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Thread: Any bizzare power ideas out there?

  1. #16
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    I came up with another odd idea, although on second thought it might not be entirely useless.

    Neutrino sensation allows you to sense neutrinos. This means that if there is a supernova within a few million light years, you'll know it. That could be slightly useful if you happen to be an astronomer.

    But then I realized that neutrino sensation could also help you find any nuclear reactors that might be operating.

    Still, not the most useful super power that I can think of.

    ---------- Post added at 01:02 AM ---------- Previous post was at 12:36 AM ----------

    here is a power idea that explains why a superhero just shrugs off bullets, but flinches when you throw a chair at him:


    Bulletproof Skin: 12 pts

    Your skin is bulletproof. It repels metals heavier than Indium, serving as armor equal to your Constitution, but only against weapons made primarily of heavy elements such as lead, gold, or uranium. If the atomic number is 50 or greater, this power is effective. If the atomic number is 49 or less, this power is not effective.
    If you take this advantage twice, your effective armor against heavy elements is doubled.

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    IIRC, an early version of GURPS depicted vampires as immune to inert materials like metal, but vulnerable to once-living materials like wood. (Or the fist of a Slayer, maybe?)

    Another weird one comes from Shadowrun, the graphic novel Midnight Nation and an indie game called UnChosen: a specific aspect of reality, or reality in general, rejects the character's existence. Yes, you're impervious to wood, but you also can't pick up or move anything wooden. Or, people ignore your existence even if you shout at them; you can go where you want and steal what you want -- if reality will let you take it -- but no one will help you if you're in trouble, or listen to your warnings, or speak to you, ever.

    If I'm forced to be original, how about knowing exactly what time it is, anywhere in the world, no matter where you are or what happens to you. Sure, you never need a watch, and other people synchronize their watches with you; a creative person can figure out more interesting uses, a la the animated Clock King. Still, other superheroes and supervillains will laugh at you.
    "On two occasions I have been asked [by members of Parliament], 'Pray, Mr. Babbage, if you put into the machine wrong figures, will the right answers come out?' I am not able rightly to apprehend the kind of confusion of ideas that could provoke such a question."
    - Charles Babbage (1791 - 1871)

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    I had a character who was a 'liquid' alien with shapeshifting & an armor rating. Set up his backstory so he was a bio-engineered suit of armor from a forgotten race and a forgotten war who gained sentience through an accident that sent him into hibernation with his wearer trapped inside.

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    One of the most bizarre(but actually useful) powers I've seen is Blood Control.

    One of my friends came up with it when we were going to have a group writing project kind of thingy. His character, at first, could only control his own blood, but eventually he'd be able to control that of others.

    He could cause any open wound upon his person to bleed, or to coagulate instantly. He could also control his blood once it was out of his body, hardening it into solid objects, liquidating it, or calling it back into him, if IIRC.

    So, a creative player/writer could have him use it to swing like Spiderman, if he's got enough blood to pull it off.

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    A character with blood control caused some major problems for Vampirella in a few of her comic books.

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