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Campaign Summary
Campaign Summary Genre: Modern
System Used: Spycraft 2.0
Style: 50% Roleplaying / 50% Combat
Desired # of Players: 4
Game Location N/A
Game Times Frequency: Restricted or Variable Schedule
Days of Week: Monday, Tuesday, Wednesday, Thursday, Friday, Saturday, Sunday
Online Game Details Online Game?: Yes
Online Software Used: Maptools
Additional Options Looking for Players?: Yes
Online Game
(Maptools)

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Thread: Spycraft 2.0 for beginners

  1. #1
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    Spycraft 2.0 for beginners

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    Ok here's the deal. As much as I talk about Spycraft across these forums, it has come to my attention through PMs that MOST people here don't actually have any idea about the game itself. So, I've decided to adapt the game I'm running with my RL group into a Maptools game, and invite you folks to play in what basically amounts to a one-off I have handled character creation already (I have 12! characters for you to choose from), as well as gearing for the mission in question, so all you have to do is show up and play.

    So here's what I need.
    -Both a PM indicating interest, and a post on this thread. If enough people post I'll run the adventure multiple times so more people can learn the system I love so dear.
    -Your availability. If I'm off work I'm good to play, pretty much always. So the more available you are (and the more your availability matches the others who show interest), the more likely you are to be selected.
    -Your class selection.
    Choose from:
    Advocate- Power broker and master negotiator.
    Explorer- World Traveler, at home anywhere and in any culture in the world. - Etarnon - Received Character
    Faceman- Master of disguise and deception, undercover specialist.
    Hacker- Computer savant, expert at computer warfare. - BladeMaster0182
    Intruder- "Acquisitions Expert", master of breaking and entering, stealth.
    Pointman- Team leader. Most versatile member of the team.
    Scientist- Brilliant, master analyst and researcher. - Arkhemedes -Received Character
    Scout- Master of terrain navigation, traps, and coordination of assault.
    Sleuth- Master investigator, interrogator.
    Snoop- Master of gather clues and sabotage through high tech gadgetry.
    Soldier- Martial backbone of the team, strongest, toughest fighter on the team. - JCD - Received Character
    Wheelman- One hand on the wheel, a gun in the other. Master of vehicles, also an immensely competent fighter. - ESoS
    -Your character's full name, and his/her one word Codename. Example codenames are Bloodhound, Perseus, and Rook. All characters in this adventure will be American, and working for the American government.

    When the team is assembled, I'll distribute character sheets, and give you time to build a character backstory around the sheet provided. All characters have been left gender neutral.

    And that's basically it. So, who's interested?


    Backup players/Group 2:Azalit, Jeloseth, TheRageofGaia, Werekoala, Fersboo, Rgpandrade, daddystabz, Doom Crow
    Last edited by korhal23; 07-18-2009 at 02:45 PM.

  2. #2
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    I'd be interested as long as you don't mind taking on a complete rookie at both Spycraft AND the whole online maptools thing. Like I said before I've played Top Secret but had to rely heavily on the GM for info on things like weapons and computers. Not a military man or a computer geek.
    "Plan?...There ain't no plan!" - Pigkiller

  3. #3
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    Looks rather interesting. I would like to join.

  4. #4
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    What days and times are you planning on playing, Kor? My interest is piqued, mostly because you've talked up Spycraft so much, and because of their planned Fantasycraft game. Before I commit though, I'd like to know there's no schedule conflict. I know nothing about Spycraft of course, and I've never used Maptools (though I have used OpenRPG years ago when it was still WebRPG). Also, are you planning on using voice chat, like Ventrilo or Teamspeak?

  5. #5
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    Very interested in this game. Incoming PM with availability.

  6. #6
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    It's looking like it'll be a weeknight, based on the PMs i'm getting. Probably a Wednesday or Thursday, around 8pm my time (I'm central, so that's 6 pm to you west coasters, 9 pm to east coasters, and of course 7pm to mountain time). If necessary, I can split the game across multiple days. The mission I've chosen consists of three scenes, the standard mission length for Spycraft, designed to be completed in 4 to 6 hours.

    And that's a more than fine that you guys don't know Spycraft. In fact, that's the whole point of this adventure. You needn't have any idea how to play Spycraft to play, because my intention is to teach and spread the word of my favorite game to as many as care to play. If you have a familiarity with d20, that's good, as this game is heavily influenced by 3.5 D&D. However, it is different enough that even the most diehard 3.5 fan will have much to learn. I'm willing to take the game as slow as necessary to teach the ins and outs of Spycraft, and the mission I'm using is one that has a little bit of everything. Combat is guaranteed, Roleplay is guaranteed, and a Dramatic Conflict or two (Spycraft's signature system) is guaranteed.

    You don't have to be a military type person to play this game Ark, I promise. At least, no more than you have to know how to actually swordfight or spellcast to play D&D

    You also needn't know all the ins and outs of Maptools either. Simply download it, and if you have the time watch their tutorial videos so you aren't completely lost. All told, you should be ready to go in half an hour.

    The game will probably be next week (thus giving me the time to map everything and try to write up some macros to help you all out).

    I'd like to use voice chat, yes. So I'm going to look into setting up a server on my second computer. However, if a player has a server we can borrow, so much the better.
    Last edited by korhal23; 06-29-2009 at 04:24 PM.

  7. #7
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    Sounds good so far. Wednesday or Thursday nights are fine for me though Thursday would be best. My next question is: Maptools and voice chat - where do I go to download/get these? (Told you I was a rookie). Fortunately with the voice chat I have a friend visiting from out of town this weekend who I'm pretty sure is familiar with this - so he should be able to help me there - and any equipment I need to buy, money is not a problem.
    "Plan?...There ain't no plan!" - Pigkiller

  8. #8
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    Quote Originally Posted by Arkhemedes View Post
    Sounds good so far. Wednesday or Thursday nights are fine for me though Thursday would be best. My next question is: Maptools and voice chat - where do I go to download/get these? (Told you I was a rookie). Fortunately with the voice chat I have a friend visiting from out of town this weekend who I'm pretty sure is familiar with this - so he should be able to help me there - and any equipment I need to buy, money is not a problem.

    Maptools You don't need any of them except the actual MapTool. Everything else is GM only.

    When I know what voice program to run, I'll tell you. I'm going to try to make Ventrilo work, as it is better, but Teamspeak is the backup.
    Last edited by korhal23; 06-29-2009 at 05:23 PM.

  9. #9
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    If you're interested, I need your class selections. Only Harwel has locked in his class so far, as an Intruder. Just let me know the one that sounds the most interesting to you and it's yours.

  10. #10
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    I was thinking hacker or scientist, which ever might be more useful for the mission. But I'm assuming the other players would be more interested in the more action oriented characters, which is fine with me. On the other hand, if this is not the case, I'm willing to try anything to try create a team that covers the skills needed to do the mission.
    "Plan?...There ain't no plan!" - Pigkiller

  11. #11
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    do you still nedd player

  12. #12
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    I have not played but would be interested in learning if it was Thursday nights. I'm a quick study. The sleuth, snoop or scout look fun.
    --- Merged from Double Post ---
    I sent a couple PMs regarding the game. A sleuth and his name for you per your original post intructions.
    Last edited by Baldwin Stonewood; 06-30-2009 at 08:44 AM. Reason: Automerged Double Post

  13. #13
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    Your call, Ark. All the classes are useful, all the classes have their roles. All the classes are competent fighters, it's just that a few are more slanted in that direction than the others. So pick whatever you like, the classes all mesh well. In fact, the sheer balance of it all depite 14 base classes and nearly twice as many expert classes is one of the selling points of Spycraft, imo. Just go with what interests you and it'll all work out in the end.

  14. #14
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    Well, in that case, because I'm better with science than I am with computers I guess I'll go with scientist.
    "Plan?...There ain't no plan!" - Pigkiller

  15. #15
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    Alright folks, got us ONE spot left in the first run. Any of the unclaimed classes is fair game, and you do not need to know anything about how to play because, again, this is an instructional game! So who wants the spot?

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