventurer's Vaults 1 & 2
- Arcane Power
- Divine Power
- Martial Power 1 & 2
- Primal Power
- Draconomicon: Chromatic Dragons
- Open Vault
- "Wish Upon a Star" (Dragon 366)
Notable books not on the list include, but are not limited to, the Eberron and Forgotten Realms rulebooks, the Manual of the Planes, and the Player's Handbook 3. Rules, including races and classes, from those and any others not on the list are not going to be used or allowed, except possibly for monsters, NPCs, or other DM-controlled phenomena.



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