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Thread: Character Creation

  1. #1
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    Character Creation

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    Here you can roll up your character's stats. Use 4d6, and drop the lowest die for each score. Once the scores are rolled, you may choose which ability you want each score to go. I have explained how to use the dice roller in the Campaign Questions thread.

    So you're scores will look like this (for multiple dice rolls at once, put a space between the 4 and the d6, so 4 d6):

    * 1st Roll *

    * 2nd Roll *

    * 3rd Roll *

    * 4th Roll *

    * 5th Roll *

    * 6th Roll *

    --- Merged from Double Post ---
    Heh, sorry for the several rolls. I was trying to experiment with the code to see if you could tell it to automatically drop the lowest roll, but apparently you can't. Ah well, just be sure to manually subtract the lowest roll from the total to get your number.
    Last edited by Doom Crow; 07-30-2009 at 12:51 PM. Reason: Automerged Double Post

    Dice Result History - [Hide]
    07-30-2009 12:47 PM
    1st Roll: 4 d20 (9,5,13,10 = 37)
    07-30-2009 12:48 PM
    1st Roll: 4 d6 (3,5,6,1 = 15)
    2nd Roll: 4 d6 (4,2,5,4 = 15)
    3rd Roll: 4 d6 (4,4,3,3 = 14)
    4th Roll: 4 d6 (6,4,3,3 = 16)
    5th Roll: 4 d6 (3,2,4,1 = 10)
    6th Roll: 4 d6, drop lowest (0)
    07-30-2009 12:49 PM
    1st Roll: 4 d6 (3,1,1,3 = 8)
    2nd Roll: 4 d6 (3,2,4,6 = 15)
    3rd Roll: 4 d6 (2,3,3,5 = 13)
    4th Roll: 4 d6 (6,1,5,6 = 18)
    5th Roll: 4 d6 (3,6,6,1 = 16)
    6th Roll: 4 d6 drop lowest (0)
    07-30-2009 12:50 PM
    1st Roll: 4 d6 (4,3,1,3 = 11)
    2nd Roll: 4 d6 (1,4,6,6 = 17)
    3rd Roll: 4 d6 (3,6,5,2 = 16)
    4th Roll: 4 d6 (4,3,3,2 = 12)
    5th Roll: 4 d6 (3,5,2,3 = 13)
    6th Roll: 4 d6 (4,6,4,1 = 15)
    07-30-2009 12:51 PM
    1st Roll: 4 d6 (2,4,1,3 = 10)
    2nd Roll: 4 d6 (6,6,6,1 = 19)
    3rd Roll: 4 d6 (2,2,1,3 = 8)
    4th Roll: 4 d6 (2,1,1,6 = 10)
    5th Roll: 4 d6 (2,3,1,5 = 11)
    6th Roll: 4 d6 (2,4,5,3 = 14)

  2. #2
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    Guidelines for Character Creation

    Races: Core races only.
    Classes: Core classes plus Scout, Swashbuckler, Warmage, Warlock, Spirit Shaman, and Spellthief. I will also allow the Beguiler, Duskblae, Dragon Shaman and Knight classes from the PHB II. All other classes not mentioned are prohibited.

    Core classes will go by the Pathfinder RPG Beta Rules. All the other classes do not need to be changed really to fit within the game since it was the core classes that needed to be upgraded. Now that the core classes are on par with the non-core classes, we're good to go.

    I will review what the players bring to me about ideas on multiclassing and/or prestige classes and review the latter to see what if any modifications need to be made to within Pathfinder.

    Starting Level: 1st. Max hit points for class + Con modifier.

    Starting Gear will be assigned to each character once the character has been created and a background set up for him or her.

    Alignment: Your character's immortal soul wound up damned to this world's version of Hell and is in the possession of a Demon. Generally that means you were evil, but not always.

    Obviously good people don't get sent to hell for living decent lives, but there are extraordinary circumstances that could have led to this outcome if someone decides they want to play a character that way, but there needs to be a descriptive, well thought out story behind it for it to make sense and fit within the story. Good, neutral or evil, people can wind up damned because of selfishness, pride, or any other flaw that if abused can lead to ruination.

    There's a multitude of reasons why your character ended up with this fate. Most of the time people wind up here because they did a lot of bad things in their life, and most of them didn't care about the consequences. Some even enjoyed what they did and were damn proud of being evil. Insanity, making deals with demons for riches or fame in the real world for the cost of one's soul after death, making one horrible mistake that ruined the character's or another's life that damned the character forever as a result. The imagination can come up with a ton of story seeds, and I will help you find the direction you want to go in if you need it.

    The Character Traits I will be posting soon that you can choose from will help you flesh out a few of your character's personality traits and maybe help explain what led to his or her moral ruin. Try to think about this: your character did what he or she did in life and they have been paying for it ever since. Now that they have a chance to get back to the real world, what does that mean for them? Will they try to escape the control of the demon who owns their very soul? Will they want revenge for all the torment he and his minions have put him/her through? Will they try to redeem themselves while they're here by atoning for the sins they committed in the past, or will they heed the master's call and do his bidding, corrupting the souls of the living and elving deeper into evil and depravity? It's not just about what your character has already done but what they want to accomplish now that they have the chance to 'live' again.
    Last edited by Doom Crow; 07-31-2009 at 01:25 PM.

  3. #3
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    On the alignment issue. I've got an idea for my background, and put simply my PC did some pretty awful things, enough to warrant an alignment of chaotic/evil. But I like the idea that after 200 years of torment, subconsciously, he is beginning to see the error of his ways. I'm thinking of having him make a gradual sort of redemption, not an overnight change. At the beginning, and on the surface, he will still act his old chaotic/evil way. But when faced with a critical decision, he suddenly and unexpectedly finds himself compelled towards compassion. It would be something he would continue to fight, as he is still too proud to admit he was wrong all this time. So he would then revert to his gruff chaotic/evil demeanor. But again, every time he is faced with a critical decision he finds himself doing the right thing. Eventually, he comes to a turning point, and finally has to admit to himself he's been wrong all this time, at which point he wholeheartedly changes his outlook and truly begins to try and atone for what he's done. At the same time, when given the opportunity to return to the world of the living, initially he's just glad that he has escaped his torment and so he cooperates with his bosses and does what he's told (up to a point). But gradually he begins to put blame on his bosses for his past evil deeds and begins to be less and less cooperative. Eventually, he is filled with such a hatred towards his bosses that he turns on them. Of course, much of this would depend largely what happens through out the campaign. But that's the initial plan anyway.

    My question is, what kind of penalties (if any) would my character suffer as a result of such a drastic and yet slow change of alignment?
    "Plan?...There ain't no plan!" - Pigkiller

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    I wouldn't say there are penalities. If your character shows what his overseers view as 'weakness' or insubordination, they will act accordingly to try and set him straight, it's in the nature of demons and devils to crush weakness and sproutlings of good when they see it. That doesn't mean your character can't hide it from them, though.

    Like you said this is going to be gradual process, a journey if you will of the soul that starts with hints of hesitation and doubt in what he is doing and over the course of the story matures into full fledged opposition. I'd like to see that in your character if that's the path you choose, but he'll have to walk a fine line in order to keep the demons off his back until he reaches a point where he can take a chance to break away from their control.

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    Cool. Kinda what I figured.

    Okay, here goes, my ability scores:

    * ability score *


    * ability score *


    * ability score *


    * ability score *


    * ability score *


    * ability score *


    OMG! The first roll was hideous! It's only one point away from meeting both requirements for scores that are too low under the rerolling rule. If I have to go with those just kill me now - I'm done!

    So I rolled again (hoping this would be okay) and the second set was much better. These scores are acceptable I guess. They would give me 5 13s and a 15. This would mean, depending on where I put the 15, that either I would not be able cast a spell above 3rd level or I could not carry more than 50 lbs without being encumbered, both of which really make it tough for a spellcasting warrior.

    So I rolled one more time. Obviously the third set is by far the best. I could go with the second set though I'm not crazy about it.
    But I'm really hoping you'll let me go with the third set. I would be truly stoked and excited about my character with the third set. Please, please, please!!!! (Sorry, don't mean to give you a hard time about it).
    Last edited by Arkhemedes; 08-02-2009 at 09:44 AM.

    Dice Result History - [Hide]
    08-02-2009 09:07 AM
    ability score: 4d6 (4,6,3,1 = 14)
    ability score: 4d6 (2,1,2,6 = 11)
    ability score: 4d6 (3,1,1,2 = 7)
    ability score: 4d6 (5,4,3,5 = 17)
    ability score: 4d6 (1,1,5,6 = 13)
    ability score: 4d6 (4,1,1,3 = 9)
    08-02-2009 09:14 AM
    ability score: 4d6 (2,5,6,1 = 14)
    ability score: 4d6 (5,6,1,2 = 14)
    ability score: 4d6 (5,6,1,4 = 16)
    ability score: 4d6 (1,4,6,3 = 14)
    ability score: 4d6 (3,6,4,2 = 15)
    ability score: 4d6 (6,3,4,1 = 14)
    08-02-2009 09:19 AM
    ability score: 4d6 (2,4,1,4 = 11)
    ability score: 4d6 (1,5,6,6 = 18)
    ability score: 4d6 (4,4,4,2 = 14)
    ability score: 4d6 (6,2,6,6 = 20)
    ability score: 4d6 (6,3,4,1 = 14)
    ability score: 4d6 (4,3,5,5 = 17)
    "Plan?...There ain't no plan!" - Pigkiller

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    Normally I allow two sets to be rolled and you take the better of the two, however the first set was so low I'm not even going to consider that a satisfactory set for a character so you get to take the better of the second and third rolls.

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    Well, now that I have read things over and given an idea of what I want to play to Doom Crow I guess I should try my hand at generating ability scores. I hope I am doing this right. I also hope I roll better than Arkhemedes did the first time.

    * ability score 1 *

    * ability score 2 *

    * ability score 3 *

    * ability score 4 *

    * ability score 5 *

    * ability score 6 *

    Dice Result History - [Hide]
    08-03-2009 08:34 PM
    ability score 1 : 4 d6 (4,3,3,3 = 13)
    ability score 2 : 4 d6 (6,5,4,3 = 18)
    ability score 3 : 4 d6 (5,6,1,4 = 16)
    ability score 4 : 4 d6 (4,3,4,4 = 15)
    ability score 5 : 4 d6 (1,3,4,4 = 12)
    ability score 6 : 4 d6 (6,6,5,5 = 22)

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    Decent scores. You can roll another set and take the better of the two if you like.

  9. #9
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    Ok. Here's hoping for an 18.

    * ability score 1 *

    * ability score 2 *

    * ability score 3 *

    * ability score 4 *

    * ability score 5 *

    * ability score 6 *

    Dice Result History - [Hide]
    08-03-2009 09:21 PM
    ability score 1: 4 d6 (3,5,4,2 = 14)
    ability score 2: 4 d6 (2,1,3,5 = 11)
    ability score 3: 4 d6 (3,2,1,4 = 10)
    ability score 4: 4 d6 (5,4,2,3 = 14)
    ability score 5: 4 d6 (5,3,3,1 = 12)
    ability score 6: 4 d6 (5,4,2,6 = 17)

  10. #10
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    I take it you're going with the first set

  11. #11
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    Lets roll High

    * 1st Roll *

    * 2nd Roll *

    * 3rd Roll *

    * 4th Roll *

    * 5th Roll *

    * 6th Roll *
    Last edited by Doom Crow; 08-04-2009 at 12:26 PM.

    Dice Result History - [Hide]
    08-04-2009 12:15 PM
    1st Ability roll: 1d6 (3)
    08-04-2009 12:19 PM
    1st roll: 4 d6 (5,2,4,6 = 17)
    2nd roll: 4 d6 (1,2,2,3 = 8)
    3rd roll: 4 d6 (2,2,2,6 = 12)
    4th roll: 4 d6 (1,6,5,1 = 13)
    5th roll: 4 d6 (6,3,4,2 = 15)
    6th roll: 4 d6 (3,1,5,5 = 14)

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    try this code (i will leave out the first bracket so it shows up in code form):

    roll=d6]Ability roll[/roll]

    So when you replace the bracket it should look like this:
    * Ability roll *


    just replace the first bracket and copy/paste that code five more times in your reply and it'll roll for you.

    You need to post 6 codes, each for a single dice roll. putting the 4 and the space in there is what's giving you a hard time.
    --- Merged from Double Post ---
    I edited your post since i saw you were having some trouble. so you now have the correct code. just copy/paste that in there five more times and make sure to check off the reroll dice box before you hit submit.
    --- Merged from Double Post ---
    You can post a new reply and roll another set of scores if you want. Just be sure to copy and paste the code from your first set exactly as is.
    Last edited by Doom Crow; 08-04-2009 at 12:21 PM. Reason: Automerged Double Post

    Dice Result History - [Hide]
    08-04-2009 12:12 PM
    Ability roll: 1d6 (6)
    08-04-2009 12:16 PM
    Ability roll: 1d6 (4)
    08-04-2009 12:20 PM
    Ability roll: 1d6 (4)

  13. #13
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    * 1st Roll *

    * 1st Roll *

    * 1st Roll *

    * 1st Roll *

    * 1st Roll *

    * 1st Roll *
    Last edited by Azar; 08-04-2009 at 12:46 PM.

    Dice Result History - [Hide]
    08-04-2009 12:22 PM
    Ability roll: roll=d6 ()
    Ability roll: roll=d6 ()
    Ability roll: roll=d6 ()
    Ability roll: roll=d6 ()
    Ability roll: roll=d6 ()
    Ability roll: roll=d6 ()
    08-04-2009 12:35 PM
    1st Roll: : [roll=4 d6 ()
    1st Roll: : [roll=4 d6 ()
    1st Roll: : [roll=4 d6 ()
    1st Roll: : [roll=4 d6 ()
    1st Roll: : [roll=4 d6 ()
    1st Roll: : [roll=4 d6 ()
    08-04-2009 12:36 PM
    1st Roll: : [roll=4 d6 ()
    2nd Roll: : [roll=4 d6 ()
    3rd Roll: : [roll=4 d6 ()
    4th Roll: : [roll=4 d6 ()
    5th Roll: : [roll=4 d6 ()
    6th Roll: : [roll=4 d6 ()
    08-04-2009 12:37 PM
    1st Roll: : [roll=4d6 ()
    2nd Roll: : [roll=4d6 ()
    3rd Roll: : [roll=4d6 ()
    4th Roll: : [roll=4d6 ()
    5th Roll: : [roll=4d6 ()
    6th Roll: : [roll=4d6 ()
    08-04-2009 12:39 PM
    1st Roll: [roll=4d6 ()
    1st Roll: [roll=4d6 ()
    1st Roll: [roll=4d6 ()
    1st Roll: [roll=4d6 ()
    1st Roll: [roll=4d6 ()
    1st Roll: [roll=4d6 ()
    08-04-2009 12:40 PM
    1st Roll: [roll=4 d6 ()
    1st Roll: [roll=4 d6 ()
    1st Roll: [roll=4 d6 ()
    1st Roll: [roll=4 d6 ()
    1st Roll: [roll=4 d6 ()
    1st Roll: [roll=4 d6 ()
    08-04-2009 12:42 PM
    1st Roll: [roll=4 d6 ()
    1st Roll: [roll=4 d6 ()
    1st Roll: [roll=4 d6 ()
    1st Roll: [roll=4 d6 ()
    1st Roll: [roll=4 d6 ()
    1st Roll: [roll=4 d6 ()
    08-04-2009 12:46 PM
    1st Roll: 4 d6 (2,5,6,2 = 15)
    1st Roll: 4 d6 (5,3,6,4 = 18)
    1st Roll: 4 d6 (1,4,3,1 = 9)
    1st Roll: 4 d6 (2,1,4,2 = 9)
    1st Roll: 4 d6 (3,2,1,1 = 7)
    1st Roll: 4 d6 (2,5,5,5 = 17)

  14. #14
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    Actually, it isn't necessary to put a space in between the 4 and d6. I haven't been and they came out fine.

    Yea! looks like he finally got it! Don't worry. It took me a few tries also.
    Last edited by Arkhemedes; 08-04-2009 at 12:49 PM.
    "Plan?...There ain't no plan!" - Pigkiller

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    * 1st Roll *

    * 1st Roll *

    * 1st Roll *

    * 1st Roll *

    * 1st Roll *

    * 1st Roll *

    Dice Result History - [Hide]
    08-04-2009 12:50 PM
    1st Roll: 4 d6 (2,6,2,5 = 15)
    1st Roll: 4 d6 (4,3,3,5 = 15)
    1st Roll: 4 d6 (3,2,5,1 = 11)
    1st Roll: 4 d6 (2,5,4,2 = 13)
    1st Roll: 4 d6 (3,2,5,3 = 13)
    1st Roll: 4 d6 (3,6,6,6 = 21)

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