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Hardest Setting to Tackle
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Thread: Hardest Setting to Tackle

  1. #1
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    Hardest Setting to Tackle

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    We have been playing a homebrewed LOTR campaign using a variant of Tri-Stat for a few months now. However, we have exhausted the setting and are looking for a change. Our old homebrewed setting Fantasy Realms has become old news, and none of us are interested in going back to any WoD, WitchCraft, or D&D.

    Then one of our players came up with an idea. He wanted to play a Harry Potter setting. At first I thought it was a good idea, until I started trying to create the rules for it.

    This is the toughest setting I have ever tried to tackle. In a world like Harry Potter, how do you assign rules?

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    I might be able to offer some help Janisy, if you can hold a specific discussion on the topic. I've designed my own magical school based game, so I've got a fair measure of insight that might help (but it was designed for a play by post, so as I said, you'd need to ask specifics I can't just hand out random data and expect it to help)
    Masaru Academy, a roleplaying experience you'll never forget.

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    Use the Nobilis rules (I am only 1/2 joking)
    Playing: Pathfinder
    Running: infrequent VtM game


    "I'm beautifully hideous!" - Sven the Nosferatu

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    Unisystem may work well. where each subject is it's own skill to be raised and you use the spell creation from Buffy RPG.

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    Urban, any.

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    Honestly, I would probably use GURPS (unless you have a severe GURPS allergy). The default magic system models a "one spell builds on another" method of learning that would I think fit well for students learning and full wizards. And if the default magic system doesn't appeal, there's always GURPS Thaumatology.

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    I would use Savage Worlds, and just make each spell in the book a skill, except you both have to earn the xp AND be taught, although a rule for inspirational spell/potion/item creation would be good as well.

    BTW - I would highly recommend using the Lego sets for your mini's. They're available on eBay, among many other places.

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    No magic, no high-technology, no super or special or psychic abilities, no aliens... GO!

    ...........

    exactly...

  9. #9
    Arch Lich Thoth-Amon is offline Cursed by the Gods
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    WFRP (Warhammer Fantasy Roleplay) rules, any edition. Why make it harder than it needs to be, after all.
    Last edited by Arch Lich Thoth-Amon; 10-09-2009 at 02:43 PM.
    Thoth-Amon, Lord of the Underworld and the Undead
    Once you know what the magician knows, it's not magick. It's a 'tool of Creation'. -Archmagus H.H.
    The first step to expanding your reality is to discard the tendency to exclude things from possibility. - Meridjet

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    Sorry Janisy - looks like half the posters in here didn't actually read your message.

    My advice for running Harry Potter - lots of GM adjudication. The GM should probably be an expert on the novels. Maybe even the movie. This is because, from what I recall of the movies, there are precious few rules to magic. So the fun part is letting the characters do whatever they dream up, and then toning it down to a reasonable/rational level.

    I would actually call Harry Potter a hard system to handle, not setting. The setting seems fairly easy because there's no believability to sustain.

    Hard settings to me are modern ones, where there are countless buildings (maps), each with countless items inside, and a much larger population of people (any of whom could be significant), and all of these are arranged in tight-knit groups with rigid social, legal, and political structures holding them into place. Basically, a setting that requires GM railroading, endless and original improv, or unhealthy amounts of abstraction.
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  11. #11
    Arch Lich Thoth-Amon is offline Cursed by the Gods
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    Thumbs up

    Janisy,

    Tackling Harry Potter's setting and rules seem (to me, anyway) to be an easy thing to accomplish, which leads me to assume i'm not reading your request for help correctly. Perhaps if you gave us some examples that you are dealing with, we can be more helpful. You have me curious. Besides, giving specifics would guarantee you more responses from the members.

    BTW, the Harry Potter idea is a great one. I hope it comes to fruition for I'd love to read more about it, and updates on future adventures in said world. Why do i love the idea so much? Because i am a dark and gritty fan and i can see this world bleeding out with dark and gritty goodness-or-badness. Again, very cool idea.

    I look forward to your next post.
    Last edited by Arch Lich Thoth-Amon; 10-09-2009 at 02:54 PM.
    Thoth-Amon, Lord of the Underworld and the Undead
    Once you know what the magician knows, it's not magick. It's a 'tool of Creation'. -Archmagus H.H.
    The first step to expanding your reality is to discard the tendency to exclude things from possibility. - Meridjet

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    Quote Originally Posted by DMMike View Post
    Sorry Janisy - looks like half the posters in here didn't actually read your message.
    Nope, just read the title of the thread

  13. #13
    Arch Lich Thoth-Amon is offline Cursed by the Gods
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    To be fair, the post was written with a bit of ambiguity.
    Thoth-Amon, Lord of the Underworld and the Undead
    Once you know what the magician knows, it's not magick. It's a 'tool of Creation'. -Archmagus H.H.
    The first step to expanding your reality is to discard the tendency to exclude things from possibility. - Meridjet

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    I agree with Harwell that GURPS would be a good starting point. I also agree with DMMike that being an expert on the books (and movies) would help you build the world.

    I would also spend a lot of time building puzzle-style quests that require a lot of PC-NPC interaction and PC detective work. I would also do things like make 3 or 4 slightly different maps for several of the locations in Hogwarts to reflect the changing nature of the building.

    Pocket dimensions might be big in the game too.

    Hope this post is helpful!

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    Old School Answer

    Might want to look at the old TSR, Marvel Superheroes rule set, to tackle Harry potter, The rules lended to a lot of role play, and were extremely simplistic.

    IMO this is/was the best system ever, since very little of the time was actually needed to make a character or to determine outcomes of actions, a lot of Role play came as a result

    Check it

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