The following is a summary of the more important rules originally written in the thread Ravenloft PBP: Looking for Players*:
(*Note that some of the information in this post is now out of date. See post #5 below for updates on the outdated material.)
For anyone who is unsure what Ravenloft is, it's a demi-plane and a campaign setting based on Gothic horror and utilizing Pathfinder (a.k.a. D&D 3.75, in this case). This particular PBP campaign will focus largely on mystery solving and role playing, with an occasional combat every so often. You need not know a thing about Ravenloft (I'll let you know anything important) and we'll be starting off with 1st level characters (see update below in post #5).
I don't need a lot of players to start off. In fact I intend to start with just a few characters and gradually introduce others as they come along. As for the frequency of posting I'm thinking about once every three days but this can be altered depending on what works best for the players.
One thing that I do ask right from the start though is that anyone who is interested, I would prefer that you not discuss specifics in this forum about the kind of character that you would like to run other than the character's race and whether or not it could be considered a Warrior, Divine Spellcaster, Arcane Spellcaster or a Rogue. This is important.
When making up characters use the following rules:
For ability scores use these numbers as your dice rolls, making sure to place 3 numbers in each and every ability score:
6,6,5,5,5,5,5,5,5,4,4,4,4,4,3,3,3,3
(2 6s, 7 5s, 5 4s, and 4 3s)
The final ability scores can range from as high as 17 to as low as 9, which means that they will be above average scores, but I've always felt adventurers in Ravenloft should be above average. Note that this does not include the Pathfinder racial bonuses. So once these are added, you could end up with one score as high as a 19.
For starting hit points: We're not using any of the optional rules for bonus hit points at first level other than d8 HD for rogues and d6 HD for sorcerers and wizards. They will start out with max. hit points + con. bonus however.
For equipment use the average starting gold for your class then add 25 gold. I would prefer you buy equipment individually rather than use a starting package. Write all of your equipment out and figure up the weight. I do use encumbrance rules in my campaigns and if an item is not written down then you don't have it and it can't be used.
For alignment, I strongly recommend playing good characters, as properly played non-good characters run the risk of failing powers checks.
When you have a character sheet filled out (or something like it), send me a PM (again, see update below.). And remember, don't give out any clues about your character in this forum other than what I have noted above.
Gender makes no difference for PCs, but race can be a major factor. There are no orcs in Ravenloft, so there can be no half-orcs. And depending on what domain you're in (in most of them in fact), demi-humans are extremely rare and are often seen as demonic or some kind of evil faerie or goblin. In some places people will refuse to talk to them while in others they may be hunted down. Because of this I usually recommend running humans. However, we will be starting in a domain that resembles Greyhawk, which means it is one of the few places where demi-humans are common and accepted. But I give fair warning - we won't always be in this domain.
As for languages, there is no common tongue. You'll want to substitute Darkonian (which is the native tongue of our starting place) for common (in other words its a freeby). Demi-humans can have their racial tongues. But the rest of the languages I'll have to advise you on once I see your character.
Last edited by Arkhemedes; 03-22-2010 at 05:51 PM.
"Plan?...There ain't no plan!" - Pigkiller
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